no mission targets were given. Actually, this mod fixed an important flaw in the game but it doesn't work, I can read the quest but the quest is not received. It looks empty in the ad in the inventory.
I had that Problem, too, that no quest objective was given, beside some other things. Problem description and how I did fix it:
1. The mod for Oldrim has a Quest which is "StartGameEnabled" but no SEQ-File, this can lead to problems. 2. The Mainfile contains no ESP only scripts, ESP is in the old version 3. A few scripts are missing in the main-file that are included in the old version on the page
Even after fixing all this things by myself, the mod was not working for me and a lot of other people, because there is no quest added to the journal. I did fix this, too. Now the mod works for Oldrim.
Had to add this to the main script to make the mod working:
Scriptname BQPGlobalScript Hidden
Function ReadLetter(BQScript akQuest, ObjectReference akLetter) global akLetter.SetActorOwner(Game.GetPlayer().GetActorBase()) akLetter.Activate(Game.GetPlayer())
; while loop recommended by Vermunds' Skyrim Souls RE Updated while (Utility.IsInMenuMode())
somehow i have been encountered into a bug that bounty quests are not given when using this mod(have been seen the paper but no map markers given)
P.S.:when checking the inventory i've been found that the paper was a dummy paper as the following:
By order of <Alias=Jarl>: To all able bodied men and women of <Alias=Hold>. The bandits located in <Alias=BountyLocation> have been harassing, robbing, and attacking citizens and visitors. A reward will be offered to anyone who kills their leader. --<Alias=Steward>
and the following does not triggered:
Adds the following map markers: <Alias=BountyLocation>
i don't know whether it is related to the mod "The choice is Yours" or not
To find the culprit: 1. Disable half of the mods 2. Test it ingame 3. Not found? Go to 1 - disable half of remained mods
When you found it, do those steps to make sure that mod you found is the cause: 1. Start new game with only Bounty Preview and mod in question (may enable Alternate Start and USLEEP too, they are ok). Starting new clear game is required. Don't "coc" from main menu. 2. Test it (fast way: console > coc winterholdexterior01) 3. Report here with as much details as possible
I confirmed the bug, I only had USLEEP, Alternate Start, XPMSE, SkyUI and Dual Sheath Redux on, other than this Bounty Preview mod. I just started as a patron in Candlehearth Hall, went straight to the steward, requested to take the bounty, but I only received the letter and no quest objective.
Edit: not just quests given by stewards apparently... I couldn't get it from the inn either. Just the letter, no quest objective.
18 comments
Actually, this mod fixed an important flaw in the game but it doesn't work, I can read the quest but the quest is not received. It looks empty in the ad in the inventory.
I had that Problem, too, that no quest objective was given, beside some other things.
Problem description and how I did fix it:
1. The mod for Oldrim has a Quest which is "StartGameEnabled" but no SEQ-File, this can lead to problems.
2. The Mainfile contains no ESP only scripts, ESP is in the old version
3. A few scripts are missing in the main-file that are included in the old version on the page
Even after fixing all this things by myself, the mod was not working for me and a lot of other people,
because there is no quest added to the journal.
I did fix this, too. Now the mod works for Oldrim.
Had to add this to the main script to make the mod working:
Scriptname BQPGlobalScript Hidden
Function ReadLetter(BQScript akQuest, ObjectReference akLetter) global
akLetter.SetActorOwner(Game.GetPlayer().GetActorBase())
akLetter.Activate(Game.GetPlayer())
; while loop recommended by Vermunds' Skyrim Souls RE Updated
while (Utility.IsInMenuMode())
;Did put a wait here!!!!!!!!!!!!!!
Utility.Wait(0.5)
endwhile
;And another one!!!!!!!!!!!!!!!!!!!!! :-)
Utility.Wait(2.0)
if Game.GetPlayer().GetItemCount(akLetter) == 1
akQuest.SetStage(10)
else
akLetter.Disable()
akQuest.Hold.GetLocation().SetKeywordData(akQuest.BQActiveQuest, 0)
akQuest.Stop()
endif
EndFunction
P.S.:when checking the inventory i've been found that the paper was a dummy paper as the following:
By order of <Alias=Jarl>:
To all able bodied men and women of <Alias=Hold>. The bandits located in <Alias=BountyLocation> have been harassing, robbing, and attacking citizens and visitors.
A reward will be offered to anyone who kills their leader.
--<Alias=Steward>
and the following does not triggered:
Adds the following map markers:
<Alias=BountyLocation>
i don't know whether it is related to the mod "The choice is Yours" or not
1. Disable half of the mods
2. Test it ingame
3. Not found? Go to 1 - disable half of remained mods
When you found it, do those steps to make sure that mod you found is the cause:
1. Start new game with only Bounty Preview and mod in question (may enable Alternate Start and USLEEP too, they are ok).
Starting new clear game is required. Don't "coc" from main menu.
2. Test it (fast way: console > coc winterholdexterior01)
3. Report here with as much details as possible
Edit: not just quests given by stewards apparently... I couldn't get it from the inn either. Just the letter, no quest objective.
Without SkyrimSouls, a letter will be given, but the bounty quest will not start.
Look below that.
well this is a blessing!
thanks bro
*Edit: nvmd it's already included :)