Skyrim
Screenarchery for Everyone - Composition Tutorial

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napoleonofthestump

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33 comments

  1. drakinoid
    drakinoid
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    BRUH the 7th image in the description has the type of glasses i've been looking for for ages, bruh gimme mod link QUICK, also are you still willing to help with screenshots? i have some that i want examined by a veteran to know whether i suck so bad or......not so bad.
  2. Simboker
    Simboker
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    Very interesting and informative article. Well, it was the first time i actually read something about screenarchery/photography but after reading i felt like i did at least some things right. Originally, i just captured screens in a way that they "felt right to me" or had some sort of appeal to me. I never thought about composition, number of objects, negative space, centered or shifted objects or other elements, but i always tried different angles, FoV´s, DoF´s, lightings and selected afterwards. The rest was trial and error, learning by doing and of course, your statements about improvement are very true. Examining other work, finding some inspiration and critical feedback and pointing out specific elements i liked in other shots, helped a lot. Still, i am only at the beginning and have much to learn. Gladly i would take some feedback/critique to one or two sets of mine, if you have the time and don´t hold back
    1. napoleonofthestump
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      Thanks for writing! Sure, I'd be happy to do some spot critiques for you. Any set in particular you'd like feedback on?
    2. Simboker
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      Maybe for the story i am currently working on or its sequel, since i am still working on further episodes, or on this set where i tried a lot of different viewpoints of the same setup. That would help a lot, thank you very much
  3. Kudix2627
    Kudix2627
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    good job on this my friend, you doing amazing work keep it up
    1. napoleonofthestump
      napoleonofthestump
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      Thanks!
  4. deexatsu
    deexatsu
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    A very useful tutorial! Great job!
    1. napoleonofthestump
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      Thank you!
  5. Xorp
    Xorp
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    Makes you think a lot more about making screenshots, very well written and illustrated!
    1. napoleonofthestump
      napoleonofthestump
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      Thanks, glad you enjoyed it!
  6. respaldoshugo
    respaldoshugo
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    I think you tackled the most important aspect of screen capture. You have explained the subject very clearly, and your images, always very well composed, exemplify it formidably. Excellent post!
    1. napoleonofthestump
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      Many thanks, Hugo!
  7. wolfgrimdark
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    You are easy to read as you have a great vocabulary and quick wit - so reading through this was both interesting and enjoyable. I know a few of these from chats with folks who really get into screen archery, as well as a couple of artists, so was nice to see it spelled out in easy to digest form with nice images to boot. While I like taking screenshots I admittedly am not the artist type. I have many friends who strive to always improve their art and for them that is their passion. Shots, for me, are more just a way to share a hobby I like. I also enjoy the challenge of doing all shots in-game with no external editing - to see what I can get out of my mods and the ENB preset I am using. To me that is part of the fun of doing screenshots.

    That being said I do try to make at least some effort to frame things, balance them, and have always loved the black bars :) but I lack the desire to spend a lot of time preparing shots (I know some who spend hours on it) since my focus lays elsewhere. However, a lot of this information can just be done with what is on the screen and I know some ENB presets actually provide grids and other tools to help line things up. Got this bookmarked to re-read a couple of times in case a few bits of it manage to sink into the skull.
    1. napoleonofthestump
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      Thanks for taking the time to read and to respond so thoughtfully. I remain consistently impressed by your ENB-fu. The way you handle bloom- which can't really be faked after the fact- is especially inspiring. Whether you obsess over the details or not, it's clear you've developed a solid sense of framing over the years. Composition really is one of those "if it sounds good it is good" elements, in that you can get to the same place intuitively or faking it 'til you make it.

      Good call on the grid overlays. Never used them myself, but maybe I ought to dig one up to make that point about thirds a little more visually clear...
    2. wolfgrimdark
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      EDIT: PRC has a whole little section in the ENB GUI itself for screen archery which is where I saw the grid - he has different types actually that overlay the screen. Some other tools as well. I have only seen it for FO4 though. I think someone made a similar thing for Skyrim but for the life of me can't recall ... I use so many presets and have tried so many shader files. If I come across it will let you know.

