A simple yet very effective mod that cuts down excessive waiting times. Handy for dealing with resources in areas regularly trafficked (like cities or even homes) as well as areas hit less often (like repeatable dungeons) without going to rather excessive measures like making all dungeons respawn every three days.
Sorry I'm a few days late answering you. (I keep this up in my browser and refresh it every now and then to avoid missing things like this entirely.) Since I, personally, do not actually know how to port it forward, myself, yet, you are free to do so. Just link back to this, as you said.
As this is a mod I (and a friend of mine) can not stand playing without, and we'll be switching over to SE soon, due to something else, I'm going to likely be looking into how to port mods forward, myself, after all. If I get it figured out, myself, this will be the first mod that gets ported - for sure.
Well, this is disappointing. I've been trying to remake the mod for SE (to avoid having to download extra programs for porting the mod, instead), but - despite it being an extremely simple mod, it never seems to function in testing. Due to this and the fact that what my friend and I were planning coming crashing down on us before we could even begin, I am no longer going to be trying to make a functioning SE version, myself. I give full permission for someone to port this forward and upload it to Nexus with credits to me.
I do tend to change the timescale like you, to ten, and I'm guessing this mod is good for me... However I'm strugling so much with esp limit that I might have to pass. I don't know what to do.
There is a way to do this yourself, if you have the creation kit. You can do it as a "game settings" file, instead of an esp, that way. If necessary, I can look into how I did it, again, myself. Kind of forgot how and I can't remember where I learned how to. If you need me to, I can figure it out again and give you the steps.
9 comments
I'm aware of the stated permissions but I'd always rather ask. I've done it for personal use but I don't share ahead without the agreements.
As this is a mod I (and a friend of mine) can not stand playing without, and we'll be switching over to SE soon, due to something else, I'm going to likely be looking into how to port mods forward, myself, after all. If I get it figured out, myself, this will be the first mod that gets ported - for sure.
Well, this is disappointing. I've been trying to remake the mod for SE (to avoid having to download extra programs for porting the mod, instead), but - despite it being an extremely simple mod, it never seems to function in testing. Due to this and the fact that what my friend and I were planning coming crashing down on us before we could even begin, I am no longer going to be trying to make a functioning SE version, myself. I give full permission for someone to port this forward and upload it to Nexus with credits to me.