Eh, Soul Trap is not hard to use. You just enchant it onto various weapons, either high-damage ones that are apt to kill people quickly in just one or two hits, or on something like a dagger which you use right before they're dead. Or you can do a long-duration one on a reasonable weapon that you use for the first hit, and switch to something else so you don't burn up weapon charges. I collect so many souls it's ridiculous. I buy up every empty Soul Gem I ever can, and just never, ever run out of SGs to use for enchanting or for charging, though of course the supply of Grand and Black SGs is limited (especially since I blow a lot of them on protective gear for followers).
I guess SG is a little bit of a hassle if you are playing "pure mage" with no weapons; you end up having to switch spells. I don't like to use ST as a spell, just an enchantment.
Actually I don't use soul trap not so often. So just I don't want to ready especial weapon for soul trap and want to use favorite one which I always use. This might be for such player.
One strategy I've used since Morrowind days is to have ST as a cheap short-term (like 1-3 sec.) effect in addition to something aggressive as the main enchantment (shock damage or whatever). If you're hardcore, create weapons like this with each of the elemental damage types and you're good to go against any opponent type (it helps to use visually distinct weapons, so you can tell quickly in your menus which is the Fire Damage one, etc.). But, of course, this requires high enchanting skill.
Anyway, I wasn't suggesting this mod has no reason to exist or anything; if you are "all spells all the time", I'm sure this would be helpful. ST in Skyrim is kind of a butt-pain as a spell. In Morrowind days, I could pretty quickly get to the point where I could cast a 60- or even 90-second area-of-effect ST spell on an entire Daedric ruin exterior, which would smoke out the 3-5 daedra lurking there to come charge me, and I could generally kill them within the allotted time. (Same technique also worked with custom area-effect arrows, with an arrow-enchanting mod, if I didn't want to cast an actual spell). It wasn't quite that effective in Oblivion but good enough for rock 'n' roll. In Skyrim, though, this ends up being prohibitively Magicka-expensive and not even possible until you are quite high-level in your mage skills. So, I'm not knocking an improved ST spell in this game. Just saying there's an additional technique that's enchantment-based and quite useful, if you're willing to carry some weapons around. (Me, I'm a total gear horse and am always pushing my encumbrance limits, even with mods that increase it.)
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I guess SG is a little bit of a hassle if you are playing "pure mage" with no weapons; you end up having to switch spells. I don't like to use ST as a spell, just an enchantment.
This might be for such player.
Anyway, I wasn't suggesting this mod has no reason to exist or anything; if you are "all spells all the time", I'm sure this would be helpful. ST in Skyrim is kind of a butt-pain as a spell. In Morrowind days, I could pretty quickly get to the point where I could cast a 60- or even 90-second area-of-effect ST spell on an entire Daedric ruin exterior, which would smoke out the 3-5 daedra lurking there to come charge me, and I could generally kill them within the allotted time. (Same technique also worked with custom area-effect arrows, with an arrow-enchanting mod, if I didn't want to cast an actual spell). It wasn't quite that effective in Oblivion but good enough for rock 'n' roll. In Skyrim, though, this ends up being prohibitively Magicka-expensive and not even possible until you are quite high-level in your mage skills. So, I'm not knocking an improved ST spell in this game. Just saying there's an additional technique that's enchantment-based and quite useful, if you're willing to carry some weapons around. (Me, I'm a total gear horse and am always pushing my encumbrance limits, even with mods that increase it.)
Arm and Boots: Tembtra Thief Armor
Glove: DLC Dawnguard (Vampire Gauntlet)
Hood: Beyond Skyrim Bruma (Necromancer's Hood)