About this mod

A new quest that will lead you across Skyrim to claim a light, female-only set of armor as well as a greatsword and longbow - each with its own unique but subtle effect.

Permissions and credits
  • Spanish
  • French
V1.2.1 has been released!
I recommend making a clean save if you are updating halfway through the quest.

SE version here!

After a rather long hiatus, I hereby present my third fully fledged set of weapons and female-only light armour. The items can be acquired upon the completion of a short but hopefully unique and enjoyable quest, with a small amount of voice acting to boot. In addition, all items can be crafted at a forge once said quest has been completed. The quest will start game-enabled and should initially lead you to Riverwood, although I do recommend being at least level 20 before giving the last part of the quest a go.

Each item comes with a subtle effect, but all can be enchanted by yourself as well:

Echtra (greatsword):

    Sprinting power attacks have a chance (depending on your skill with two-handed weapons) to become sweeping (area-of-effect) attacks and to briefly slow the passage of time itself.
Immram (bow):    

    Shots fired when an opponent is about to hit you with a melee or ranged weapon have a chance (depending on your archery skill) to disarm it.
Armour (cuirass):    

    After being struck in combat, there is a chance (depending on your skill with light armour) to briefly increase your movement speed as well as greatly increase your resistance to any further damage.
Torc (amulet):

    Depending on the day of the week, the torc will bestow a random effect on you:
  • Sundas - you have a 100% chance to recover arrows.
  • Mondas - your chance to get a critical strike with weapons is increased by 33%.
  • Tirdas - the damage done by your weapon is increased by 25%.
  • Middas - spells cost 50% less to cast.
  • Turdas - items sold by vendors are 25% cheaper.
  • Fredas - fall damage is reduced by 80%.
  • Loredas - you may now harvest three ingredients from plants, mushrooms and other sources.

The armour itself is set to use the basic UNP body, which should be compatible with most body retexture mods. This doesn't mean it's
incompatible with CBBE: the gear will look great regardless of which
body type you are using! Please notify me should any serious
discrepancies (other than cup size) arise through the usage of different
body mods. I would, however, welcome any community efforts to include
BodySlide support. Finally, users of RaceMenu might find the same
bodypaint used in my screenshots in their body overlays, although it is
by no means a hard dependency.


Since v1.1.0, the mod now comes as a FOMOD-package and therefore should be installed using your favourite mod manager.


One of the few key areas modified by this mod seems to also be in use by Citizens of Tamriel II. It's not a compatibility issue per se, although it might set you off on the wrong foot. I recently changed the cutscene that plays there to make it clearer as to what direction you are supposed to follow, but I'll add this small spoiler to avoid further confusion for users of Citizens of Tamriel II:


You may not redistribute this mod without my express permission.
You may not use any asset from this mod without my express permission.
Please contact me directly when attempting to host BodySlide or other body type conversion attempts.
I would welcome any effort to translate this mod. Because some text-based elements are necessarily bound to scripts, I expect some languages might stumble onto grammatical difficulties. Please contact me for help in this regard.


- 14-4-2020: v1.2.1

  • Fixed an issue where players were unable to save inside the cave.
  • Implemented some failsafes to make sure the quest can end correctly.
- 9-4-2020: v1.2.0
  • Completely revamped the controlling scripts and spells underlying the reforged greatsword sequence. Everything is now controlled via (improved) scripts.
  • Revamped the trigger that precedes the staircase sequence and replaced it with a scene to increase visibility, as well as additional logic for when the player is in combat.
  • Added a counter when quenching the greatsword to reduce ambiguity.
- 7-4-2020: v1.1.2
  • Added a way out of the final section of the quest until the fight has started.
  • Slight tweaks to the introductory cutscene and its trigger near the staircase.
  • Included a small script to clear the camera effect shader from v1.1.1 that may have lingered for users of old versions.
- 6-4-2020: v1.1.1
  • Fixed a stuck camera effect shader (falling leaves during bossfight).
- 6-4-2020: v1.1.0
  • Completely changed the hare's escort package.
  • Added an optional greatsword sheath model.
  • Combined all downloads into a single NMM installer.
- 5-4-2020: v1.0.0
  • Release version.


    cALAMIN for his wonderful cubemap collection
    T. Thomas for his wonderful 'Distressed Leather' series that formed much of the texture basis of this mod.
    A. Ekelmans for her wonderful voice acting.
    R. Keijser for her wonderful feedback, support and initial beta-testing.