If you are coming from a 2.4 MO2 install, delete the plugins folder then drag this fork's files (from the archive version) into the existing MO2 install and overwrite when prompted.
If you are already on the 2.5 branch of MO2, simply drag the files and overwrite when prompted.
A few users reported some obscure crashes that we can't figure out, read the post below. You can still get the latest version from GitHub.
EDIT: The crashes were caused by users running outdated Visual C++ Redistributable runtimes. Required by the archive version. The 17-22 release is already provided by the installer, but you should still run the AIO for the others and as a fallback.
Any chance we'll see the experimental archive conflict parser get updated to include the FO4 NG BSA changes? I noticed we can open and browse the v7 and v8 BSAs from the Data tab, but MO2 is still throwing errors about them being invalid, and the parser won't touch them.
Could it be possible to add a setting to remove the "unlock" button when the mo2 gets locked due to game running? Most Wabbajack lists are plagued by the issue where users keep clicking the unlock button despite readme telling them not to. This has basically become the #1 most frequent support issue, so just removing the tempting "break the game" button would give a big relief to us list authors.
This file refuses to download any faster than ~30kpbs and often gets stuck at 0b/s forever across all browsers. When I restart the download it does not get any faster. Never had this issue with any other file in any browser.
I have tried to download and run the latest installer version as of today: Mod Organizer 2.5.2-ML1.5.exe, and it fails with "The setup files are corrupted. Please obtain a new copy of the program". I have also tried the rc2/1.4.1 installer with the same error. Just to save time, I went all the way back to the rc2/1.0 installer, and it completed without errors.
It appears some setup file corruption occurred in the more recent installers.
Thank you for everything this mod offers! I'm having an issue where my game isn't recognizing I have the dlc while I play but it's on the right side of the loader list, am I doing something that's easy to solve? I also just used Wabba to load Viva NV, but I'm seeing everything so I'm not sure why
I got it, nvm. This is a great mod page thank you!
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For an existing portable installation, can I just extract the archive over the top of it and let it replace any files?
If you are already on the 2.5 branch of MO2, simply drag the files and overwrite when prompted.
A few users reported some obscure crashes that we can't figure out, read the post below. You can still get the latest version from GitHub.EDIT: The crashes were caused by users running outdated Visual C++ Redistributable runtimes. Required by the archive version. The 17-22 release is already provided by the installer, but you should still run the AIO for the others and as a fallback.
Any chance we'll see the experimental archive conflict parser get updated to include the FO4 NG BSA changes? I noticed we can open and browse the v7 and v8 BSAs from the Data tab, but MO2 is still throwing errors about them being invalid, and the parser won't touch them.
EDIT:Ungeziefi and I did some testing. The issue I was experiencing actually comes from Bethesda Plugin Manager. BPM is complaining about the format of the archives, but is able to parse them regardless. So, heads-up for other users!
It appears some setup file corruption occurred in the more recent installers.
! I'm having an issue where my game isn't recognizing I have the dlc while I play but it's on the right side of the loader list, am I doing something that's easy to solve? I also just used Wabba to load Viva NV, but I'm seeing everything so I'm not sure why
I got it, nvm. This is a great mod page thank you!