Replaces Meridia's beacon with a Luxon Beacon from Wildemount / Critical Role!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Console porting and uploading to Bethesda.net is no longer allowed.
File credits
Thank you allseeingeye2 for starting the idea! Also thank you to Critical Role for the Luxon Beacon concept, and BlackSalander and <unknown official artist> for the amazing artwork.
Donation Points system
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Changelogs
Version 1.0
Initial Release
Added more options to downloads.
Added a grey beacon as a Main File. 20/02/21
This mod adds new meshes and textures to the game to replace Meridia's Beacon and other beacons from the same quest with a Luxon Beacon-inspired counterpart.
For those who haven't watched Critical Role's second campaign, a Luxon Beacon is a large, grey, arcane dodecahedron with divine magical properties.
This Luxon Beacon was inspired by allseeingeye2's recent beacon replacer, and BlackSalander's fan art of the Luxon Beacon when it was first introduced. It's not quite a replica of the official artwork done for the campaign guide but I hope any fans don't mind because I love the colours. I've also included a file for people who would prefer the beacon to stay grey.
INSTALLATION
Download either main file with the mod manager of your choice or install manually by extracting its contents into your Data folder. Optional files must be installed after the main file of your choosing.
COMPATIBILITY
This mod will replace existing meshes but does not replace any textures. This makes it compatible with anything that doesn't replace the beacon meshes. House mods with decorative beacons will work fine but depending on how they're added, they may be vanilla beacons.
Glow intensity with ENB will vary with the preset.