I have one issue with the solitude manhole located at the intersection of castle dour-blue palace road and the road leading to the main entrance: the n-dds and the dds don't have the same directional alignment, so when you approach, the image changes. It's weird because it does not do that on the other ones (the one in front of the bard college is fine for example).
hey sorry for the delay, been pretty busy :) i replaced all available texture for sewers. maybe it´s related to the meshes that come with that mod. i´m not using it myself and made this patch due to a request. but thx for clarifying :)
Impressive mod. Always fixes my bad textures, as some of the textures from older mods are basically redundant. You know the (sigh !.) . Blue lost textures.
Whenever I try to install this lovely mod I get an error relating to the filepath being too long. Not sure where the filepath becomes too long though, so any help is greatly appreciated.
the hook mesh uses the saw texture and that is included ;) just loaded up the mesh to double check and it works fine. must be something on your end, sorry
ok i found the issue. i have a version with environment mapping for Hooks and Saws on SE. it seems that that the _em.dds and nifs somehow got in my LE folder. So you can either delete these 3 files from my mod for now or wait for the update. Sorry for the inconvenience! saw01_em.dds hook01.nif saw01.nif
Excellent. I also had problem with the FOMOD version. NMM kept saying install error. But maybe that was fixed in the latest update you just did... Keep up the great work!
38 comments
I have one issue with the solitude manhole located at the intersection of castle dour-blue palace road and the road leading to the main entrance: the n-dds and the dds don't have the same directional alignment, so when you approach, the image changes. It's weird because it does not do that on the other ones (the one in front of the bard college is fine for example).
How do I correct that?
i just uploaded another version of the FOMOD for NMM, hopefully it fixes the issue with the file path name.
let me know if it works ;)
saw01_em.dds
hook01.nif
saw01.nif
The esp is to enable the Ragged Flagon Sign. Bethesda added the mesh, but didn't use it in game
Thanks!