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Vominheim Quest Guide
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Main Quest

1. The Land of Fire and Ice:
-this is the start of the journey to Vominheim. To activate the quest, head to Solstheim near the north of Damphall Mine. There you will encounter the patrol cultist group the Disciples of Vuldur, simply kill them and loot their corpse for a note to activate.

2. A Portal Lost in Time:
-head to Stoneward cave to find the journal and read to trigger the quest
-this leads to a series of multi-stage of dragon battles

3. Journey into The Forbidden Temple:
-quest will start/trigger after "A Portal Lost in Time"
-multi stages of fights against powerful enemies

4. The Queen of the Disciples:
-quest will start after "Journey to the Forbidden Temple"

5. The Cultist and The Master:
-quest starts by approaching the entrance of Fort Valdgard or using the underground passage door near the shoreline
-destroy the cultist group Disciples of Vuldur at Fort Valdgard
-defeat Zenera the head leader of the cultist group

Side Quest:
1. A Horse with a Name
-book found on Wake Crest Tavern & Whiteshore Tavern, read the book and the quest starts

2. A Pirate's Gift
-Note found on Pirate Cays

3. The Weapons of the Anka-ra Warrior
-Book can be found on Fort Volmin, Helgnir Tower & Shareen's House at Hwen Frost

4. The Legendary Beast of Vominheim
-note found on Willow Grim

5. The Shield That Got Away
-Head to Khel Daral to find the bandit camping outside the ruin and grab the bandit's journal

6. A Netch for a Sword
-read a note at Golden Sphere Tavern on Mer Varden
-kill a giant Netch and recover a sword

7. The Dreadful Atronachs
-a book read activation, book location at Frostmaiden at Whiteshore, Dancing Roots at Alnorn, Red Sphere,Tavern at Mer Varden

8. The Fate of the Expedition
-head to Helmfrost Bay, read the note, and kill the bandit leader

9. The Way of the Pilgrim
-head to Froskyre and read the etched tab to start the quest

10. The Red Reaper
-head to Narvegr and read the note on the shoreline altar to start the quest

11. The Architect of Vominheim
-head to Enthril and read Nelron's journal to begin the quest

12. Howling in the Mine
-head to Whiteshore and enter Dughar's Mine, find the journal, and read

13. The Legacy of Volmann
-find the legendary armor set of the ancient dragonguard warrior Volmann
-go near Misty Caverns east of the mainland and look for a chest that is being dug up by a couple of bandits

14. The Warrior's Trial
-find Valrenstahl east of Fort Valdgard

15. The Realm of Halvadir
-unlocks after the Quest: The Cultist and the Master is completed, look for the ancient shrine that ends in Dovul Bal

16. The Realm of Valrunzar
-unlocks after the Quest: The Cultist and the Master is completed, look for the ancient shrine that ends in Dovul Bal

17. The Ream of Izumgar
-unlocks after the Quest: The Cultist and the Master is completed, look for the ancient shrine that ends in Dovul Bal

18. Finding the Claw Key
-quest starts upon reading the note left by an adventurer inside Ienar's Tomb

19. The Infernal Machine
-find Btharzilef and read the journal found in a tent nearby that dwemer ruin

20. Come find the Key:
-read the note found inside Herja's Cave

21. The Trials by Shadow:
-read the book about the Trials of Shadow found on Vominheim

22. The Giants of Vominheim
-read the book about the Giants of Vominheim found in Taverns in Vominheim

23. The Vault of the Hound Singer:
-find Frostvault Ruin far south of Vominheim, and go to Mer Varden for a quick boat ride

24. The Binding of the Soul
-head to Westfrost Dovul Bal and look for the destroyed farmhouse nearby. There's a trapdoor there
that leads to Kandil's Hideout. Find and read her journal

