Version 2.2 The healer doesn't play idle animation in combat. So it's more immersive than earlier version.
*Add videos (15 August 2020)
Version 2.1 (1)Optimized the healer AI packages. (2)Healing starts at 60% the target's health. Earlier version is 70%.The healer system of this MOD is very responsive, so changed. (3)When the healer casts spells,he maintains the casting range. The combat situation changes drastically, so it's not always done.but casting heal spells is more stable than before. (4)When Keeping enchantment effects by aaaSKIH_System_Switch_Script,that your follower draws the weapon Doubly is less. So regained immersive. *Add videos (26 July 2020)
Version 2.0 (1)aaaSKIH_System_Switch_Script has been improved,and new script has been added. In my test play,I've confirmed strange Skyrim engine's process. For example,When you trade any items that are not equipment(potions,foods,etc.) with your follower equiped with enchanted armor,even though he equips with armor,he loses the enchantment effect. This process occurs for all enchanted armor and jewelry.This is Skyrim engine's process that has nothing to do with this MOD. Please check it out in your Skyrim once. So I have improved aaaSKIH_System_Switch_Script and added new script to avoid problems. Your follower equiped with "Mara's Dogma" keeps enchantment effects. After trading,your follower may draw the weapon.But it's script's work for keeping enchantment effects. (2)Refined healer AI improves processing performance. (3)Change the healthcosts of Bloody heal spell(self). (4)Change rank up system. There are more options for rank up. Rank 4 heal spell(left hand) is stronger than before. *Add videos (02 July 2020)
Version 1.2 : Minor update to match the MOD's data to SSE version. (1)Fixed some data. This is the part that does not affect the functionality of the MOD. (2)Fixed aaaSKIH_System_Switch_Script. When moving a cell with high load,I've confirmed several times that MagicEffects have not been successfully added to NPCs. I'm not sure if it's due to the Skyrim engine, but I have improved the script to avoid problems. This fix also works in the LE version.
Version 1.1 : The stability of Healer AI package and scripts has been improved. (1)The behavior of casting the heal spell when the target's health is 70% or more is smoother than Version 1.0. If the healer has enough magicka or stamina, you can maintain high health. (2)aaaSKIH_System_Switch_Script has been improved to a more secure script.
I hope they help your Skyrim game play. (1)When you trade any items that are not equipment(potions,foods,etc.) with your follower equiped with enchanted armor,even though he equips with armor,he loses the enchantment effect.This process occurs for all enchanted armor and Jewelry. You can fix it by lastly trading a equipment with your follower. This MOD(ver.2.0) has the counterplan against it.
(2)in combat,switching between staves and spells by NPC has a few problems.I guess the cause is staff's equiping process,but I don't know the details now. *The cause may not be Skyrim engine but Animation MOD.(03 July 2020)
Scripts are light. The healer combats enemys based on the combat override package. This package is somewhat complicated because of the immersive behavior.
Thank you for the work! I've tried this mod, it works very good. But one question I'm really concerned, if leaving the book on an NPC and directly uninstall the mod, will it cause any issue? will it mess up the NPC's combat style? (Will it leave changes to the savegame's game data?)
if leaving the book on an NPC and directly uninstall the mod,I think that unnecessary data will remain in savegame. When the Healer system starts, this mod adds the spell to the healer and Starts the quest. This mod of version 1.X had some imperfections for strange Skyrim engine's process. I'm sorry. But if you can't exit the healer system,you can fix it.
if you can't exit the healer system... (1)Console Command "(refID).removespell xx000807" *refID = Healer actor refID (2)Console Command "stopquest xx000803" (3)Equip and unequip with "Mara's Dogma",and check displayed messages.if messages is displayed, fixed.
30 comments
The healer doesn't play idle animation in combat.
So it's more immersive than earlier version.
*Add videos (15 August 2020)
Version 2.1
(1)Optimized the healer AI packages.
