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1LastShot

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59 comments

  1. LizardonY
    LizardonY
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    Sorry for the dumb question but does this apply to NPC's as well?
    1. LordLua
      LordLua
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      I Want to know, too xD
  2. Aizekku
    Aizekku
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    10/10. I don't need a magic overhaul - just needed better level-adjusting on destruction magic. This mod gets it just right.
    1. kesss
      kesss
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      Exact. That is what vanilla destruction magic should be. Just better level-adjusting and the whole destruction balance problem is solved. Just one little thing. What were you thinking about, Bethesda.

      Great mod. Spells are still not OP as melee attacks (if enchanting abused) but powered enough to feel them useful.
  3. Razzgames
    Razzgames
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    I reckon the multiplier thing needs to be updated. When you're level 69, you're pretty much at end game, and by that time, almost every draugr you encounter is an overlord. The difference changed is too tiny. And this is hardly balancing out anything. Skyrim end game warriors are so overpowered, their attack can do well over 800 damage per swing. This compared to say expert destruction spells make it seem like mages are enemy fodders.
    1. Cletus1085
      Cletus1085
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      When he says level 69 I think he means Destruction level 69.
    2. Deebz96
      Deebz96
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      Too tiny? Spells become at least twice as powerful at destruction level 100, with incinerate doing a whopping 180 points of damage per hit. I'd say that's pretty fair considering how you can fire them off every quarter of a second if you dual wield, and god only knows how much damage it can cause if you do a two-handed shot. Not exactly overpowered either, since that spell eats your magicka like it's nothing.
  4. ByTheName
    ByTheName
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    maybe you can set the master level spells casting time to 1.5 or 2 sec.other things are cool nice job
  5. ellocopro99
    ellocopro99
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    excelent mod, but becomes still more useless the spells from Dawnguard (using google traductor)
  6. gmartins92
    gmartins92
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    Could you make these modifications for the new spells (poison rune, stendarr aura, vampire bane) ?
  7. Arcticblast2000
    Arcticblast2000
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    Does this work with mods like apocalypse spells?
  8. Dougfunny3
    Dougfunny3
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    I realise this mod isn't exactly new so it's probably not being updated, but if anyone could let me know if there are any issues with this and dragoborn dlc it would be much appreciated Fantastic mod btw 1lastshot, endorsed!
    1. addict
      addict
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      This is a great mod but it is dated. The Skytweaks mod does exactly this plus a whole lot more. Sorry to sound like a commercial but that mod really does boggle the mind with how many game option adjustments it lets you tweak - all in-game from the MCM menu. It is on my short list of must have mods.
    2. Tomdeeds
      Tomdeeds
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      Would be helpfull if you could tell what its outdated with, if its the damage or bug etc.
  9. Niklass
    Niklass
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    Still the best Destruction Magic mod to date imo. The only one that really gets the balance right all the other mods either ignore Impact or make dual-casting magicka-efficient. For my taste the damage could have been slightly higher I'm playing on master and battles felt a bit too long so I increased my overall damage by 10% which seems to have hit the sweet spot for me. Then again I'm not using enchanting so I have to rely on mainly low cost spells such as Firebolt.
  10. ThePinray
    ThePinray
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    Is this mod compatible with Midas Magic?