Wow, that is so cool! I like it so much I will make it do the same in forward jump too! Will adding OR with IsMovementDirection(1) and its unions the same way like IsMovementDirection(3) make it work?
No different than SkyRe, Ordinator, Sperg, Requiem, ERSO, Grimys, etc. No different than Imps More Complex Needs, RND, and iNeed. No different than the 400+ enb presets.
Catch my drift?
People like options. I dont write Hunts Ketchup a letter every time I see one of their bottles just because I prefer Heinz.
having said that, DAR allows conditions for the custom animations to be applied. For example with DAR, if you wanted to, you can make it so Actors who are wearing heavy armor are unable to perform a backflip.Or you can set animations for a specific faction, etc.
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No different than Imps More Complex Needs, RND, and iNeed.
No different than the 400+ enb presets.
Catch my drift?
People like options. I dont write Hunts Ketchup a letter every time I see one of their bottles just because I prefer Heinz.
having said that, DAR allows conditions for the custom animations to be applied. For example with DAR, if you wanted to, you can make it so Actors who are wearing heavy armor are unable to perform a backflip.Or you can set animations for a specific faction, etc.
This way everyone in my Skyrim will move slightly differently.
I love my Khajit animations so far - I've gave them cat-like ninja animations :D