If you use these animations with Combat Game play overhaul i recommend to change the lean function to either 0.25 or 0 because it messes with how the animations looks, its especially noticeable when using dash dodge to left and right.
Although if I could have some suggestions regarding the dash animation - I do believe it could benefit from some more overall dynamic motion. Like making the character's back more moving/hunched during the movement etc. Right now the upper posture seems a bit stiff during the dodge IMHO.
Same for the legs/feet placement - maybe give it some more "movement", as in have the character actually take steps, bend their knees etc. instead of kinda just "floating" to the side/front/back in the same straight posture?
Basically, something akin to the Witcher 3 dodge? https://gfycat.com/rewardingdirtyequestrian https://makeagif.com/i/v9Riad
Apart from that, this looks like a very, very solid replacement for TUDM animations! Hoping for a CGO version one day too. CGO + able to diagonally step dodge = heaven. :)
Hey thanks for your opinion. Im going to put witcher style dodging on my list of things to do because its seems simple and natural. Also im working on a dash dodge 2.0 to see if i can give it more actions.
CGO doesn't work correctly with your animations your dashs double animate when used just like all the rest of animations for dodging on nexus I tried believe me
You definitely didn't read the description. Don't post a comment before reading the description please. If you read it then you would know that these animation are not for CGO at all. CGO has it's own dodge mechanic but these animations are meant for TUDM.CGO can be used along side TUDM but just put your lean function to 0 or 0.25 because it messes with the animation.
Great animations! But I think they could be a bit faster and a bit stronger maybe(if its possible to do), they looking a little bit lazy in my opinion. And I dont know what im doing wrong but i just cant get TUDM and CGO work with each other. Any ideas?
Trust me they look better in game when you test it for yourself unfortunately my pc's frame rates go down when i start recording so the animations dont look nearly as good.Also TUDM only gives me 29 frames to work with so i cant do super detailed animations because it only last like half a second in-game.Now if CGO added more dodge functions like TUDM and was balanced then i would make more detailed animations because its dodge has 61 frames to work with. But as for CGO and TUDM i have both installed and i had to change CGO's dodge function to hotkey and not map it to anything at all so TUDM wont have anything that interferes with it. If it helps you could put TUDM lower in mod order.
Actually I deleted the CGO and tried the animations, but of course I can understand Its not so easy to do thing like this. I will try to make the 2 mods working ,thanks for the instructions. Can't wait to see more animation mods! Have a nice day
Hi. I want to say thank for the mod. I too had enough of step dodge soul roll and step dodge. But I feel the dash step look a bit unnatural. I think if the main leg is straighter (right leg for left dodge/left leg for right dodge) and the other leg raise closer to the body, it 'll look better in my opinion. I'm not sure how describe it exactly but here's a random Sekiro picture https://imgur.com/a/blBBhbq. Hope you get the idea.
I have a suggestion if you don't mind :) I would like to see dodge animations similar to what is showing in this video at 0:58, the dodge back animation, but I'm wondering if something like that could be done for all 4 or 8 dodge directions. Speaking of directions, are you making dodge animations for just 4 directions, or all 8 like TUDM and CGO have?
I actually am already working on two different back flip animations but im trying to get passed a little problem i have with animating right now. As for all 8 directions yes the animations are working for all 8 directions its included in the download. If i remember correctly CGO dodge doesn't work for all 8 directions only TUDM does and thats what i made these animations for specifically.
20 comments
>Dash Dodge
>Spin Dodge
Will be working on other dodge animations in the mean time.
I am accepting suggestions as long as they are not super ridicules.
Also if you like the mod please consider giving it a endorse its gives me motivation to make more mods.
Although if I could have some suggestions regarding the dash animation - I do believe it could benefit from some more overall dynamic motion. Like making the character's back more moving/hunched during the movement etc. Right now the upper posture seems a bit stiff during the dodge IMHO.
Same for the legs/feet placement - maybe give it some more "movement", as in have the character actually take steps, bend their knees etc. instead of kinda just "floating" to the side/front/back in the same straight posture?
Basically, something akin to the Witcher 3 dodge?
https://gfycat.com/rewardingdirtyequestrian
https://makeagif.com/i/v9Riad
Apart from that, this looks like a very, very solid replacement for TUDM animations! Hoping for a CGO version one day too. CGO + able to diagonally step dodge = heaven. :)
And thank you for your hard work!
CGO has it's own dodge mechanic but these animations are meant for TUDM.CGO can be used along side TUDM but just put your lean function to 0 or 0.25 because it messes with the animation.
and no they will not be for CGO because i dont use CGO for its dodge function, its not balanced
I would like to see dodge animations similar to what is showing in this video at 0:58, the dodge back animation, but I'm wondering if something like that could be done for all 4 or 8 dodge directions. Speaking of directions, are you making dodge animations for just 4 directions, or all 8 like TUDM and CGO have?
Link: https://www.youtube.com/watch?v=5PFwDyCTEXw --> 0:58