Skyrim

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Last updated

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Created by

NOB NO13

Uploaded by

babaheads

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About this mod

This MOD adds your follower the role of a healer.
The healer system is very immersive and enhances your sense of combat with your follower.
This healer acts naturally.
When the healing target is far away,he approaches the target.He moves and heals.And he consumes Magicka costs.
He is never a healing machine. He is your sidekick.

Permissions and credits
Changelogs
(Add or change : Version 2.0)

■The system starts

An Equipment item "Mara's Dogma" is added in Temple of Mara.
When your follower equips with it,the healer system starts.When he unequips,the system ends.
A message is displayed in each case.
 The system starts : "...Feel the warm breeze"
 The system ends : "...There is no warm breeze anymore"

If you have other followers, up to three of them will be healing target.they have the visual effects,so you can easily check.
The system will work unless the healer equips with the crossbow.

Can't be turned the system start in combat.You have to prepare before the combat.
If you are a vampire, you must have a base health value of 200 or higher to receive heal spells.
This is a setting that considers the vampire's health debuff.


■About the healer system

1)Magicka costs

Spoiler:  
Show
 
2)Magicka converter

Spoiler:  
Show

3)Heal spells

Spoiler:  
Show

4)Rank up

Spoiler:  
Show

5)Aptitude as a healer

Spoiler:  
Show

■Notes

This MOD has no changed vanilla data,and needs no requirements.
You must not duplicate "Mara's Dogma".It causes a bug.
This MOD's healer AI have priority 100(max).All other combat override packages do not work.
This MOD is made with game balance in mind.But it may depend on your Skyrim.

■Uninstall / Update this MOD

(Uninstall)
After your follower unequips with "Mara's Dogma" and the healer system off,uninstall this MOD.

(Update)
After uninstall this MOD,Update.


■Q & A

Spoiler:  
Show

■Credits - Special thanks

UNI00SL