This looks so amazing! But would this be compatible with the "Great City of Winterhold" mod by soldierofwar? Because you mention a ghost near Winterhold, and now I am wondering...
Sorry if this a late post, but that means this mod is compatible with College of Winterholds mods like Immersive CoW as long as they don't touch that area you mentioned.
I absolutely need a creature pack for all these creatures you have created. You are an amazing artist and it hurts me to know that with all my mods, I cant have all of your wonderful creations in my game. You are amazing sir/ma'am.
Yes please! I'd also love to have one central mod for all the creatures. Perhaps just have tick-box options for the individual creatures as you install.
Mihail,You are One of the Best Modders on Skyrim!, have you ever thought of creating a new Land including your best creations just to have hunting adventures or enjoy visualization?
Are the guardian spectres created by summoning meant to do no damage with their spells? I have it summoned and its attacks are doing no damage and are just constantly staggering enemies and allies. I'd like to know as this doesn't seem right. Also it is not moving anywhere, is this an intended feature?
they are yes area enemies, and have 2 kinds of spells, the one you are mentioned is a drain magic spell, and they use it against enemies that are not close to them, and the ones that damage health when enemy is close.
well this is going straight to my merged Mihail Monsters & Creatures.esp. How do you even come up with these creations, it's amazing. I have so much respect for modders, and you Mihail you're on top of that list. The Skyrim community wouldn't be half of what it is if it wasn't for people like you. Thank you very much! :)
you enter using a trapdoor, look at the ceilling, the trapdoor is there. if you cant activate it on the stair, do a small jump pointing the cursor to the door and the option OPEN will appear.
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Do you plan on making a Creature Pack with all of your MONSTERS AND ANIMALS Mods???
if you cant activate it on the stair, do a small jump pointing the cursor to the door and the option OPEN will appear.