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Changelogs
Version 2.1
* Fixed a bug with tome consumption not working properly.
* Added a toggle for studying animations.
* Retooled the passage of time.
* Added a fade effect when passing time.
Version 2.0
* Added studying options when reading a spell tome multiple times
* Added reading animations when studying a spell tome
* Added flashes of insight when sleeping after casting or studying a spell
* Added support for passing of time when studying a spell tome
Version 1.5
* Universal compatibility: All spells with a corresponding spell tome are now automatically recognized without a patch.
* Added a skill bonus when learning spells below the player's skill in the corresponding school of magic.
* Added an effect and notification when a spell is mastered.
* Code cleanup and optimization.
Spell mastery takes time. With Grimoire one must always have a spell tome on hand to cast its spell until mastery is achieved. What this means is that upon reading a tome you will learn the spell as usual. However, to equip the spell you must have the same spell tome in your inventory until the spell has been mastered. Each time you cast the spell, your mastery of it increases. The speed at which mastery increases is configurable in the provided MCM. By default, the spell must be cast 100 times before mastery is achieved when below or equal to the skill level of the spell. When above the skill level of the spell, a configurable skill bonus is applied.
Normally when reading a spell tome for the first time, it is consumed and removed from your inventory. By default this no longer happens with Grimoire, but that behavior can be restored from the MCM. Additionally, you can check the mastery status of any equipped spell in the MCM.
A spell tome can be read multiple times to study it for mastery benefits. When studying a tome, an optional relevant animation will play and optionally a configurable number of hours will pass.
If you have cast or studied a spell, there is a chance to have a flash of insight after sleeping. The base chance (3%) is configurable, with an additional 1% added for every 10 times you have cast or studied the spell between sleep sessions.
Requirements
The Dragonborn and Dawnguard DLC are required, as well as SKSE.
Compatibility
All spells with a corresponding tome are compatible out of the box. Spells without a tome are not affected by this mod.
Known Issues
When the mod first initializes, Flames and Healing tomes are added to your inventory. Due to a race condition when OnInit runs twice, you may get multiple copies of these tomes.
When installing the mod mid-game, any spells already known are not affected until their corresponding tomes are read again. This is more of a compatibility feature than an issue, but it could cause confusion.