I was translating the mod and I saw the new strings: "Pause Needs" with descriptions in txt, but I don't see them in MCM-menu. So I want to ask, is it a bug? Or do I need to install one of these mods to see this strings? "... Vitality Mode, INeed and Realistic Needs and Diseases 2.0"
Is this safe though? A couple of other mods use similar method ( though not as extensive or "fast" by the looks of it) and it was being kicked around that attempting to fast track the passage of time like this, can lead to all sorts of time management issues in your game? The only safe way to push time is to use the existing mechanism , albeit slow and aggravating.
Just a thought! :)
EDIT: Also, this overwrites a bunch of Narues "Fertility Mode" files by the look of it. Might be nothing, will check and see.
I think this should be safe. I don't know how the other mods do it, but this mod increases time the same way vanilla waiting does, by increasing the GameHour global variable, this mod just does it in larger increments, and faster. At a glance, it looks like Fertility Mode includes SkyUILib's file with the mod, which is what's being overwrittten.
Great work and nice mod! That's realy useful! P. S. Can you fix description for "Display Date First" in MCM-menu? Just delete the second "$" at "$$DateToggleInfo" in txt-file.
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"... Vitality Mode, INeed and Realistic Needs and Diseases 2.0"
Just a thought! :)
EDIT: Also, this overwrites a bunch of Narues "Fertility Mode" files by the look of it. Might be nothing, will check and see.
P. S. Can you fix description for "Display Date First" in MCM-menu? Just delete the second "$" at "$$DateToggleInfo" in txt-file.
I needed this for a while and this is very convenient