If enough people want a SE port I can do that within the next few days. I love the clean up your corpses mod as well! Not sure if I could directly tie them together but it is a good idea
I for one would want it , a lot of people do. I still have my LE version of the game which I'm using for other playthrough but yes I wish we could have this gem over to SE. Endorsed!
Hi, i just saw your mode but i can't use it somehow with SE... you said perhaps you will make a SE mod, but it was in march and i can't find any other. Will you consider to make in the future?
Please if you find the time, make an SE version of this! Cool mod by the looks of it,, I would just like a chance to play it too and I only play the SE version of Skyrim
Hello, I have a problem. So I installed the mod along with all the requirements and the dialogue is there but there is no gallows and the NPCs just stand there after initiating the dialogue.
you have to download working gallows mod contrary to description. also mod don't work anyway. Gallows works but the dialogue this mod adds does nothing, the people you talk too will not follow you. Only way to get it too work is to activate gallows yourself or get your follower to do it which results in an animation of hanging with no death which is what working gallows did anyway. This mod does nothing really apart from waste a esp slot
OK.. Lemme rephrase that question.. Where SHOULD they be in the capitol cities? I've been just run run run and still don't see anything. It would be MUCH easier to de bug if I knew where in each capitol hold to look.
Whiterun - Next to the well in the marketplace Solitude - Stage where Roggvir was executed Markarth - Near the mine on the docks where the small river is Riften - In front of Mistveil Keep Morthal - Next to the Jarl's House Dawnstar - Outside the Inn near the main road Falkreath - Middle of town near the Jarl's House Winterhold - Next to the Jarl's House
Make sure you have the esm and esp! The esp has all of the gallows in their locations
So you have all of Working Gallow's requirements too? Strange that they aren't appearing, is gallows.esp loaded after WorkingGallows.esm? And is WorkingGallows.esm after all of it's requirements? .
Yup. And FNIS was successfully ran. I'm going to keep an eye on this and see what develops.
ZAZ 7 is a req for Working Gallows. I think everyone uses 8.x now. May have something to do?? Or not. I am not getting any errors or anything,, just nothing. <shrugs>
I finally got the dialog to appear, however, after telling the NPC to hang, they just stand in place or continue their routine. Multiple orders receive the same result. (NMM didn't install scripts OR textures correctly the first go...My fault for not checking!)
Make sure after you tell them to hang you do NOT exit the command state (it should look like you're still commanding them) until they finish the hanging sequence. Unfortunately I think this is just a Skyrim thing where if you stop commanding they stop the action, so you have to stay in the state until they die
I have a similar problem, I looked at TES5Edit and I found that "You shall hang!" refers to a script (TIF__08024A89), which I can't find anywhere. (And sorry my english is very bad)
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hopefully it will be ported to SE ver.
Keep in mind not sure how long it will take
I found a new interesting resource mod:
https://www.loverslab.com/files/file/12166-bound-hanging-script/
Where SHOULD they be in the capitol cities? I've been just run run run and still don't see anything. It would be MUCH easier to de bug if I knew where in each capitol hold to look.
Solitude - Stage where Roggvir was executed
Markarth - Near the mine on the docks where the small river is
Riften - In front of Mistveil Keep
Morthal - Next to the Jarl's House
Dawnstar - Outside the Inn near the main road
Falkreath - Middle of town near the Jarl's House
Winterhold - Next to the Jarl's House
Make sure you have the esm and esp! The esp has all of the gallows in their locations
Nope.
.esp and .esm are installed (and resources from LL).
I'm not seeing any.
Anyone else? or is it just me?
.
And FNIS was successfully ran.
I'm going to keep an eye on this and see what develops.
ZAZ 7 is a req for Working Gallows. I think everyone uses 8.x now. May have something to do?? Or not. I am not getting any errors or anything,, just nothing.
<shrugs>
I wish I knew what your problem is, there shouldn't be anything wrong.
Working Gallows Resource is required, you add only the master file to the mode, but not the meshes and scripts.
Multiple orders receive the same result.
(NMM didn't install scripts OR textures correctly the first go...My fault for not checking!)