25. Rescuing the Amethyst Girls:
-visit the Hall of the Amethyst at Whiteshore

26. Chasing the Sea Vipers:
-visit the prison cell in Fort Volmin near Sea Breeze Village

27. A Friend's Request:
-visit Spinrock Cave west of Alnorn Village

28. Boots on the Water:
-visit an unmarked bandit camp east of Khel Daral

29. Unholy Invocation
-to start find the book The Shrine of Egurr in Magestead or Enthril

30. The Gauntlet's Legacy
-to start find the book "The Gauntlet of Vuldur's Forge" at this location:
-Kolsgarth
-encounter with Sea Vipers at a small camp road leading to Sea Breeze Village
-encounter with Sea Vipers at a road near Ienar's Tomb

31. The Mystery of Dresan's Watch:
-to start the quest find the cult group Disciples of Vuldur at this location:
-catch them northwest of Frostfang Cave
-cult resting in a small campfire east of Alnorn

32. In The Depths of Grimreach
-head to Raven's Hollow near Amethyst Hall and find Ralvar (Fencer Trader) and buy the book "The Discovery of Grimreach".
-after you reach Rhunzdak Great Cavern quest will be completed then find the knapsack of the adventurer just a few feet down the road and check his belongings to start the next quest: "Tracking The Adventurer".

33. Reign in Blood
-to start go to Fort Volmin and enter the northern tower
-enter Galadir's Room via trap door near the fireplace and look for his journal




House/Home Quest
1. The Magestead
-go to Whiteshore and read the note tucked on the door at Magestead to begin the quest

2. The House by The Bay
-location down south Enthril, activate quest by activating the main door of the house

3. Echoes of Nil Faldihr
-to start head to Mer Varden and enter Karnthzel Keep and read Aldaric's note near a table at the entrance
-Karnthzel Keep is a dwemer tower just near the tavern. It's a Player Home but with a quest to complete to own it

Miscellaneous:

3. The Isle of Death
-unlocks after Completion of the Quest The Queen of the Disciples

4. The History of Al-Let
-triggered after reading the Book The History of Al-Let

5. Attack on Whiteshore
-triggered at a certain point in time

6. Attack on Mer Varden
-triggered at a certain point in time

7. Search the Dead Body
-triggered when entering Hall of Amethyst (prelude to Rescuing The Amethyst Girls)

8. Search the Crates
-triggered when reaching Helmfrost (prelude to The Fate of the Expedition)

9. Search the Knapsack
-triggered when reaching Btharzilef



==========================================
Land of Vominheim
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All changes and updates

Changelog:

v2.92
-fixed the journal not retrievable in Stoneward (Placed inside a Knapsack)
-fixed the AI package of the Inn Keeper in Gearfall Refuge
-added AI package for some of the NPCs in Gearfall Refuge
-improved some of the merchant AI packages in Gearfall Refuge and Raven's Hollow
-all Merchant in Raven's Hollow and Gearfall Refuge will now sell 24hrs a day

v2.91
-fixed alignment of puzzle pillar in Froskyre (Way of the Pilgrim Quest)
-fixed some stats of custom enemy npcs (Frozen Tide Refuge)
-added a new outlaw refuge in Mer Varden (Gearfall Refuge)
-added two (2) new followers in Gearfall Refuge

v2.90
-added armor and weapon racks in Magestead
-added shrines in Magestead
-added armor and weapon racks in Enthril
-added shrines in Enthril
-expanded rooms in Magestead and Enthril
-added a new player house located at Mer Varden, Karnthzel Keep
-added a new quest "Echoes of Nil Faldihr"
-added few guards patrolling Wakecrest
-added few guards patrolling Whiteshore
-fixed AI packages of few npcs in Whiteshore
-rewrote the quest "The Shield That Got Away"

v2.80

-added room for rent in Whiteshore Tavern - The Mist of Vuldur
-added room for rent in Mer Varden - The Blade & Barrel
-added room for rent in Wake Crest - The Wandering Warrior
-added room for rent in Alnorn - Rusty Rudder
-added room for rent in Seabreeze - The Thirsty Wolf
-added map marker for Raven's Hollow
-improved interior of Whiteshore Tavern
-renamed all taverns and a few stores
-all final bosses will now respawn (few were not before due to rewards)
-removed multiple assigned bosses on every dungeon

