Skyrim

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Leodoidao

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Leodoidao

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12 comments

  1. loboartico
    loboartico
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    Awesome, very entertaining, impressive landscape, the difficulty was just right.
    I loved this dungeon. if you ever get to do a dwemer or another themed dungeon, i'll look forward to it.
    thank you for making and sharing this mod.
  2. respaldoshugo
    respaldoshugo
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    A wonderful mod! Entertaining, very imaginative and done with great care. I only regret that, seeing the number of endorsements, this work has not yet been fully appreciated. For years I have downloaded a huge amount of dungeon mods, and, for me, this is truly one of the best.
    Thanks for sharing your excellent work!
  3. tullsterx0
    tullsterx0
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    Really very nice. I really likes the layout and feel of the place. Great approach to put an amazing ruin in its rightful place. Plus, the leveling felt just right. The enemies were just hard enough, maybe could have been slightly tougher but it wasn't soft. There are no real BOSS scenes in this. But, I don't mind that at all. You could maybe add a few story elements around that allude to the history of the place. Just books or notes laying around that add to the mystery of a place can be wonderful.

    Thanks for sharing this.
  4. Enjeryuu
    Enjeryuu
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    This looks really interesting! Any intent to port this to SSE, or is this going to purely a classic mod?
    1. Leodoidao
      Leodoidao
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      I don't even have SSE installed in my PC anymore, only Oldrim. But if anyone wants to port this and share on the Nexus, giving me the credits and a link to the original mod, this post may be considered as an official permission.
  5. mikesax
    mikesax
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    HiLeodoidao
    Also a problem with Sapphire temple at the back. will send pic
    1. Leodoidao
      Leodoidao
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      Fixed that too. Checked all cells again, found another one in a subtle spot. These were the last glitches. Thanks once again.
  6. mikesax
    mikesax
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    good dungeon mod had some missing bits in lefaal barrow though. walls were missing in some places

    1. Leodoidao
      Leodoidao
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      Fixed in version 1.3. Thanks for your feedback.
  7. matsudateacher
    matsudateacher
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    Hi, I'm trying v1.1, and found out one door leads to nowhere. A door guarded by a werehound, between Dauorrin Halls and Bath. Only indicated "door - open", not "to xxx." Is It intentional?
    1. Leodoidao
      Leodoidao
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      Updated to 1.2. Well THIS time I guess the bug was fixed. Had to change the entrance from inside, though.
    2. matsudateacher
      matsudateacher
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      Tried v1.2 and I could enter the barrow. Thank you for sharing the mod with a lot of fun!