      I am sure you know PRC but here:

      https://c1.staticflickr.com/1/945/42218806712_ed0f06f3ca_k.jpg

      https://c1.staticflickr.com/1/973/42265427011_ed03b71b20_k.jpg
    3. napoleonofthestump
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      Cool- thanks for pointing that out! I've long been loving Film Workshop in Fallout, which has some of PRC's guts in it. I'll have to check to see if it's already got these overlays embedded, or if I could just port them over. I'll be doing a sister piece to this one on the Fallout side as soon as I get a set of appropriate images together.
  8. User_33863450
    User_33863450
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    I would like to know more about lighting and related effects with or without ENB's. Thanks for this tutorial, made me go back and look at my work here and in RL too.
    1. napoleonofthestump
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      Groovy! Lighting- good call. I'll definitely get into tonal balance- highlights, shadows, spot lighting, directionality of light, etc.- in a future set. Thanks for the inspiration!
  9. ista3
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    Great info DV very well done
    1. napoleonofthestump
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      Thanks Izzy!
  10. Excellentium
    Excellentium
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    Wonderful initiative, DV! Much appreciated to a lot of people I think...

    In my younger days I worked professionally with superb photographers from all sorts of genres, since I was an image editor at one of Swedens most independent and successful image banks. We worked with slides back in the day - this was during the 90´s - so it was right before the real digital era hit hard. I still miss those analogic cameras (I had a Minolta at the time) and the process of developing your images until you could see the result. What some could achieve or make do of entirely upon creativity, technical skills and a visual thinking without any kind of help of Photoshop or "intelligent" cameras beats anything of todays photography, yes I dare say so!

    That said, I believe I've seen every rule or "trick in the book" of photographing, but what stuck the most in my heart was the very wise word of one of Swedens best nature/wildlife/landscape photographers at the time - "Always look with an open mind and see everything. Rules are just a guidance, because what we see as beautiful or interesting, often is to others as well."
    I was no where close to those photographers, but my role as the editor made me truly appreciate images and my experience and knowledge from back in those days helps me a lot in my screenarchery nowadays. I've only been dojng it for three years, and I started in all Vanilla, following the more documentary style rather than the artistic. I've never been one for too bombastic effects, too much tweaking, too heavy DOF...although I admire such images too, it's just not "me".

    The set of "rules" you've listed here goes with any kind of image though and I know about them, even if I do "snapshot" images a lot, "a quick capture of what you see". I seldom spend any time to arrange an image and don't use that many console commands either. I like such images, ordinary captures of the normal gameplay, but if I would take my time to truly make the best of my images, these rules here would be the first to come to mind, so I hope some community members see and read through all of this. It will guide them a lot...
    1. napoleonofthestump
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      Thanks for taking the time to check this out, and for the engaged reply! Folks definitely develop an eye for composition (and color balance, and dynamism, and all the rest of it) through association with visual media over the years. Your shots might not be tightly controlled and modified on the back end, but it's clear that the eye taking them is intentionally or intuitively framing the shapes on the screen according to a classic sense of balance. I see golden mean spirals in your work all the time- perhaps a product of osmosis from saturation in the world of photography!

      I hear you on the sense of vivacity or engagement that comes from photography-photography as opposed to digital photography. Laying hands on a piece of art does lend it a certain "aura", to crib a line from Walter Benjamin. Mechanical reproduction 'thins' the piece- though a digital image can still be technically accomplished, and even emotionally moving, I've personally never been as deeply affected by an image on a computer screen as I have by a physical photograph or painting or other piece of nominally 2D art displayed in the real world. Practicing photography from the camera to the shot to the darkroom to the print to the framing gives a fuller appreciation for the medium. When photography first became available to the art-making public, there was a lot of push-back from painters- and they had a fair point to make! Now that screenshooting is gaining a (very little) bit of prestige in the art world, we're seeing some flack from photographers (including digital photographers)- and I think they still have a point! With every step that the generation and presentation of an image takes farther and farther away from the tangible, physical, all-senses experiential real world, a little bit more of the to-the-heart, visceral, emotive engagement of the art is lost. The digital image is a thin photograph, the photograph a thin painting, the painting a thin sight. All well and good as inspirational, educational objects, but no patch on the real thing in all its messily, randomly, seemingly-randomly, beautifully composed glory.