Whichever has the higher number in _CustomConditions folder wins. So this mod has the number range 3730-3765 (for all the racial conditions) while CATA ranges from 68500-68506. So CATA wins.
How does one go about making all females not have heavy muscular walk? There is a mod for it and I tried placing that mod's file into the females folders in this mod but nothing happens.
I tried gettingFeline Movement Animations for Khajits Only (FMAK) to work only for the player female character, so I chucked all the files from that mod into meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\3764\female.
The Sprinting Animation works this way, but nothing else does, not sneakidle, sneakrun or sneakwalk files. Which makes me think there are some limitations I am not understanding.
Do I have to add any lines to conditions.txt to get this working or are there just some limitations on the animation files themselves that prevents them from working if you just chuck them into male/female respective folders?
Can I chuck ANY animations I want into the player specific (3764) male/female folders and will that work for that gender? Or are the files restricted, and/or do I need to add some lines to _conditions.txt to get it working?
sorry for such a late reply, you may have figured it out by now, I use those animations as well and I haven't ran into any issues with it, they should work out of the box in the correct folders, i have almost 12k animations in mine now and everything is working great, the only issue I run into is when i first load the game it takes like 5 minutes for everything to settle and all the animations to play properly, let me know if you ended up getting it to work and again, sorry for the late response
So if I download v7, meant it already included v1 to v6 right? Just want to make sure because some version have around 50kb size and v7 only 1kb lol. Please confirm.
hey nice thanks for that! V3 is out now and I have fully tested it with custom idles/walks/runs for each gender, I have also set up custom animations sets for all races covering all the weapons, and just added vampire and dremora support. I will say this, with so many animations set up, if you have a slow pc, when you first load in the game it takes a second for everything to settle in, the player and npc may t-pose for 10-25 sec but after that everything is good.
nice! also with vampire and dremora support can't wait for the next update which adds a another race :) meaning to stop by and ask you about first person folder what exactly firstperson folder do? does it make the custom animations for weapons and idles also work on first person?
i use the first person ones myself for the hand to hand/claw animations for khajiit and arg, fully tested works as intended.next update will be coming soon, i just got done making full movement and combat sets for all my races, thinking of making a showcase video for the video section, and if i get permission from all the mod authors i can release it as a basic pack for all races so ppl can reference or try it out
I would like to point out, and get advice, that the folder structure in C.R.A.P. is ... dlc01, female, _conditions.txt there is no male folder. so do male idles go in dlc01 or loose in the 37xx folder? Or do I need to create a male folder?
You can do that, but it's a little bit more complicated. You have to either modify the conditions of an existing race to also apply to your custom race or make a new folder for that custom race. In order to do that you need to know the form ID of the race, which you can find in either the CK or TES5Edit.
As an example: Let's say you want the Half-Khajiit race from https://www.nexusmods.com/skyrim/mods/98031 to also use the custom Khajiit animations. 1) Find out the Half-Khajiit form ID. TES5Edit: Open the Race list of your mod, the form id will be shown in the FormID column. CK: Find the race under Character->Race, hover with your mouse over it and the form id will be shown. In the example the form id is xx03322b. (the first two digits depend on your load order, but don't matter) 2) Update the _conditions.txt. The conditions file should only contain the line 'IsRace("Skyrim.esm"|0x00013745)'. Now you need to add an OR condition for the new race. Formatted like this 'IsRace("<modname>.esp"|0x<FormID>)' with the first two digits of your form id replaced with 00. If your mod is a master file use .esm instead of .esp. For the example you then would have: IsRace("Skyrim.esm"|0x00013745) OR IsRace("HalfKhajiit.esp"|0x0003322b) 3) Repeat for Vampire Race if you need that.
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Whichever has the higher number in _CustomConditions folder wins. So this mod has the number range 3730-3765 (for all the racial conditions) while CATA ranges from 68500-68506. So CATA wins.
The Sprinting Animation works this way, but nothing else does, not sneakidle, sneakrun or sneakwalk files. Which makes me think there are some limitations I am not understanding.
Do I have to add any lines to conditions.txt to get this working or are there just some limitations on the animation files themselves that prevents them from working if you just chuck them into male/female respective folders?
Can I chuck ANY animations I want into the player specific (3764) male/female folders and will that work for that gender?
Or are the files restricted, and/or do I need to add some lines to _conditions.txt to get it working?
I'm assuming this can't work *without* DAR?
Just want to make sure because some version have around 50kb size and v7 only 1kb lol.
Please confirm.
Thanks guys
https://www.reddit.com/r/skyrimmods/comments/g11464/every_race_and_gender_have_different_animation/
I will say this, with so many animations set up, if you have a slow pc, when you first load in the game it takes a second for everything to settle in, the player and npc may t-pose for 10-25 sec but after that everything is good.
can't wait for the next update which adds a another race :)
meaning to stop by and ask you about first person folder
what exactly firstperson folder do?
does it make the custom animations for weapons and idles also work on first person?
there is no male folder. so do male idles go in dlc01 or loose in the 37xx folder? Or do I need to create a male folder?
As an example:
Let's say you want the Half-Khajiit race from https://www.nexusmods.com/skyrim/mods/98031 to also use the custom Khajiit animations.
1) Find out the Half-Khajiit form ID.
TES5Edit: Open the Race list of your mod, the form id will be shown in the FormID column.
CK: Find the race under Character->Race, hover with your mouse over it and the form id will be shown.
In the example the form id is xx03322b. (the first two digits depend on your load order, but don't matter)
2) Update the _conditions.txt.
The conditions file should only contain the line 'IsRace("Skyrim.esm"|0x00013745)'. Now you need to add an OR condition for the new race. Formatted like this 'IsRace("<modname>.esp"|0x<FormID>)' with the first two digits of your form id replaced with 00. If your mod is a master file use .esm instead of .esp.
For the example you then would have:
IsRace("Skyrim.esm"|0x00013745) OR
IsRace("HalfKhajiit.esp"|0x0003322b)
3) Repeat for Vampire Race if you need that.