v2.70

-removed all 4 trainers in Raven's Hollow due to issues making other trainer in Skyrim non-functional
-converted all 4 trainers to followers instead of deleting them:
Daryn Eaglefire - crossbow expert
Zarilda - fire mage
Evlyn - assassin, dual blade wielder
Varindir - nightblade, spellsword
-added a new Mine called Gloamstone Mine located south of Froskyre
-added a new book "Frostmere" by Lysander_Underearth

v2.60

-fixed and rewrote the quest "The Way of the Pilgrim" on Froskyre
-fixed and removed rendering misalignment in Bleakcoven ruin
-minor expansion Froskyre
-minor expansion Bleakcoven Ruin
-minor expansion Vorskull
-minor expansion Whiteshore's Hall of the Dead
-added a new quest "Reign in Blood"
-added a new room at Fort Volmin north tower; Galadir's Room (entry via trap door)
-added a new location far north; Hammet's Retreat

Galadir's Room - a small underground room found in Fort Volmin north tower.
This is where the quest "Reign in Blood" will begin by
exploring the room for clues.

Hammet's Retreat - located northeast of Galum Zel Camp, it is a small hut dedicated
to my recently departed dog Barney (use a labrador dog replacer mod)
and with complete smithing equiptment for the adventurer.

v2.50
-added new cavern in Rhunzdak
-added new dungeon Galum Zel
-added 2 new quests
-added an outlaws refuges called Raven's Hollow near Amethyst Hall, Whiteshore Village

Raven's Hollow - an outlaws refuges underground area
-has blacksmith trader
-apothecary trader
-pawn trader
-spell trader
-fencer
-skill trainer
-trainer for sneak
-trainer for pickpocket
-trainer for archery
-trainer for mage

How to start the Quest: "In The Depths of Grimreach"
-head to Raven's Hollow near Amethyst Hall and find Ralvar (Fencer Trader) and buy the book "The Discovery of Grimreach".
-after you reach Rhunzdak Great Cavern quest will be completed then find the knapsack of the adventurer just a few feet down the road and check his belongings to start the next quest: "Tracking The Adventurer".

v2.40
-rewrote all books, journals, and notes
-rewrote and enhanced all quest descriptions and details
-expanded the island up northeast of Alnorn
-expanded some islands on the southern part
-added a bandit camp with a dwemer ruin east of Alnorn
-added a new realm Aldarim Morass (Apocrypha Style)
-added lore book for Aldarim Morass (Seabreeze Tavern)
-added a shrine Dresan's Watch-added a shrine Weeping Rock
-added a new quest for Aldarim Morass

v2.30
-fixed navmesh in Alnorn
-added draw bridge at Alnorn
-added boat travel from Sea Breeze to Whiteshore
-added boat travel from Wake Crest to Mer Varden
-added a new island Grimshore Cove
-added 2 dungeons on the new island
Shadow Veil Crypt
Fort Helderim
-added new books
The Gauntlet of Vuldur's Forge
Captain Gralok and the Sea Vipers
Grimshore Cove
-added a new quest "The Gauntlet's Legacy", to start find the book "The Gauntlet of Vuldur's Forge"
-quest book location:
Kolsgarth
encounter with Sea Vipers at a small camp road leading to Sea Breeze Village
encounter with Sea Vipers at a road near Ienar's Tomb

v2.23
-fixed one house in Mer Varden with no lighting template
-flooring in Enthril basement change
-change all dungeon lighting template
-cell expanded on Wraithbog Catacomb
-expanded the western area of the island
-added books and shelves on some dungeons
-added a new dungeon 'Skaldurim' on the western side of the island north of Fort Volmin
-added a new shrine location 'Egurr' north of Fort Volmin
-added a new quest "Unholy Invocation"
-added books on Vominheim history

New Quest - Unholy Invocation
-to start find the book The Shrine of Egurr in Magestead or Enthril

v2.22
-2nd cell expanded for Aldmere Cave
-2nd cell expanded for Angvarth
-added a secret cell in Angvarth
-expanded cell on Banefrost crypt
-expanded cell Blightrock Cave
-expanded cell Brimclaw Cave
-expanded last cell in Ingimund Temple
-expanded cell in Vorskull

v2.21
-added indicator marker to read the note at Helmfrost
-added indicator marker to search the knapsack at Btharzilef
-added indicator marker to search the dead body inside the Hall of Amethyst
-all portal shrines are now visible on the map
-added a new quest "Boots on the Water", to start head east of Khel Daral on an unmarked bandit camp and loot the knapsack for the note.

