About this mod
The Sea Giants are a mysterious and little-understood race of seafaring giants, who tirelessly engage in piracy in the Sea of Ghosts region, sailing their large ships decorated with giant bones and totems. They are also known as skilled whalers.
- Requirements
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- This mod is included in a themed pack: High Fantasy Pack (LE/SE-AE). If you downloaded the pack, you don't need or should keep this standalone mod in your load order, to avoid duplicating this mod's features in your game, whether areas, items, creatures, etc. Remove the esp of this standalone mod if you intend to install, or already installed, the themed pack where this mod is included. The action can be done mid-game without issues;
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- I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
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"They're not simple like the Giants on the mainland. No, they've got a
cunning to them. Skin's as blue as a frost-bitten toe. And as far as their
temper goes? I've met sharks with a kinder disposition."
Thane Ogvar, ESO
"The Sea Giants are a mysterious and little-understood race of seafaring giants, who tirelessly engage in piracy in the Sea of Ghosts region, sailing their large ships decorated with giant bones and totems. The Sea Giants origin is as unknown as its culture and beliefs, but its motives are clear, they plunder and overpower the weakest, which denotes a ruthless and violent culture. They are also known as skilled whalers. Although they generally only act as looters, some have already shown interest in territorial expansions, trying to dominate areas of Skyrim in the past, but without success. They are part of the legends of all the people of the regions close to the north coast, and it is generally said that they only disembark on dry land in the coldest winters, and never stay for long, just looting and killing everything they find in front of them, and soon then disappearing among the fog and glaciers of the frozen ocean, until the arrival of a new winter, or several after. This, however, proved to be false several times, with the Sea Giants docking their ships in Skyrim and nearby islands and establishing camps, from which they set out on raids regularly, and even though every now and then one ship departed, another arrived. Still, given the rarity and remote locations they chose, it is natural for the Norse to think that they only appeared sporadically, and then left, after looting everything they could.
They're skilled forgers of Stalhrim, the magical and mysterious ice that the ancient Atmorans manipulated for the creation of resistant and powerful ice armor and weapons, a knowledge that today among the Norse is mostly limited to the Skaal tribe. The Sea Giants, however, maintained this knowledge, crafting and enchanting their equipment with powerful offensive and defensive ice spells. They are also known to tame Snowrays and Grahls, which often appear as their pets when found in icy caves that they use as hiding places.
Sea Giants are usually accompanied by their smaller kin, although still much taller than a Nord, and who seem to have equal respect and place in their society as a pure Sea Giant, although these last ones are usually those seen in a position of high command. Known as Half-Giants, they are hybrids of Sea Giants and Nords. Slavers, the Sea Giants often take female prisoners during their raids, which they take to their camps for unknown purposes besides the confirmed goal of reproduction. Belonging to the same evolutionary line, and very close within it, it is known that Giants and Nords can “easily” procreate with each other, giving rise to Half-Giants, with a height approximately intermediate between both races, and great physical power. Scholars believe that the Sea Giants only intend to increase their numbers, perhaps due to the scarcity of female Sea Giants, as they are not commonly seen. The hypothesis of the simple production of slaves has no strength since these Half-Giants were never observed in the condition of slavery, but rather as active members of the Sea Giant society, although generally in hierarchical positions of less power, which is understandable in a society who values power and strength above all else. They have been called “howling half-kin” by some scholars and warriors who have had the displeasure of encountering them, for their habit of screaming gutturally in combat during their looting."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)
Extra info: Despite being a recent novelty, the universe of the Sea Giants has been previously painted in little-known past games, such as the case of TES Travels: Dawnstar and TES Travels: Shadowkey, with the appearance of the Ice Tribes, clearly tribes of Half-(Sea) Giants.

- 9 new creatures: Sea Giant Icepounder, Sea Giant Bulwark, Sea Giant Winter Warrior, Half-Giant Glacier Scout, Half-Giant Tidebreaker, Half-Giant Snowraider, Half-Giant Frostcaller, Tamed Snowray, Grahl (in 2 variants: Grahl and Grahl Matron);
- 2 new weapons: Stalhrim Staff of the Frost Breath and Glacier Stalhrim Arrow;
- 3 new ingredients: Sea Giant Toe, Snowray Sting Powder, Grahl Eyeballs;
- 1 new misc item: Grahl Tusks;
- 4 new areas: Draugrmidyr Camp, Grulgjauddang Camp, Gomgralmaulgr Camp and Gomgralmaulgr Cave.

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.

Author:
Mihail- Sea Giants models, textures, animations, effects, spells, loot, sounds, new areas, game implementation;
Grahl model, textures, animations, effects, sounds and game implementation; Snowray model, textures,
animations, sounds, loot, game implementation;
Some assets used on this mod belong to:
cALAMIN- for the hd cubemaps.