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xSmokeDawgx

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xSmokeDawgx

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36 comments

  1. xSmokeDawgx
    xSmokeDawgx
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    Please consider endorsing if you like as it gives me motivation to keep making animations.
  2. Alenzar1
    Alenzar1
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    This animations are really cool, nice work. Unfortunately i dont use TUDM (and maybe other people that doesn't use Nemesis but FNIS) but i manage to make them work on TK dodge only by changing the name of your animations in the next way:

    sidestep_backward to Stepdodgeback
    sidestep_forward to Stepdodgeforward
    sidestep_left to Stepdodgeleft
    sidestep_right to Stepdodgeright

    then replacing them in meshes\actors\character\animations\TKDodge

    then run again fnis

    maybe using dynamic animation replacer will only change the dodge for your Character but i havent test it yet

    keep the good work

    Edit:
    yep DAR can replace the animation only for the player character and still having the original for bandits or other npcs

    this is the folder path you will need to create for DAR:
    meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\0000007\TKDodge
    then copy and paste the animations with the name changed

    maybe for TUDM only copy and paste in the folder 0000007
    1. xSmokeDawgx
      xSmokeDawgx
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      Wait they actually work with TK Dodge? TK dodges animations come out faster than TUDM which is why i thought tk dodge would be incompatible. Well since you said that then im going to add tk dodge as a optional requirement. Thanks for reporting that because i originally only made these animation for TUDM.
    2. Alenzar1
      Alenzar1
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      yep they work, they only downside is that TK Dodge doesnt have diagonal dodges, when i test if DAR manage to replace only the character dodges and then keeping the original ones for the bandits, giving the uniqueness of the witchers to all the dragonborns XD, i will edit my original comment
    3. darkanbu2
      darkanbu2
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      hey thanks i'll try this in tk dodge


      edit. the animation is bit slow maybe it's just me
    4. NanaBeats
      NanaBeats
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      Yeah mines is slow as well in TK dodge as well.
    5. MoonStarfall
      MoonStarfall
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      FNIS is severly outdated at this point. All mod authors are making mods with Nemesis first in mind. Everyone should make the switch
    6. Psydeffexclone
      Psydeffexclone
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      Tk-dodge is a Script Heavy mod. not to mention it heavily relies on the Games Fps. so the lower your fps the slower it responds.
  3. namtar55
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    Very cool! But considering the use of one plugin slot instead of two, how difficult would it be to replace the standard CGO dodge with the sidestep dodge? 
    1. xSmokeDawgx
      xSmokeDawgx
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      Its not compatible i believe because cgos frame time is different from tudm and tkdodge. Also i dont use cgo because of its complexity and lack of compatibility with my other combat mods. If it were modular it would be a lot better because i only want certain features from it. You could try renaming my mod files to that of cgo's dodge files and see if it owuld work but i doubt it. Even if it did work it wouldnt look right because cgo has different frame times from tkdodge and TUDM.
  4. bannedghosts
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    frankly speaking you have done a very well job on this mod but for me the only thing missing is the impact of dodging, yes it is dodging but to take it one step further like the one in witcher, it needs to feel like we are dodging rather than a moonwalk...hmm do i say this the movement on the ground is too smooth I guess, but all in all thanks for this mod
  5. mindsku
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    Hello! Great mod and I really want to use it but for some reason I can't activate it ingame and it just do the dodge roll from CGO (Combat Gameplay Overhaul), I also have the TUDM. I even changed the binds for the dodge and I tried to disable the CGO temporarily and it still doesn't work. Any suggestions?
    1. xSmokeDawgx
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      I used both CGO and TUDM and the way i did it was to change the cgo dodge key to hotkey and dont map it to anything leave it blank. TUDM is defaulted to your sneak button so whatever your sneak button is then thats the key to dodge with.
  6. Chunchunmaru3D
    Chunchunmaru3D
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    pls port to Combat Gameplay Overhaul
  7. deleted90965448
    deleted90965448
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    so to use DAR with tudm what I did is make a new folder with a numbered name so it goes like this meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\69 -- this is whee you'll put this e3 animation and make a _conditions.txt. inside that folder -- IsActorBase("Skyrim.esm"| 0x00000007). So when you change the dodge to step it will use the e3 one.
  8. Deathstruck
    Deathstruck
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    Dang, somehow managed to miss this. Thank you so much for doing my suggestion.

    Will try it out asap :)
  9. DeathLaughs
    DeathLaughs
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    Hey! Great mod! Just wondering what are the other movement mods/animations your using. Your character movements are really fluid and nice. The dodges are soo good too.
    1. xSmokeDawgx
      xSmokeDawgx
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      Animations i use for combat movement:
      https://www.nexusmods.com/skyrim/mods/33914 This is for 1 handed sword movement
      https://www.nexusmods.com/skyrim/mods/100942i use this for CGO's 2 handed sword movement
      https://www.nexusmods.com/skyrim/mods/102763this is for the witcher like power attack for 2 handed
      https://www.nexusmods.com/skyrim/mods/100904and lastly CGO for its lean function because it makes animations transition better
    2. DeathLaughs
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      Thanks so much, what a king.
  10. Ciubotaru1
    Ciubotaru1
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    Hi! Can u tell me which armor mod did u use in the video pls !
    1. xSmokeDawgx
      xSmokeDawgx
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      Im using armor from a special edition only mod page:
      https://www.nexusmods.com/skyrimspecialedition/mods/28043
    2. Rayyan41
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      will it work for LE
  11. godsp33d6
    godsp33d6
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    For a second i through is Skyrim on your pictures :)))almost fool me, i was going ask what mods do you use lol
    1. xSmokeDawgx
      xSmokeDawgx
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      lol i wish skyrim looked that good
  12. harimau93
    harimau93
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    it is okay imo but it does feel like the PC and NPCs(if you're using TUC/TKDodge mod) like 'skating on ice' animation..
    1. xSmokeDawgx
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      Honestly Skyrim itself is just the characters skating. The game doesn't actually have anyone move with their legs, instead they are transitioned to a certain x or y coordinate when they are moving which is why a lot of animations look like the characters are sliding because their movement isnt really synced with their legs and body. Now your best bet is to probably find a way to use DAR to give only yourself the animations and not NPC's. Also I would recommend trying TUDM over TK dodge because that could be a reason it looks like that possibly. Also would recommend to use with CGO and its lean function because it makes animations transition better.