*WARNING please read before you decide to update*
If you have already finished the following quest:
-The Infernal Machine (Btharzilef)
-Rescuing The Amethyst Girls (Hall of Amethyst)
-The Faith of the Expedition (Helmfrost)

you need to use the Console Command to complete the miscellaneous quest which will trigger once you are near those areas. Otherwise, those markers will remain there incomplete. Also, I added this because some players can miss those notes and end up complaining despite the quest guide I placed on the DOCS tab.

setstage QMAmethyst 20
setstage QMBtharzilef 20
setstage QHelmfrost 20

If you are not sure how to use these then please don't update. Don't forget to back up your saved files before updating.

If you have not done any of the above questlines yet, you may update. Don't forget to back up your saved files before updating.

v2.20
-bosses' stats on Very Hard and Extremely Hard dungeons reduced so it's not too OP
-all bosses now respawn except for those that carry certain reward
-legendary bosses are now reduced so it's not too OP
-Champion of Vuldur stats is reduced so it's not too OP

v2.19
-fixed Herder of Vominheim AI stats to be aggressive
-added a new quest "A Friend's Request" to start head to Spinrock cave, check the dead body of Hanvar
-added a new cave west of Alnorn Village - Spinrock Cave
-added a new dwemer ruin east of Wake Crest - Klathzilef (connected with the quest -A Friend's Request)

v2.18
-fixed AI package of npc Thelma at Mer Varden
-fixed issue and rewrote quest for "A Horse with a Name"
-expanded the island at Alnorn village
-expanded dwemer ruin Nchuznak
-added a new quest:

New Quest "Chasing the Sea Vipers"
-to start visit the prison cell in Fort Volmin

v2.17
-fixed the door on Khel Daral concerning the quest "The Shield that got away"
-fixed the Quest stage on "The Shield that Got Away"
-added a new underground cave (Kandil's Hideout - near Westfrost Dovul Bal, look for the destroyed farmhouse)
-added a new dungeon called Kynvegr with a questline (quest starts at Kandil's Hideout)

v2.16
-fixed and finalized navmesh on Stoneward Cave exterior (followers will now enter the cave)
-fixed and corrected the text on Quest on Enthril
-rewrite and correct the grammar book of Vuldur and His Disciples
-moved fast travel marker on Temple of Ingimund to be inside the quest trigger (can potentially bug the quest)
-some sarcophagi in Ingimund Temple move a little further inside so that when an ambush is triggered the top cover doesn't hang weirdly at the edge of the stair
-grammar fix on all books
-added ledge jump down navmesh on Mzund Til

v2.15
-fixed the hostage girls for Quest "Rescue the Amethyst", they will now be oblivious during the rescue fight
-added a large cavern for Mzund Til
-added more enemies on Mzund Til

v2.14
-fixed the chair on Enthril
-fixed and corrected the enchantment reward on Frostvault
-fixed and renamed the reward bracer on Frostvault
-fixed Sabre Camp navmesh
-fixed Coldspire Den navmesh
-added a new Hall on Whiteshore Village
-added new six (6) powerful followers
-added a new quest found at the Hall of Amethyst
-added a new cell on Mzund Til

v2.13
-fixed all dungeons, caves, and houses with the correct usage of the coc marker heading
-fixed missing coc marker heading on some dungeons and caves
-added room-bound optimization to the following cells;
1. Aldmere
2. Angvarth
3. Banefrost
4. Bleakcoven
5. Blightrock
6. Btharzilef
7. Coldmist

