can someone make a video explaining how this mods works? ive read through the description a few times now but cant figure out how to use a spell, i can consume a spell tome but dont know how to use the spell it consumed
DOwnlaoded and no doubt endorsed considering th is looks to be like your usual amazing work.
EDIT: Yup! Love it! Restarting my play through so I can use this instead of Spell Research Better native compatability wi th mod added spells, a feature to add spell tomes in dungeon loot and integration with Quick Menus so I can do everything through the QM launcher it's perfect!
Endorsed!
EDIT: I dont' suppose ther ecan be an option to disable the overheating penalty?
Hey Nicholas, had another idea for this mod. Would it be possible to add a chance for spell tomes to attack anyone that tries to loot it or comes near it using whatever spell the tome consisted of? They way I vision it is the book coming to life using your book mimic option from Quick Menus, then attacking the player/npc with the spell and maybe dissolving(turns into a burnt book) or falling back into a normal spell tome a few seconds after the spell ends. Could be determined by the skill level required for the book. Ex. maybe Master spell tomes have a higher chance of this happening than an Adept spell tome.
I like the idea of this and it's working so far on SSE.
Just wondering if you could add an option to exclude all spells unless added?
Mainly due to other mods adding on hit spells on weapon attacks. It's is annoying when I swing an axe and my magika suddenly empties and my screen goes blurry. Same thing when I'm a werewolf. Easy enough to exclude after its happened but time consuming.
Thanks for your comment. I will consider your idea.
But about the werewolf issue, use the "Excluded Races". (Ver.1.04.02-) If this option is set, not consuming MP while transforming to the werewolf or the vampire lord.
About the another issue, you can exclude spells from the "Spell History" list. I think it is the only way now.
i tested it and it is very interesting. it works, but for now only for vanila races. i am playing as gravewalker race from shadow of mordor and somehow it spends all my mana even for very little spell, but for vanila races it is great, thanks again, i am endorsing this mod and will see time to time, may be some sweat upgrades will come next or magic mods
19 comments
EDIT: Yup! Love it! Restarting my play through so I can use this instead of Spell Research Better native compatability wi th mod added spells, a feature to add spell tomes in dungeon loot and integration with Quick Menus so I can do everything through the QM launcher it's perfect!
Endorsed!
EDIT: I dont' suppose ther ecan be an option to disable the overheating penalty?
Thanks for the new idea !
I will consider it.
Just wondering if you could add an option to exclude all spells unless added?
Mainly due to other mods adding on hit spells on weapon attacks. It's is annoying when I swing an axe and my magika suddenly empties and my screen goes blurry. Same thing when I'm a werewolf. Easy enough to exclude after its happened but time consuming.
Thanks,
Mecha
Thanks for your comment.
I will consider your idea.
But about the werewolf issue, use the "Excluded Races". (Ver.1.04.02-)
If this option is set, not consuming MP while transforming to the werewolf or the vampire lord.
About the another issue, you can exclude spells from the "Spell History" list. I think it is the only way now.
Regards.
I'll try that, hadn't seen that option but hadn't been looking for it either!
Yeah I've been going through spell history and that works.
Thanks
I guess that the spell attached to weapons will be excluded automatically, if only equipped spells in equip slots consume MP.
I uploaded the patch for this, please try.
I will implement at the next version, If the patch works properly.
See "Optional files".
Regards.
Edit: Just saw the feature was added, THANKS! Endorsed and endorsed Quick Menus
The "Consuming Health when MP0 is 0" option is added. (Ver.1.02.00-)
Try it.
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Regards.