i can't get it to run. i extracted it and tried to run it but it didn't do anything. I thought maybe i needed to run it as admin so i tried that but still nothing.
I’m building an installation of TTW. I haven’t found anything helpful on this page, nor on any documentation I can find in the setup tool’s folder. Is there a way to do that with this tool, or should I download your plugins separately for a pre-existing portable MO2 instance?
Adding Cyberpunk 2077 portable instance creation Idk if anyone will use this but I figured I would drop this here since I've been fooling with it for a minute since I make a lot of instances.
File Changes Add the following to the /Setup/MOData/games.json file { "Name": "Cyberpunk 2077", "SteamAppId": 1091500, "GameExe": ["Cyberpunk2077.exe"], "GameData": "bin\\x64" }Make sure to add the comma before unless you place it at the top, and keep it within the square brackets.
Additionally, MO2 v2.5.2 support for CP2077 is much better from what I can tell. You can add it to the downloadable version from the tool by adding the following to /Setup/MOData/versions.json { "Version": "2.5.2", "Url": "https://github.com/ModOrganizer2/modorganizer/releases/download/v2.5.2/Mod.Organizer-2.5.2.7z" }
Instance Creation When choosing the game path, you can choose the root folder or the executable folder. Whatever your preference is, I don't notice a difference.
Also, consult MO2's wiki for further setup of the new instance (RED4ext + CET installation, RootBuilder setup, etc)
Note: I do not know if adding any of this breaks any parts of the setup tool or Kezyma's plugins, but it very well might.
I've added them, for future reference, including support for new versions and games is as simple as making a pull request for these files; https://github.com/Kezyma/ModOrganizer-Plugins/blob/main/directory/mod_organizer_games.json https://github.com/Kezyma/ModOrganizer-Plugins/blob/main/directory/mod_organizer_versions.json The tool will pull the files from there periodically, so updating them on github will give the new options to everyone!
Thank you so much for sharing all of these wonderful tools with us. I've actually downloaded a couple of wabbajack lists in the past just so I could have the stock game folder feature. Little did I know that there was an actual tool that would allow me to set up my own clean Mod Organizer install. It works flawlessly. You are awesome - THANK YOU!
I just wanted to thank you for this. Have been using it since you uploaded it, along with Root Builder. Appreciate the simplicity behind it and it's helped me get a lot of friends who are inexperienced in this type of stuff, into modding.
I've build a new machine with a fresh install of windows and thought I'd give this a go. I'm running into some behaviour that I haven't experienced before, wondering if I did something wrong with the setup?
When I installed FO4Edit, it doesn't load/detect any plugins, despite them working when I launch the game through MO2. Yes, I am running FO4Edit through MO2.
Also, some mod plugins are greyed out, despite the file path being correct for the mods. These are the same mods I have installed on my old machine and I have recreated the same steps in installation.
Any input would be appreciated, really unsure what's going on.
Started up my installation but it's been on "configuring plugins" for a good 5 minutes now without the loading bar seeming to progress. Is this normal?
I'm having a similar issue; it's likely Windows Defender.
qEdit: It seems to work. I just got stuck, though I have a question: does the Stock Game option keep the install folder clean? (Mostly mod BGS games FO4 or older, if that makes a difference.)
Doing a bit of troubleshooting, this seems to be happening exclusively with Plugin Finder. Which... actually makes some sense. Sweezly posted his comment just after you had uploaded v2.0 of Plugin Finder. Maybe it has something to do with the rewrite?
I just want to say thank you for this tool. I just set up an isolated instance of Mod Organizer 2.5.0 with Stock Game Starfield 1.8.86 and Plugin Finder in under 10 minutes.
I copied over another working instance profile, categories.dat and mods folder and now have a backup of the game, ready for when the game gets updated again.
21 comments
folder. Is there a way to do that with this tool, or should I download your
plugins separately for a pre-existing portable MO2 instance?
Idk if anyone will use this but I figured I would drop this here since I've been fooling with it for a minute since I make a lot of instances.
File Changes
Add the following to the /Setup/MOData/games.json file
{
Make sure to add the comma before unless you place it at the top, and keep it within the square brackets."Name": "Cyberpunk 2077",
"SteamAppId": 1091500,
"GameExe": ["Cyberpunk2077.exe"],
"GameData": "bin\\x64"
}
Additionally, MO2 v2.5.2 support for CP2077 is much better from what I can tell. You can add it to the downloadable version from the tool by adding the following to /Setup/MOData/versions.json
{
"Version": "2.5.2",
"Url": "https://github.com/ModOrganizer2/modorganizer/releases/download/v2.5.2/Mod.Organizer-2.5.2.7z"
}
Instance Creation
When choosing the game path, you can choose the root folder or the executable folder. Whatever your preference is, I don't notice a difference.
Also, consult MO2's wiki for further setup of the new instance (RED4ext + CET installation, RootBuilder setup, etc)
Note: I do not know if adding any of this breaks any parts of the setup tool or Kezyma's plugins, but it very well might.
https://github.com/Kezyma/ModOrganizer-Plugins/blob/main/directory/mod_organizer_games.json
https://github.com/Kezyma/ModOrganizer-Plugins/blob/main/directory/mod_organizer_versions.json
The tool will pull the files from there periodically, so updating them on github will give the new options to everyone!
Thank you so much for sharing all of these wonderful tools with us. I've actually downloaded a couple of wabbajack lists in the past just so I could have the stock game folder feature. Little did I know that there was an actual tool that would allow me to set up my own clean Mod Organizer install. It works flawlessly. You are awesome - THANK YOU!
When I installed FO4Edit, it doesn't load/detect any plugins, despite them working when I launch the game through MO2. Yes, I am running FO4Edit through MO2.
Also, some mod plugins are greyed out, despite the file path being correct for the mods. These are the same mods I have installed on my old machine and I have recreated the same steps in installation.
Any input would be appreciated, really unsure what's going on.
qEdit: It seems to work. I just got stuck, though I have a question: does the Stock Game option keep the install folder clean? (Mostly mod BGS games FO4 or older, if that makes a difference.)
Which... actually makes some sense. Sweezly posted his comment just after you had uploaded v2.0 of Plugin Finder. Maybe it has something to do with the rewrite?
I copied over another working instance profile, categories.dat and mods folder and now have a backup of the game, ready for when the game gets updated again.
https://github.com/Kezyma/ModOrganizer-Plugins/blob/main/directory/mod_organizer_versions.json
Wasn't aware they'd switched from private to public releases for 2.5 now, but I can add it when I get some time
The directory for versions is stored here, so I can add others or people can do a pull request with them: https://github.com/Kezyma/ModOrganizer-Plugins/blob/main/directory/mod_organizer_versions.json