v2.12.10
-quick fix on a floating door at Northfolks Dock I forgot to disable (warning: pls. don't use it, it can jeopardize your quest, and apologies for this inconvenience)

v2.12
-fixed and elevated all boat doors that set Quest marker to point underwater

v2.11
-note on Herja's cave is placed inside a satchel to avoid clipping and can't be retrieved
-added a new catacomb under Wraith Bog Tower

v2.10
-fixed questline "The Shield that got away" not completing
-fixed Elin Bard's missing voice when singing
-added a new location, Herja's Cave southeast of Alnorn Village

v2.09
-fixed Frostdread cavern when exiting causing blur issue
-fixed Vorskull Grotto weapon reward unable to temper
-the fixed issue of Void Caller prematurely appearing at Whiteshore before Quest "The Vault of the Hound Singer" is triggered
-lowered the level stats of all Realms NPCs
-the minimum level requirement to go to Vominheim is now 20
-the reduced difficulty of some enemy stats and bosses
-difficult dungeons are divided into zones (refer to the POST section)

v2.08
-fixed Malvak's power
-fixed journal placement for Khel Daral quest
-fixed Gyro Prancer location
-minor improvement to a few quest stages
-all three portal quests are now accessible even after the quests are completed
-added skybox lighting
-added new World Bosses
-added a new Extremely Difficult Dungeon, Frostvault Hallow
-added Dremora attacks on Whiteshore
-added cellar for Enthril

Added new Quests:

1. "The Giants of Vominheim"
- To start read the book, The Giants of Vominheim. Note can be found at the Apothecary Store on Alnorn, Mer Varden

2. Another mythic beast will appear after you read the book "The Giants of Vominheim".These beasts are friendly, attack them to initiate the fight. There are four (4) of them roaming the island;
a. Matriach of Vominheim - western side of the island near Fallvern
b. Wrathclaw - eastern side of the island at Vorthil Dovul Bal
c. Coldsting - west of Froskyre Ruin
d. Glade Keeper - east side, near Norvahkor Ruin

*Take note these mythic beasts will not drop unique rewards, because there are already a lot of unique weapons and armor that can be collected on Vominheim. These are here to serve as a challenge to your character's build.

3. "The Vault of the Hound Singer" - read note found along the shoreline of Frostvault Hallow. To get to Frostvault Hallow, take a row boat at Mer Varden Docks.

4. Dremora Attack on Villages triggers after the Vault of the Hound Singer is completed, as of now Whiteshore is the only one that has the attack scenario. Be careful not to hurt the villagers.

5. This will be my final dungeon add-on. From here I will be doing some minor updates only should there be bugs or things I missed.

v2.07
-added practice arena in Magestead
-added a new quest "The Trials of Shadow"

v2.06
-Froskyre expanded to a large dungeon
-Frozen Tide Refuge expanded to a large dungeon
-added a new frozen dwemer dungeon southeast of Mer Varden
-fixed Champion of Vuldur level stats (Still OP)
-fixed armor reward effects from Champion of Vuldur
-fixed English grammar in textbooks and notes
-added the location site of the portal shrine on the note from a questline

v2.05.2
-fixed on an npc on Coldmist which was accidentally checked as invulnerable
-fixed on a reward armor when worn making the player's head disappear

v2.05.1
-fixed an enemy npc on Coldmist which was accidentally clicked as a ghost therefore unkillable
-removed radiant quest enable on all the remaining dungeons
-fixed the entrance of Mzund Til preventing players from getting out
-fixed the floor on Willowgrim Basement w/c would make you fall off
-fixed a shield reward that I forgot to put an enchantment

v2.05

-added questline and so many side quests to discover and enjoy
-new villages and loads of dungeons and caves to discover and explore
-a fixed lag issue on Whiteshore and Wake Crest
-land has been expanded significantly and is now much bigger than before
-may require new gameplay ONLY for those who were using the old version (v2.04.1 and below)
-not compatible with older versions (v2.04.1 and below) due to the quest implementation
-newcomers do need new gameplay and may install mid-gameplay

v2.04.1
-added roads and more locations
-more dungeons to discover