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DarkLordXenon

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DarkLordXenon

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About this mod

I uploaded a previous mod "Skryim Power Fantasy - Necromancy" long ago as *KingOfXenon*, however, given some life changing events I deleted it and rebirthed it as this! A one-stop mod for (hopefully) all Necromancy needs!

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Mod Feature Rundown:

  • Soul Cairn Galleria [1*]: A new "hub" that allows for greater access to Necromancy-related items and magick.

  • New Conjuration Spells designed to work standalone or with popular Spell & Perk mods, such as Simon-Rim, Enai-Rim and noptasis's Arcanum. New types of minions and playstyles.

  • Trinkets of Necromantic Power [2*] that cater to any style of Necromancer character build, be they pure or hybrids, in addition to the new spells.

  • Minimal Scripts, Lightweight mod that should not cause Save Bloat!

  • The Rats haven't left, but they got a makeover and an overhaul to their playstyle, see below!

  • TBA






Cairn Summons:

"Summon them you mean?"

"Exactly. It's a lost art. Most Necromancers just raise up whatever bodies are nearby. A simple trick, really. Child's play. But bringing something from the Soul Cairn gives you something much more powerful."


- The Dragonborn and Serana, speaking of Cairn Summons.



The Wrathmen, Mistmen & Bonemen are the primary servants of the Soul Cairn and are described as powerful. In game they are serviceable but lack a distinctive "umph" that the lore hypes them up to have. This category of spells captures this "umph" by giving unto you a powerful caste of True Ghosts to summon. True Ghosts almost never suffer damage from physical attacks that are not Daedric or Silver. 

  • Cairn Doomed(novice): Conjure a Doomed Soul for X seconds. It has very low HP but replicates in battle.
  • Cairn Spriggan(apprentice): Conjure a Cairn Spriggan for X seconds. It absorbs attributes and can avoid death once.
  • Cairn Trapper(adept): Conjure a Cairn Trapper for X seconds. It focuses on Soul Tearing enemies in combat.
  • Cairn Enforcer(expert): Conjure a Cairn Enforcer for X seconds. It calls upon primary servants and saps magick with its mace.
  • Nether Keeper Thrall(master): Conjure a Nether Keeper permanently until defeated. You can only have 1 active at a time. It has various skillsets.




Pits Conjuration:

"He is the Pus in the wound. Oh, proper ones curl their noses, but it's the pus that drinks foul humors and restores the blood. I worship Peryite, yes, because sometimes the world can only be cleansed by disease."

- Kesh the Clean

Some who turn to Necromancy find themselves stunted in their growth and The Worm God silent. Silence breeds desperation, and those very some often turn to Daedra to foolishly acquire the aid they desire. Peryite, Daedric Lord of Pestilence and The Pits is one such being to answer their prayers by providing these Dark Conjurers spells that reach their potential with Disease and Peryite's Touch, a disease that cripples their Magick Regeneration and prevents them from using Familiars or the Undead but allows them great numbers of Pits Vermin and to effortlessly conjure Pits Dremora.
Note: These spells are unavailable as Staves or Scrolls, as I am unsure their inclusion wouldn't disrupt the intended playstyle.


  • Conjure Pits Vermin(novice): Summons a Pits Vermin for X seconds. If you are diseased while casting, they spread Peryite's Touch on attack.
  • Mischief of the Pits(apprentice): Upon casting, you are infected with Peryite's Touch. If you're already infected, your weapons apply Peryite's Bite for X seconds, inflicting Disease Damage.
  • Conjure Pits Caitiff(adept): Conjures a Pits Caitiff for X seconds. If you are diseased while casting, it has increased Size and Health.
  • Conjure Pits Kynreeve(expert): Conjures a Pits Kynreeve for X seconds. If you are diseased while casting, it's bow spreads Peryite's Bite.
  • Conjure Pits Kynmarcher(master): Conjures a Pits Kynmarcher permanently until defeated. It banishes Daedra and casts Peryite's Blessing upon enemies, inflicting Disease Damage. Must be diseased to cast.







Power Fantasy:

"Every tome I've acquired, the volumes upon volumes of Necromantic discourse, all useless! I have grown disgusted by the years of wasted life that have been poured into these so-called "essential" writings. Who in their right mind would ever wish to animate a month-dead Cyrodillic butterfly, or bring life to the rotting husk of a rare albino mud-crab?"

- Celedaen, regretting time spent on inferior Necromancy

Necromancy in vanilla felt like a hint of what they could've done with it. These spells reflect in pure essence the goal of this mod: to embrace what could've been. Each spell in this category is meant to showcase your growing powers as you become stronger.


  • Conjure Worm Idol(novice): Conjures a Worm Idol for X seconds. It evolves as you reach level 20/40.
  • Conjure Coldsnap Riekling(apprentice): Conjures a Coldsnap Riekling spirit for X seconds. It inflicts Frost damage and is Immune to Frost. It becomes Mounted when you reach Conjuration 75 or higher.
  • Conjure Worm Thrall(adept): Conjures and binds a previously lost Worm Thrall for X seconds. The resulting minion varies in skill and appearance.
  • Conjure Converted Deathlord(expert): Conjures and binds a Draugr Deathlord for X seconds. The chosen Draugr varies in skillset and appearance.
  • Invoke Grandmaster Bjorling(master): Conjures the spirit of Grandmaster Bjorling for 60 seconds. He beckons his fallen Blades in battle. Long Cast Time and can only have 1 active at a time.





