persistent crashes when going to fort dawnguard entrance (cave-like entrance,forgot the name) either missing nodes or broken mesh. legend imports was in slot 3c
26 Nov 07:38:07 Skyrim has crashed because an object reference with form ID: 0x3C000927, base form ID: 0x3C000948 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
Are the edits to the Vanilla NPCs anything other than appearance changes? I've looked in zEdit and can't find anything other than that. Is it safe for me to just delete these record changes along with the facegen-data to make it compatible with appearance-change mods or should I bother making myself a patch?
All edits to vanilla NPCs were done for cosmetics Most include a new facemorph, which you can savely override Some also include a new Outfit, a slightly different weapon loadout, or a change of combat style to allow fighting with two weapons. You won't miss out on much if you just undid all changes I made to vanilla NPCs, though.
Thank you for replying. I've been enjoying several of your mods lately, and I am looking forward to adding this one as well. You really seem to capture the idea of 'not reinventing the wheel,' and simply adding what seems to be the logical conclusion of what should already be in the game. It all looks very well thought through.
I have just discovered that due to an error in the archive creation the new dialogue didn't actually work. I have uploaded a fix with Version 2.0.1, I hope it retroactively fixes it for already existing savegames.
I've played with this mod for only a few hours in Riften, and I already like what I'm seeing. It's a great immersive mod that adds some much needed spice to my game. Fantastic mod!
17 comments
either missing nodes or broken mesh.
legend imports was in slot 3c
26 Nov 07:38:07 Skyrim has crashed because an object reference with form ID: 0x3C000927, base form ID: 0x3C000948 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
Most include a new facemorph, which you can savely override
Some also include a new Outfit, a slightly different weapon loadout, or a change of combat style to allow fighting with two weapons.
You won't miss out on much if you just undid all changes I made to vanilla NPCs, though.
Alfe Fyr
Alik'r Survivalist
Ambitious Hireling
Back Alley Rogue
Barrow Stalker
Berserker of the Pale
Candlehearth Brawler
Cleric of Kyne
Cornerclub Gambler
East Empire Crafter
Faralda
Grim Shield-Brother
Grisly Gourmet
Helgen Squad Leader
Hlaalu Sharpshooter
Imprisoned Criminal
Insightful Scholar
Legate Rikke
Mage Slayer
Mistveil Enchanter
Mistveil Warden
Morag Tong Aspirant
Nord Firebrand
Quarra Clan Bloodkin
Ratway Prospector
Redoran Enforcer
Renowned Instructor
Rift Thane
Snowhawk Detachment
Solitude Stalwart
Temple Conjurer
Ulfric's Zealot
Whiterun Trooper
I have uploaded a fix with Version 2.0.1, I hope it retroactively fixes it for already existing savegames.
Thx for your work on this tho, it's been a treat to encounter new NPCs in the cities and beyond
Fantastic mod!