Mod articles
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Denizens of Morthal Area Edits List (Skyrim LE Article)
The Moorside Inn: Contains new idle markers (some specific to certain characters), a bench at the far back, and a letter located on Jonna's side of the bar.
Thaumaturgist's Hut: Contains a letter on the shelf on Lami's side of the counter.
Jorgen and Lami's Home (outside of it): a bench as been placed that is linked to some of the new schedules.
Morthal Jail: Benor's bed from the Unofficial Patch has been carried over with its placement intact. A small table has been added with Benor's favourite books, a quill, an inkwell, and two journals. There is also an old letter that has slipped beneath the bed. A wall basket adorns the wall just above the side of the bed.
The Windpeak Inn: Changes the ownership of Alasan's sleeping spot to be ... -
The Comment Section and You (Denizens of Morthal Skyrim LE Article)
Note: This article is brought to you by the Nexus' newly introduced character limit in posts. Thanks for your understanding
Comment Section - Important Information:
Before Anyone Asks - AI/Machine Learning/Synth audio related:
Do you know about the latest AI for voice technology?
Yes
Are you going to use it in your mods?
No.
Why not?
Various reasons.
But WHY!?
Trying to explain something over the internet always tends to be a pointless endeavor, but I will leave you with a fitting quote by Rachel Field:
"The sight of the cage is only frightening to the bird that has once been caught."
I will throw money at you.
That's very generous, but even if I ever get the s... -
Denizens of Morthal and Uncapped Dialogue (Skyrim LE Article)
In Skyrim, the player's dialogue is capped to a certain character (typed letter) limit. That's why the player's dialogue responses often sound uninformed, very blunt, bored, not very effusive or detailed.
*Here's an example: Context - Erandur has just finished sending the Skull of Corruption to the depths of Oblivion.
Vanilla Player Response: Are you going to be all right?
Edited Player Response: I hate to leave you in this dark place. Do you think you will fare well?
The difference is that the dialogue option is longer. Now, that particular example isn't actually against the letter limit, so I'll load up Denizens of Hjaalmarch (DoH)--NOT Denizens of Morthal (DoM)--and give you an example of one that probably is.
*The example that ... -
Denizens of Morthal Dialogue Particulars (Skyrim LE Article)
This mod adds around 173 NPC-to-NPC conversations. Most of these take place in Morthal, but some conversations are for specific characters to converse with each other (usually involving Benor, Eisa, Valdimar and Erandur), and their connections to other people in different locations, so be sure to take those four on your travels
Follower-to-Follower Conversations:
These conversations have specific conditions set so that they only take place when the characters are in a player home or an inn. This was done because these conversations tend to be longer in nature and are best heard in an unhurried and generally attack-free setting. Take a seat and sip some mead. Your companions are relaxed and ready to chat with each other.
Follower-to-Follower Adventure ... -
Denizens of Morthal Schedule Alterations (Skyrim LE Article)
Morthal is now a much more livelier place. Most folks now dine at the Moorside Inn on specific days and talk about the subjects near and dear to their hearts.
Schedule-wise, Benor now truly patrols the area, Lami can be found searching the swamp for alchemical ingredients, Alva can be spotted visiting the guards and lurking outside Falion's home at night, little Agni visits Jonna while a confused Virkmund searches the town for signs of his missing mother, and much more...
The conclusion of the Laid to Rest quest now has an impact on some of the citizens. You will notice things like Virkmund beginning to spend more time with his father, Hroggar (if left alive) mourning in the cemetery, and Benor focusing his attentions on a certain cave rather than the burne... -
Denizens of Morthal Story Enhancements (Skyrim LE Article)
Benor, Erandur, Valdimar and Eisa Blackthorn were given enhanced backstories so that they could further relate to one another and converse with more spirit.
They have connections to other NPCs, and these ties can be from earlier life experiences or even family related.Although I would like to go into more detail about what much of this includes, much has happened in the three years since Denizens of Morthal's (DoM) original upload, and I am concerned about getting new information mixed up into the old.
However, the following is pretty much a copy of what was on the mod page when DoM first released. Beware, for it contains spoilers for what you could discover far more organically in-game:
Benor-related:
Benor is a man lacking direction and seek... -
Denizens of Morthal Skill Changes (Skyrim LE Article)
Important Note: When it comes to Skill changes, what is listed here is (for me) very old information, since I have been working with an updated version for years now. This means that what is listed here is not indicative of how things will be in Denizens of Hjaalmarch.
Reminder about Anchors: In Denizens of Morthal, there are four expanded follower-type NPCs, known as "Anchor Characters".
The NPCs who fill the role of an Anchor tie me to a specific place and force me to linger around the area so that I am motivated to splice for them and the other inhabitants. I have specific Anchors in each area I plan to splice for--one representing each voice type--so there will be a list very much like this if/when Denizens' sibling mod, Kindred Spirits, releases. The... -
January 7, 2022: Check the Article of the same name on the SSE side for future updates. I'm sick of fighting the page editor multiple times....
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List of Anchor Characters (Denizens and Kindred Spirits) LE Version
Corrupted Skyrim Files, a blue screen of death, a runaway cat, a smashed mailbox, a replaced mailbox, a STOLEN mailbox and now a sick cat. How's your life been lately? Let's talk about Anchor Characters.
As most of you know, Benor, Eisa, Valdimar and Erandur are my Anchors in Denizens of Morthal.
The NPCs who fill the role of an Anchor tie me to a specific place and force me to linger around the area so that I am motivated to splice for them and the other inhabitants. I have specific Anchors in each area I plan to splice for--one representing each voice type. Time will tell if I will manage to enhance all of my anchor characters exactly as I have with Benor, Eisa, Valdimar and Erandur, but I'm already having fun just trying to do so! If I can manage to giv... -
Hello, all!
I'm writing this here for the express purpose of asking for opinions about something I have been thinking about for a while. The subject: Inns and idle markers.
As you would know if you use Denizens, it contains idle markers all throughout Morthal's Moorside Inn (along with an extra bench and a cooking pot). I know that this has caused some compatibility problems for those who use other mods that focus on adding extra idle markers to all the inns within the game, so what I want to know is this:
Do you think it is a good idea to go ahead and add idle markers to the rest of the inns for the upcoming Denizens update? Adding idle markers to the other inns is something I need to do for the sibling mod, Kindred Spirits, but since Kindred wil... -
Follower Connections
It goes without saying that Benor, Erandur, Valdimar and Eisa can talk to each other, but these are the other people they can talk to within and outside of Morthal:
Benor + Rorlund
Benor + Sybille
Benor + Thadgeir
Benor + Delvin
Benor + Tolfdir
Benor + Meeko
Benor + Rorlund
Benor + Virkmund
Benor + Thonnir
Benor + Gorm
Benor + Alva
Benor + Lurbuk
Benor + Jorgen
Benor + Jarl Idgrod Ravencrone
Benor + Aslfur
Benor + Jonna
Benor + Serana
Erandur + Sylgja
Erandur + Frida
Erandur + Alasan
Erandur + Thoring
Erandur + Karita
Erandur + Karl
Erandur + Fruki + Irngir (Three Person Conv...