This page was last updated on 11 March 2025, 8:06PM
Changelogs
Version 0.2.0
Added automatic download and installer for Signature Bypass mod
Removed default tool to launch game with -filopenlog (no longer needed with change above)
Version 0.1.9
Corrected a directory read error that could occur if the user had not yet run the game once.
Version 0.1.8
Added method to get User ID folder for Saves install. If there are multiple users, it will grab the first in alphanumerical order. Most users should have only 1 folder.
Version 0.1.7
Corrected save game installation location to game directory rather than LocalAppData (user still needs to add steam/epic user ID folder above save files in the mod staging folder)
Version 0.1.6
Added automatic installer for mods with both UE4SS Scripts and LogicMods (needs to have the "b1" folder at top level)
Version 0.1.5
Removed error message for Epic launcher as it did not function as intended. If you have the Epic version, please send me the AppName!
Version 0.1.4
Added automatic mod installer for UE4SS LUA Script Mods
Added automatic download during setup of UE4SS Assets
Added error message to Epic launcher code requesting the AppName (will be removed when the AppName is known)
Version 0.1.3
Added automatic mod installer for UE4SS LogicMod (BluePrint) mods
Version 0.1.2
Fixed UE4SS assets installer
Added mod type for UE4SS LogicMods
Updated folder structure for UE4SS Scripts mod type to match new format
Version 0.1.1
Added default tool that will launch the game with command line argument "-fileopenlog"
Added mod type and installer for UE4SS assets
Added mod type for UE4SS Scripts (the installer is disabled until technical issues are ironed out)
Updated config file installer to accommodate additional configuration files