sorry but i am stuck...onces you drag and drop urs gif into gif2nif.exe i get my nif. in the meshes folder and dds. in textures folder....now where do u going from here? how do you put it in the game? how do you open it in creation kit n edited? i am stuck, alittle help please? a short brief description explaining how to get it working and put it into the game? anyone?
Hi , The eye flame effect i made in preview image is done by equipment type which is part of necklace partition. But it's not the correct way to make the eyes effect. Because it lost its interaction with facial expression.
CustomMeshTemplate Step 1. Complete the pre-setup Step 2. Overwrite the generated GifMeshTemplate.nif with the nif model you want to modify.
There was one similar called "Television comes to Fallout" from Razorwire but its not there anymore and user seems gone https://www.youtube.com/watch?v=oaVYy3_NovY
I still have copy if anyone interested but its around 1GB
So would this somehow work with any custom nif? Or is your template somehow special? e.g. can I create a Ball in 3dsmax or so and project the gif on to the ball?
Texcon doesnt create any textures when launched by gif2nif. What do I have to do to make this thing work? I tried converting manually via texcon but textures didnt load.
Yeah , you are right.I just realized that. Cause NifSkop not accept png image , so I thought it's fail to read in game. Maybe i can change texcon to selective use. But Why use DDS ? What is advantage of using DDS textures ? I take a little google research. An article mentioned that DDS textures use less memory. I can't explain it in detail.But DDS(Direct Draw Surface) is useful...
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I am trying to make an animated iris for the eyes.
Because it lost its interaction with facial expression.
CustomMeshTemplate
Step 1. Complete the pre-setup
Step 2. Overwrite the generated GifMeshTemplate.nif with the nif model you want to modify.
https://www.youtube.com/watch?v=oaVYy3_NovY
I still have copy if anyone interested but its around 1GB
https://www.youtube.com/watch?v=4nqm8Asxo0A
I can not help . Sorry
~"~
exePath -o TextureOutputFolderPath -y -w textureSize -h textureSize -f BC1_UNORM outputPngPath
For more information see :
https://github.com/microsoft/DirectXTex/wiki/Texconv
Cause NifSkop not accept png image , so I thought it's fail to read in game.
Maybe i can change texcon to selective use.
But Why use DDS ? What is advantage of using DDS textures ?
I take a little google research. An article mentioned that DDS textures use less memory.
I can't explain it in detail.But DDS(Direct Draw Surface) is useful...
I use png texture.Then i saw the plane displayed in pink.
And it is animated in game too.
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