nice thanks. i've used things like this before but they don't always let the knocked high enemy die from fall impact. which means u knock them far away but there's still a red dot mad enemy out there and that won't let u fast travel, sleep ect. do enemies hit by this die from fall damage? i hope so
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Certainly, I forgot that there was a red dot mad enemy and could not do fast travel.
I want this mod to be peaceful, with no attack powers, so in the next version we'll add an effect to remove hostility.
Well, whether there is the next version depends on the number of DL this time.
In ver1-1, Added a new Giant Club that adds the effect of canceling the hostile of the opponent who has been hostile from the beginning.
This makes it possible to avoid the situation where fast travel cannot be performed due to enemy who has been blown out of the display area.