Skyrim

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SolidWolfMods

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SolidWolfMods

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20 comments

  1. AShinyDecapod
    AShinyDecapod
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    I really enjoyed this mod. Ever think of adding this for SE AE? Or know any mods like this for AE? Thank you.
  2. PaperMasku
    PaperMasku
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    My Whiterun hold is heavily modded lmao. Adding this to the bunch now
  3. Arhem
    Arhem
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    • 4 kudos
    Sounds great but why are they found in (only) White Run Hold?
    I'd think they'd be found aggressively patrolling in the Reach and Falkreath holds along the border with "Orsinium."
    Any chance including them there as well?
    1. SolidWolfMods
      SolidWolfMods
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      • 61 kudos
      I like that idea, do you have any specific area in mind where they might look good aesthetically patrolling?

      I want to expand this mod a little bit
    2. Arhem
      Arhem
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      • 4 kudos
      Yep:
      1. The "back road" east of Markarth that runs south from the main E/W road past Dushnikh Yal to Valthume Ruins, plus the road going by Reach Cliff cave back to the main road.
      2. There's also a back trail in Falkreath Hold winding it's way from Twilight Sepulcher west to Bilegulch Mine.

      I don't know how these things work but making them do a loop along the back trails to the main road then back again would be nice.
      The idea that they crossed over the border thru narrow mountain paths to wreck havoc / revenge on the "soft" people of Skyrim would be cool.
      Is there a way to slowly increase the size of a patrol based on how many times they encounter the player & are defeated? Sort of like they are getting more and more desperate to kill him / her. Start out at 1-2 then ramp it up to 10+.
    3. Mookeylama
      Mookeylama
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      • 88 kudos
      love this idea. seems better suited to those areas
  4. azurewrath84
    azurewrath84
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    there might be a slight incompatibility with Elysium Estate player house mod, when i try to exit Elysium Estate, it just gets stuck forever at the loading screen, and Elysium Estate is located at the area near where they spawn
    1. azurewrath84
      azurewrath84
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      nevermind, fixed it by using SafetyLoad
  5. peter14789
    peter14789
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    Which mod are you using about guard armor? they looks cool.
    1. Revan97111
      Revan97111
      • member
      • 8 kudos
      new armor?
  6. Rayden
    Rayden
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    Nice, I'm downloading and endorsing. A question for you: Do you have NordwarUA vanilla armor replacer? I thought it only existed for Special Edition
    1. SolidWolfMods
      SolidWolfMods
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      • 61 kudos
      That's the mod yes, it is for LE too, but in russian lenguage.
      Thanks!
    2. Rayden
      Rayden
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      • 68 kudos
      I think a lot of people would like it released here on the Nexus. I tried accessing the russian mod page, made an account and everything, but still couldn't download it. Even after downloading it it needs translation.. you have the translated version or you're russian? :P
    3. SolidWolfMods
      SolidWolfMods
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      • 61 kudos
      I justuse the russian version andsuffer the lenguage gap XD
  7. Eramirus
    Eramirus
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    • 0 kudos
    I understand this is an endless spawn of enemies?
    1. SolidWolfMods
      SolidWolfMods
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      • 61 kudos
      They respawn like normal enemies, it's not a constant attack.
  8. winsluc12
    winsluc12
    • member
    • 2 kudos
    So how big IS this horde, actually?
    1. SolidWolfMods
      SolidWolfMods
      • member
      • 61 kudos
      5-7 guys

      I placed 3 or 4 spawns over Whiterun hold outskirts
  9. deleted3366762
    deleted3366762
    • account closed
    • 19 kudos
    can i merge this with your savage locals of skyrim mod?
    1. SolidWolfMods
      SolidWolfMods
      • member
      • 61 kudos
      Yes