Skyrim

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Darkfox127

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DarkFox127

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90 comments

  1. DarkFox127
    DarkFox127
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    No Further Updates

    Thank you to everyone who has downloaded and enjoyed my mods over the years. It's amazing to see so many people enjoying the content I create.

    I no longer intend to provide updates to any of my existing mods and focus some time on new projects. I will be keeping the bug reports tab available for reporting issues and offering solutions to anyone else that may encounter similar issues.

    Here and there, you may find me replying to some comments but certainly not all.

    You are free to create alternative versions of my mods, patches or translations so long as I and others included in the original mod's development are clearly credited for their work.
  2. TwoEagles
    TwoEagles
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    Is this mod available for Skyrim Special Edition? i cant figure out how to identify if it is.
    1. DarkFox127
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      https://www.nexusmods.com/skyrimspecialedition/mods/32100

      Most my mods are also on SE, however, I don't release new mods on LE anymore.
  3. Durakind
    Durakind
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    Nesbin has no dialogue, what to do?
  4. LizardCor
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    nvm
  5. changestorm
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    The answer to my question is obviously "because it's my mod and I can", and that is absolutely correct.
    but...why remove the Gears and cables?
    they aren't explained or expanded upon; they could have been just something the previous owner was trying to do that has no real function.
    Or, could be actual dwemer works. from a different Kalpa. or whatever.

    or, could have been expanded upon by a new mod..
    1. DarkFox127
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      The cables didn't fit with the mod. They were an interesting concept in the wrong mod so I removed them. There's no logical reason for them to be there and they ruined the aesthetic. 
  6. sheson
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    DynDOLOD 2.98 or newer and DynDOLOD 3 Alpha-57 or newer include updated rules for Millwater Retreat 2.2.

    The rules are loaded automatically when clicking the Low, Medium or High preset button.
  7. WarbandGamer
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    Thanks for the update, before there was a weird bug where after going to millwater, getting on a horse would cause me to CTD, after updating the issue's fixed now and it works on vortex :)
  8. WarbandGamer
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    For some reason Vortex doesn't allow this mod to be deployed for skyrim, it says its .bsa is intended for Oblivion only
  9. jxk13
    jxk13
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    No option to hire Carpenters for Bunkhouse. 
    How do I get to the stage where I can hire them to renovate the bunkhouse? It only gives me "Task" options to add stuff to the home I already build myself. 
  10. AlexZander40
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    Overall, I like the look and idea of the mod. But I can't get the plugin to load up a Millwater Retreat exterior cell in the Creation Kit. I can load the interior cells just fine.
    There are a few tweaks for my personal tastes that I would like to make. I suppose I could try and make those changes through TESVEdit and/or Jaxonz Positioner.
  11. glbuffay
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    DarkFox127, this Great mod!!

    if possible, can you add new "Worker Task"  restore the bunkhouse to the workers at once(1-2 full day).
    Recovery for small tasks is very slow
    1. jaderiver
      jaderiver
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      ....  It clearly says in the red stickie, Dark no longer supports this, so no , don't bother asking for this n that, unless its to mention bugs or reply to bugs..