That's because it only contains the keyword "RitualSpellEffect", which applies to all Master_level spells even outside of Conjuration, the solution would be editing Arniel's Shade itself to contain magicsummon keyword
Something to note: The power interferes with conjuration summons for several seconds after use, often causing them to despawn on summon, otherwise a great mod.
OMG thank you so much for this. I like playing conjuration-based characters and it's always a pain when I want to dismiss them in a confined space because I have no room to move at all.... used to just open console and kill them that way... but it was such a pain having to do that for all my summons X.X
This sounds insanely useful with my necromancer character. I have the enhanced ritual stone mod that makes npcs resurrected with the ritual stone last forever (until killed) However, ive always had problems with one or two of my thralls disappearing somewhere. No big deal, but the "active effects" menu section became cluttered with false summons pretty quickly. Now i wont have to worry about that, cheers!
I am pretty overwhelmed this mod is still being used and downloaded! I certainly did not expect it when I uploaded it years back. I apologize now to never have checked back on it.
The mod is at it's best right now, not much else to change since it works for most vanilla summons but one and conflicts with nothing. I could make it unsummon Arniel's shade as well, but that means either adding "ritualspelleffect" to the list of keywords dismissed (which may glitch other things out) or adding the "summon" keyword to the shade, meaning conflicts with other mods.
Also, because of this simplicity, this mod works flawlessly with Skyrim SE.
33 comments
The mod is at it's best right now, not much else to change since it works for most vanilla summons but one and conflicts with nothing. I could make it unsummon Arniel's shade as well, but that means either adding "ritualspelleffect" to the list of keywords dismissed (which may glitch other things out) or adding the "summon" keyword to the shade, meaning conflicts with other mods.
Also, because of this simplicity, this mod works flawlessly with Skyrim SE.
10/10 fine work