(2)Healing starts at 60% the target's health.
Earlier version is 70%.The healer system of this MOD is very responsive, so changed.
(3)When the healer casts spells,he maintains the casting range.
The combat situation changes drastically, so it's not always done.but casting heal spells is more stable than before.
(4)When Keeping enchantment effects by aaaSKIH_System_Switch_Script,that your follower draws the weapon Doubly is less.
So regained immersive.
*Add videos (26 July 2020)
Version 2.0
(1)aaaSKIH_System_Switch_Script has been improved,and new script has been added.
In my test play,I've confirmed strange Skyrim engine's process.
For example,When you trade any items that are not equipment(potions,foods,etc.) with your follower equiped with enchanted armor,even though he equips with armor,he loses the enchantment effect.
This process occurs for all enchanted armor and jewelry.This is Skyrim engine's process that has nothing to do with this MOD.
Please check it out in your Skyrim once.
So I have improved aaaSKIH_System_Switch_Script and added new script to avoid problems.
Your follower equiped with "Mara's Dogma" keeps enchantment effects.
After trading,your follower may draw the weapon.But it's script's work for keeping enchantment effects.
(2)Refined healer AI improves processing performance.
(3)Change the healthcosts of Bloody heal spell(self).
(4)Change rank up system.
There are more options for rank up.
Rank 4 heal spell(left hand) is stronger than before.
*Add videos (02 July 2020)
(1)Fixed some data.
This is the part that does not affect the functionality of the MOD.
(2)Fixed aaaSKIH_System_Switch_Script.
When moving a cell with high load,I've confirmed several times that MagicEffects have not been successfully added to NPCs.
I'm not sure if it's due to the Skyrim engine, but I have improved the script to avoid problems.
This fix also works in the LE version.
Version 1.1 : The stability of Healer AI package and scripts has been improved.
(1)The behavior of casting the heal spell when the target's health is 70% or more is smoother than Version 1.0.
If the healer has enough magicka or stamina, you can maintain high health.
(2)aaaSKIH_System_Switch_Script has been improved to a more secure script.
I hope they help your Skyrim game play.
(1)When you trade any items that are not equipment(potions,foods,etc.) with your follower equiped with enchanted armor,even though he equips with armor,he loses the enchantment effect.This process occurs for all enchanted armor and Jewelry.
You can fix it by lastly trading a equipment with your follower.
This MOD(ver.2.0) has the counterplan against it.
(2)in combat,switching between staves and spells by NPC has a few problems.I guess the cause is staff's equiping process,but I don't know the details now.
*The cause may not be Skyrim engine but Animation MOD.(03 July 2020)
I was wondering a few things:
- Will it work in SSE?
- Can it be modified to work only on one particular follower?
Scripts are light. The healer combats enemys based on the combat override package.
This package is somewhat complicated because of the immersive behavior.
But one question I'm really concerned, if leaving the book on an NPC and directly uninstall the mod, will it cause any issue? will it mess up the NPC's combat style?
(Will it leave changes to the savegame's game data?)
if leaving the book on an NPC and directly uninstall the mod,I think that unnecessary data will remain in savegame.
When the Healer system starts, this mod adds the spell to the healer and Starts the quest.
This mod of version 1.X had some imperfections for strange Skyrim engine's process.
I'm sorry.
But if you can't exit the healer system,you can fix it.
if you can't exit the healer system...
(1)Console Command "(refID).removespell xx000807" *refID = Healer actor refID
(2)Console Command "stopquest xx000803"
(3)Equip and unequip with "Mara's Dogma",and check displayed messages.if messages is displayed, fixed.
Thanks for comment about this MOD in your MOD's posts!
I'm so glad!
I'm glad if you enjoy Skyrim gameplay with your followers!
I'm glad if you enjoy this mod!
Hope you make more mods, absolutely amazing stuff.
I'm happy if this MOD makes your skyrim more interesting!