Skyrim

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mocia

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justmocia

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243 comments

  1. justmocia
    justmocia
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    MY PATREON IS UP NOW! WEEEEEEEEE!
  2. justmocia
    justmocia
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    Mod is updated now! :D Please download new version and check Logs for changes.
  3. justmocia
    justmocia
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    Thank you all for the kind and encouraging words ^^ We made it into Hot Files! <3
  4. Tryggas
    Tryggas
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    Hi.

    If anyone has this mod for Skyrim SE, please share it with me. 

    Best Regards
    Tryggen
    1. Ygnlight16
      Ygnlight16
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      easy to port but crashy asf
    2. Tryggas
      Tryggas
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      Yes we did. Works great btw. 
  5. LVFinessa
    LVFinessa
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    I ported this to sse and it kept crashing my game, I did something wrong I guess. Anyone who ported this to sse and it's crash free please drop the link.
  6. deaconOsaintOjohn
    deaconOsaintOjohn
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    I followed the sticky comment guide on how to port it to sse but still the npcs don't change ?
    1. atlas1245
      atlas1245
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      Run the loose files in CAO and make sure you're using those files and tick the plugin in your load order
  7. starfis
    starfis
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    What could cause the "Potatofication" of the Candlehearth Hall Patron? Although it is probably caused by the conversion to Special Edition, but how could I fix that?
    1. DoomsdayPimp
      DoomsdayPimp
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      You hadn't happen to have found a fix, have you?
    2. klydeking
      klydeking
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      From the front page
      "For potato head or black face bug make sure you installed both mods in the right order. Replacer must be AFTER original one. Install Inconsequential NPCs original file first, then overwrite it with mine. My plugin also should placed after original file."
      HTH
    3. starfis
      starfis
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      Well of course I've installed it in that order. I've been using my port of Inconsequential NPCs in Special Edition for years. All other NPCs I've met so far look as they should it was just the one, that's why I've asked. It is not that big of a problem, I've just console equipped her a KS Hairdos HDT wig (Special Edition) and she now looks better than ever.
    4. Najiica
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      I'm having the same issue too, I've ported and cleaned the mesh models. It's just that ONE NPC. All the other NPC looks great. For me, she is messing the hair texture. and her hair is blue. I can't seem to fix this problem. Let me know if you fixed it.
    5. starfis
      starfis
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      Also to port Candlehearth Hall Patreon's hair to SE you have to remove Shader Flags 2 - soft and back lighting in NifSkope before processing with CAO.
      Because I don't want to further elongate the already long sticky about the converting... What is the name of the nif model used by the patron? To answer my own question, it is Orianna, but does both Orianna nifs need this treatment?
    6. justmocia
      justmocia
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      Orianna hair is dummy just for CK. Remove shader flags in facegen mesh. It's called 00027cb4.
    7. starfis
      starfis
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      Oh ok, I tried the hair meshes without any effect. This did the trick

      This is the only NPC which who needs this special treatment? Maybe add the facegen file to the sticky for other SSE users because the mention of the "Candlehearth Hall Patreon's hair" put me on the wrong track, but I might be just a little bit slower than others .
      Thank you.
    8. atlas1245
      atlas1245
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      Why not just upload a patch for SSE users?? It's kinda silly to expect users to edit it themselves (and most people dont even know how to read the stuff in Nifskope). 
  8. vnitti8
    vnitti8
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    For some reason, my Inconsequential NPCs don't look like the pics in the mod page after installing the Inconsequential NPCs Visual Overhaul...

    https://imgur.com/a/0tx2gen

    The mod IS being applied, I tried running it without the Visual Overhaul and they look even uglier. Everything is different, the lips, the eyes, even the nose. Any suggestion?

    I'm using Rudy ENB.

    Please help, Thanks.
    1. justmocia
      justmocia
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      Install some skin textures. My mod doesn't have them.
  9. DoomsdayPimp
    DoomsdayPimp
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    PSA: If y'all are having trouble or dont want to bother with NIFscope, you can just delete the Windhelm Patron appearance change from this mod with Xedit. It'll keep her vanilla look. 
    1. Ygnlight16
      Ygnlight16
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      how? what do i delete in xedit
  10. Stralan
    Stralan
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    Possibility of SE version?
    1. justmocia
      justmocia
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      NO. Read comments people. Browser has „search” option, even on the phone.
    2. Ygnlight16
      Ygnlight16
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      why the attitude? why not just make it se available so ppl who have no fckin clue what  sse edit is can download?
  11. lukwng
    lukwng
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    Any plans for the male version?
    1. Stillsnow1234
      Stillsnow1234
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      nobody cares about males lol.
      On a serious note tho I never found a need for any NPC overhaul for males. they look decent as it is. You don't think?
    2. Ygnlight16
      Ygnlight16
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      sexist asf, take ya thirsty ass somewhere else
  12. mythochondria
    mythochondria
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    Has anyone successfully ported this mod to SSE? I tried the sticky msg, but when run through creation kit, I got many tangent problems (which would cause ctd problems)
    1. dzee349
      dzee349
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      You can ignore the errors in Creation Kit.  If you're seeing errors in SSEEdit, it might be because Creation Kit removed Inconsequential NPCs.esp as the master file.  You have to first make Inconsequential NPCs.esp into a false ESM-flagged ESP which means you're giving it an internal flag that tells the game and Creation Kit that it is an ESM master file.  Save and exit SSEEdit.  Once you do this, open Creation Kit and re-save the plugin from Sorca's (lovely) visual overhaul mod again, this time it will resave correctly with no errors.  You can now remove the ESM flag from Inconsequential NPCs.esp, save and exit.
  13. thanatos13th
    thanatos13th
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    I got it ported to SSE succesfully but Orianna's hair keeps displaying a lack of texture despite running it through nifskope to remove the soft and back lighting. Is there something I am missing?
    Edit: FINALLY GOT IT WORKING, THANKS SORCA97!
    1. dzee349
      dzee349
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      I believe you have to remove the shader 2 - soft and back lighting, and then run it through CAO