How to get the new spells:

The Distribution of this mod pack is mostly in tune with vanilla standards, being found in most of the same places as their vanilla equivalents, the key exception are staves, in that staves are currently only obtainable via creation through a Staff Enchanter. This is a temporary condition as the direction of this mod regarding its future undergoes further evolution.





Soul Cairn Galleria [1*]: 

"I've read stories. Stories about fools that managed to... communicate with them. You give the Ideal Masters souls, they give you powers to summon the undead. It's all very business-like."

- Serana


The Soul Cairn Galleria is a place of twisted commerce, wherein lost Souls wander in a vain attempt at retaining a normal life in death. The Primary Merchant here only exists both to torment these souls, and to tempt mortals by offering various Necromancy-related goods and powerful arcana. You can obtain the Spell Tome that teleports you here only after you complete the Conjuration Mastery quest.

The merchant's goods are as follows:



  • Undead-themed Alchemy Ingredients (Bonemeal, Ectoplasm, Wisp parts, etc.)
  • Conjuration Staves
  • Soul Husks
  • Empty Black Soul Gems
  • Necromancy-related spells
  • Trinkets of Necromantic Power





Trinkets of Necromantic Power [2*]: 

These are long lost trinkets of once great Necromancers & Conjurers, collected over the years by the Ideal Masters and sold back to potential victims as a method of temptation.

They are as follows:

  • Ring of Dovahkiin's Decree: While you control an Undead minion, your Shouts are 30% better. You gain +30 Health.
  • Disk of the Pits: Your Magicka Regenerates 100% faster. If you are Diseased, you gain +90 Magicka. If you carry Peryite's Touch, you gain +120 Health.
  • Crown of the Cairn: While worn you are a Partial Ghost, avoiding 50% of non-Silver and non-Daedric weapon attacks. You lose 50 points of your Attributes.
  • Amulet of the Wolf Queen: Your Daedric Summons and Reanimations are improved & you exhibit some werewolf traits. Health regenerates 10% faster.
  • Robes of a Telvanni Necromancer: You gain 50% Fire Resistance. Your Conjuration spells are 15% better, all other spells are 5% better. Magicka Regens 100% faster. 
  • Robes of a Worm Anchorite: Gain +100 Magicka and 50% Poison Resist while worn. You are 20% more effective against Vampires.
  • Amulet of Necrophobia: Gain the Necrophobia spell while equipped. Your Fear Spells are 100% stronger while you control an Undead Minion.
  • Annulus of Angof: Everything you do against Nords is more effective*. You absorb 15% of spells. Gain +50 Magicka.

*Your Physical Damage done, Spell Magnitude's and Duration's, and overall Speechcraft is improved by 15%



Known Issues/Quirks:


- Summoning Pits Dremora while having active Pits Vermin will dispel the Vermin if you have the Twin Souls perk from the Vanilla game unlocked, even if you carry Peryite's Touch. This is an issue with how Vanilla Twin Souls functions, this issue isn't present for modified Perk Trees that I've tested.





FAQ:

Q: Is this compatible with X?
A1: The Following mods are compatible (from what I've tested):

  • Simon-Rim (tested for update 1.5 of SPF + Latest LE Backports of Simon's Mods)
  • Any mod by Enai-Siaion
  • Undeath (+ Immersive Lichdom/Ascension)
  • Path of the Revenant

Q: What changed after a year between 1.2 and 1.5?
A: See the Readme file for a full patch history!

Q: Can you tone down X thing please?
A: *see below*

Q: Can you add X thing please?
A: *see below* 

Q: What ENB did you use for your screenshots?
A: I use Revenant ENB.

Q: What are future goals for this mod?
A: The Following are things I plan to accomplish within reason & time permitting:


  • Add new Content that extends/plays off of the Soul Cairn Galleria
  • Continue tweaking existing content as needed.
  • Maybe add new content (Primarily more Trinkets).

Q: Is this lore friendly?
A: I believe that Skyrim was and still is Bethesda's take on a Power Fantasy game. Thus, I meant this mod to be aimed towards that flavor.

Q: Special Edition When?
A: When I decide this mod no longer needs any major changes or additions, I will port it to Special Edition myself.


Q: Why rats? Seems out of place for the mod.
A: Initially it was inspired by Ordinator's "Rat King" perk but grew into its own identity in the form of Pits Spells. This presents a "Dark Conjurer" side to the mod, rather than purely Necromancy.




Credits:

- Dismiss Summons at Skyrim Nexus, Thanks to Dreighton (the mod author) for allowing me to incorporate his mod's concept into a previous feature that while currently on the cutting floor, I'm still giving credit where credit is due.

- EnaiSiaion For his Modding work on the Nexus that I learned a few tricks from, in hopes of increasing the quality of this mod.

- A shoutout to Myst42, for his knowledge I've learned from as well as creating several great mods for us LE players. <3

- Bethesda, for making the Creation Kit public thus making this mod possible.

- Myself, for seeing this through.