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JC

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jc2321

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27 comments

  1. reaper565755
    reaper565755
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    So I added this mod on ps4 and went to check my skill progress but I couldn't see anything but a blue square....is there any way you would be able to fix it?
  2. Azareck
    Azareck
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    • 0 kudos
    Every time I get hit, I ragdoll off my horse. Is this the intended effect, and if so which perk(s) do I need to negate it?
  3. LanceDragonsbane
    LanceDragonsbane
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    This mod is a must for me. Im going to try and port it the normal way. Ill let people know if it works.

    Its working and i marked it as an ESL for special edition. I will let you know if i run into any issues man. Thank you for this mod. I want to trample the crap out of my enemies.
    This is my skyrim se game... and you will see that with horses its lame as hell. The ground game is insane but the horse game is shit. So this mod will hopefully save me from insanity.
    https://youtu.be/1ef2j2oJ-qE

    Update: 3/27/2020 So far so good. Trained in my first skill. Turning in. I will continue tomorrow. Couldn't train with the horse stable master in White Run. But built a fire and got the skills there.

    Update 3/28/2020 So i have my full sprinting and normal skills now. It was a slow start but really i am enjoying the fact you have to learn how to ride and how it is actually a dynamic mini game. The campfire skills work perfectly so i am able to skill up on skyrim special edition and being an avid campfire/Frost Fall user it just fits in perfect to my play style. This mod is a god send. I still have more skills to unlock but will work on that and post if i run into any issues.
    1. Britz89
      Britz89
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      • 3 kudos
      Sweet! Can't wait to try it
  4. DamoPaj
    DamoPaj
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    • 1 kudos
    Great Mod! desperatly needed.

    Hey any chance of getting the Hunterborn Skills turned into Campfire skill trees? If you are not interested any chance you could give me some pointers on how I could?

    Thanks for giving this to the world.
  5. arthoriusbalenus
    arthoriusbalenus
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    Is there any way to make the training lesson work without having to start a new game? I've tried everything, restart the quest, recycleactor on the horse salesman, delete the script and restart the mod, but nothing works! I only get the mod fully funcional if I start the game from the beginning.
  6. BouBoule201288
    BouBoule201288
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    • 102 kudos
    Hi JC,

    Do you have a version for SSE?
    I've recommended your mod on my page but it will be great if you have a SSE version, you just need to convert your plugin and be sure that your dds are in a version compatible with SSE, or just redone it for this. It's not very long.

    For people who like the campfire mod and his perktree visual, I recommend you to take a look on my mod "Spears Skill and Perks Tree".

    Oh and nice job JC, but don't forget SSE.
  7. PorcelainIvory
    PorcelainIvory
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    This looked so great and I was ready to sadly wave it goodbye due to playing Requiem at the moment, only to see it's already made for Req. Holy smokes! Nice dude, thanks for sharing.
  8. qwertypol012
    qwertypol012
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    I'm using Frostbite (https://www.nexusmods.com/skyrim/mods/98705) instead of Frostfall. Will there be any patch/version for Frostbite?

    Thanks for the mod btw
    1. jc2321
      jc2321
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      • 5 kudos
      Unfortunately not, sorry, you are welcome to mod it to use frostbite however(I know that isn't super simple but if you know how to mod and compile scripts it shouldn't be too difficult). If you do I can link to it from here to help people find the best version
  9. reyzark
    reyzark
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    • 18 kudos
    there will be a sse version?
    1. jc2321
      jc2321
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      • 5 kudos
      Yeah, I’d say more in terms of a couple months though than a couple weeks.
    2. sonjayu
      sonjayu
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      Does the standard porting procedure work as a 'bandaid' method for now?
    3. jc2321
      jc2321
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      • 5 kudos
      I don't really have enough knowledge to say as I haven't done any porting as of now, sorry
  10. Seijin8
    Seijin8
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    Great idea, though it would be nice if you could either:

    1) Offer a version without the Requiem dependency (might be simple to remove the global, but it requires a user to download and install a mod they don't want in order to remove that mod as a dependency.)

    2) Make the MCM routine check for the presence of Requiem and then either enable to disable that global itself, making the mod versatile without being dependent.

    Either way, I'm glad to see someone using the Campfire skill system for an outdoor skill that makes sense. Keep up the great work.

    EDIT: Removing the global throws three errors afterward. All of them are conditions, but people making that edit may not understand what the errors represent. (For the record to anyone reading this: they're not dangerous errors.) Also, an error in an "OR" conditional may not resolve correctly.
    1. jc2321
      jc2321
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      • 5 kudos
      Gotcha thanks for the post, I’ll upload one without requiem as A dependency soon
    2. sonjayu
      sonjayu
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      • 1 kudos
      Does standard procedure porting work as a 'bandaid' method for now?