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Astal

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Astal

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14 comments

  1. Norman73Spear
    Norman73Spear
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    • 95 kudos
    Love the mod, i am coming back to LE since Bethesda don't update it. May make some less complicated mods myself.
  2. deleted150923488
    deleted150923488
    • account closed
    • 11 kudos
    Wow: what a blast from the past, lol. Great job!
  3. Chaosian01
    Chaosian01
    • supporter
    • 23 kudos
    Revolting, but also beautiful.
    1. The Daggerfall aesthetic is 'never' revolting. On the contrary, I find it endearing. 
  4. TrelRefL
    TrelRefL
    • member
    • 0 kudos
    A very nice mod! I'm trying to turn my Skyrim into daggerfall, and this is a great addition. 
    1. Turning 'any' Elder Scrolls game into Daggerfall is always a good thing, my man. ;)
  5. twoshoelaces
    twoshoelaces
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    • 1 kudos
    This absolutely rules :D Everything's so vibrant!  Also, I'm playing Skyrim SE and I can confirm it works great on there too ^_^
  6. eulondon
    eulondon
    • member
    • 0 kudos
    <p>Thank you! The best mod ever made. I wish I had the skill to do one like this for Oblivion, since that is my favorite, but having no knowledge, I only got as far as extrating the textures.bsa, editing manually some textures in gimp.
    Did you do use a script to pixalated them in gimp/photoshop? Or did all manually?
    If you ever read this and have the time could you post a rough/quick tutorial/step/checklist especially on the avarage setting you do on the normal maps. How you did Iand what programs did you use?</p>
    Edit: I can't see to figure out how not do overdo normal maps.
    1. Astal
      Astal
      • member
      • 17 kudos
      I used Paint.net manually, since I am not smawrt enough to make a script. For the normal maps, download the "Normal Maps Plus" extension for Paint.net. The settings I used for the normal maps in this project are X= 0.02, Y= 0.05, Z= 0.01. If I had even more patience, I coulda worked wonders, but alas, I am but one good looking man making this.
      Once you have those things, go to town! Choose what sprites or textures you want to use, replace the Skeeeeerim texture, make a Normal Map with the numbers above (not all textures have a NM, but the majority do), and it should come out fine, like mine.
      Pro Tip: Shoot the Dragon until it dies. Wait...
      Pro Tip: Fortunately, Skyrim is pretty drab, using black and/or gray for the majority of its stone. If you find a neat wall texture you want to use for say, a Castle wall, but its red or blue, drain the color away to black or white.
    2. SeymourJames
      SeymourJames
      • supporter
      • 3 kudos
      I am doing a similar project (reducing textures to an average of their colour) using Paint.NET as well! I have been using a program called Materialize for Normal maps where necessary, but I found that by saving with a different compression in Paint.NET I could get the proper Normal Map transparency.

      Cheers!
    3. SeymourJames
      SeymourJames
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      • 3 kudos
      **double-post**
  7. NahtanTheJedi92
    NahtanTheJedi92
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    • 2 kudos
    Im a real sucker for that seven sages floor design inside the temple in Whiterun. Any chance we could get that as a separate file at all? Im debating on  using this graphics mod because I'm doing a Zelda style playthrough and dont know if I wanna make it retro or not, but that seven sages pattern is awesome as hell!
  8. Baxty
    Baxty
    • supporter
    • 1 kudos
    meaby could be the next pokemon adventure
  9. mikeboydus
    mikeboydus
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    • 23 kudos
    I recommend using this with the pixelrific "Old School ENB - An ENB for those of us stuck in the past. Arena-Kings Field esque ENB" https://www.nexusmods.com/skyrim/mods/101170