Skyrim

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Vivacity

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Vivacity55

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62 comments

  1. ntblood
    ntblood
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    Would it work if converted to SE?
    Thanks
    1. Rodanecr7
      Rodanecr7
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      please let me know if you do convert it
    2. Putrefaction
      Putrefaction
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      It works, if you get black faces, just export the facegen from the creation kit.
  2. Karnalius
    Karnalius
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    So, basically, this mod is a mix of Know your enemy and revenge of the enemies, right? 
  3. Raikano
    Raikano
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    Thanks, i like a lot this mod and i like how you do things.

    I hope to see a final version one day, with your vision about animals and  bandits and more ideas and details about others, and of course, more secrets, details and extras.

    Having said this, i found two things to say:

    1: You should give some bash tags to the plugin. This mod modifies the leveled list and this is not the only mod it does.

    I have had to create a patch to fix some problems. Somes mods come in my mind:

    Feminine Females: Cof, Cof... i do not like Opposite Gender Animations on Female Enemies. Girls are Girls, you know.

    Many Mods from Mihail Monsters: For some type of mages and necromancers.

    2: This mod modifies some Unique Characters, but perhaps the problem is with the vampires from Castle Volkihar and  Mercer Frey, there are mods that change their appearance.

    For Unique Characters  you could use this 

    That mod will help to avoid compatibilities with other mods that change a Unique Characters (mostly them are appearance).
    Also that mod will help you to save time on your work with the mod.

    Again, thanks for the mod and Endorse.

    PD: Is it possible to beat the Blood Queen?
  4. ObsceneZen
    ObsceneZen
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    This looks really cool, but do you intend to port it to special edition? Unfortunately this is a deal-breaker for me.
    1. Vivacity55
      Vivacity55
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      No not really.. I guess if someone else ports it.. I still have some features planned such as custom models, textures, meshes etc and if I ever have the time and will to finish what I have in mind I promise I'll do a full proper release(explanation video, promotion, no weird mod name) on both places. But for of now the mod is WIP.
  5. ShadyGuy007
    ShadyGuy007
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    Hi Vivacity55

    I read description and realy like it how you make it, i always kinda feel off about dragon priest have not enough "destruction" from him, and how are dawnguard ? i used rote idk is it cuz of that mod but they always are OP, especially when they attack in group ,when that happen in my mind is only one way and that is "run bi*ch ruuuun" , however i need to ask a few q ; will this mod work properly with immersive patrols, better vampire npcs ,diversity and more werewolf ? and is this mod too heavy , how is going on performance? btw its very nice someone make mods like this , i dont like easy gaming its too boring i like challenging
    1. Vivacity55
      Vivacity55
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      Damn you guys always make me come back to read and make more changes. One day I might have the time to create the full intended version. The mod is as heavy as similar mods like RotE and AAE if not 1 idea heavier. I run immersive patrols and haven't noticed anything but haven't checked if there is some small unnoticeable issue somewhere, if you run Better Vampire NPCs I'm sure this would probably replace all vampires with the one from better vampire NPCs but you would have to load it after this mod but these vampires probably wouldn't be well balanced...Vampires from my mod are intentionally put at high level. If you encounter a Vampire in the wilderness at like lvl 3 you will be forced to run away which is kinda the spirit of my mod. It plays similar to Requim at early levels where some creatures will be too powerful(even their lowest ranks).

      and I'm not sure if you talk about the right werewolf mod but if the mod just places random encounters using vanilla assets it should work. If it places its own unique werewolves from its own leveled lists it should also work but I can't test right now... 
  6. reap3r6
    reap3r6
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    So immersive music and vivid weathers will conflict with this? Ah never mind. I see its just for the addon.
  7. DonProtein
    DonProtein
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    Thanks for the update! :)
  8. AsRockX13
    AsRockX13
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    There is an error, when you arrive by Serana and after the first dialogues when it tells you that "By the way my name is Serana" an option appears that says "Come with me" and no more dialogue options appear and it remains standing without doing anything. And therefore you can no longer advance. I have the mod "Serana Dialogue Add-On" but only when I deactivate the mod (One Last Skyrim Playthrough) do the dialogues reappear and the mission is activated.
    1. Vivacity55
      Vivacity55
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      Yes thanks for reporting and I figured it out... The new version I uploaded some days ago does tweaks to death hounds and apparently making Garmr in Volkihar Castle benefit from the changes glitches out Serana's quest -_-. This is why I don't like tweaking Unique NPCs but then people complain that the main guys don't get love.
  9. beelzeb0ss1aj
    beelzeb0ss1aj
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    Does the modification for vampires mean that Serana will get similar abilities as the others, maybe even make her more powerful, or do i have to use something else for her like Queen of the Damned? I used both together and they seem to work fine, but does OLSP make using QotD redundant?
    1. Vivacity55
      Vivacity55
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      My mod ain't touching Unique Quest NPCs like Serana, Aela or other followers. I have made an esp I use for myself for Seranaholic 1.5 to give her abilities tho.
  10. qwertypol012
    qwertypol012
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    This is such a unique and fleshed-out mod which overhaul enemies. Unfortunately, the name of the mod makes it harder to be found when searching. I really recommend the author to change the name of the mod by adding something like "An Enemy Overhaul Mod" or anything like that, so that it will pop out under searching.
    1. Vivacity55
      Vivacity55
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      thats kinda what I want.