General Information: Before asking any questions, please do the following first: > Read the entire Description page > Read the FAQs linked above
Reporting an Issue: You can report an issue here on Nexus, or even better directly on GitHub. It is important that if you want to report an issue, that you always include as much information as possible. In general, you should first read the above article "How To Report Issues Helpfully" - and provide us with your Debug Log "LOOTDebugLog.txt". If the Debug Log isn't provided, potential issues will only take longer to be resolved.
[error]: Game-specific settings could not be initialised: libloadorder failed to create a game handle. Details: The user's Documents path could not be detected: Libloadorder error.
Has anyone seen this error before? I cant find any documentation on this. Im really struggling can anyone help out please?
Hey thanks for getting back to me on this. I installed the new version and im still having libloadorder errors and have no idea how to correct it. Below is the LOOTDebugLog. I cant be the only one with this issue.
[10:01:06.896606] [debug]: Failed to get string value from 32-bit Registry view, trying 64-bit Registry view. [10:01:06.896624] [debug]: Failed to get string value. [10:01:06.897236] [warning]: Discarding game install for TES V: Skyrim Special Edition installed from Steam to E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ as a duplicate of the install for TES V: Skyrim Special Edition installed from Steam to E:\SteamLibrary\steamapps\common\Skyrim Special Edition [10:01:06.897533] [trace]: Checking if game "TES V: Skyrim Special Edition" is installed. [10:01:06.897590] [trace]: Adding new installed game entry for: Skyrim Special Edition [10:01:06.897695] [debug]: Setting the current game to that with folder: Skyrim Special Edition [10:01:06.897705] [debug]: New game is: TES V: Skyrim Special Edition [10:01:06.897713] [debug]: Game selected is TES V: Skyrim Special Edition [10:01:06.983080] [debug]: Loading style sheet for the "default" theme... [10:01:06.983226] [warning]: Failed to find the style sheet for the "default" theme in the filesystem, attempting to load from built-in resources... [10:01:06.983255] [debug]: Current style name is windows11 [10:01:07.236748] [info]: Initialising filesystem-related data for game: TES V: Skyrim Special Edition [10:01:07.236841] [info]: Attempting to create a game handle for game type "The Elder Scrolls V: Skyrim Special Edition" with game path "E:\SteamLibrary\steamapps\common\Skyrim Special Edition" and game local path "" [10:01:07.238083] [error]: libloadorder failed to create a game handle. Details: The user's Documents path could not be detected [10:01:07.238249] [error]: Game-specific settings could not be initialised: libloadorder failed to create a game handle. Details: The user's Documents path could not be detected: Libloadorder error
The latest version is not installed, there is a process in downloading on the cursor, then just nothing. And repeated launches and with the permission of the administration, it also does not start. (Win 11 64bit)
I'm not sure I understand your issue correctly. If you still have an issue, please describe your issue in more detail and provide your LOOTDebugLog.txt.
I saw this pop up in my notifications. Thank you! I've been struggling to have mods work in Starfield since the latest update and was hoping that this tool would be available. I forget which mods need to be where in the list, so this is good to have.
You're welcome, but be aware that since LOOT v0.22.1 sorting has been disabled for Starfield, the reason for that can be found in the sticky post above. We hope that once the Starfield Creation Kit is released the mentioned issues get ironed out, so that we can reenable sorting for Starfield.
After compiling a mod list off around 560+ mods I have one last flag up after running loot, just above the normal "You have not sorted your load order this session" I have the following bullet point:
"It appears you do have the latest version of Fallout 4 NG. Some mods may require functionality added in the latest version of Fallout 4 NG to work."
I would assume this is referring the the NG update which as of today I have done as we now have the new F4SE update, but this error still remains, I'm yet to try & find out if this will, as it warns of, any impact on any of my mods (likely due to the size of my modlist) functioning correctly but I'd be grateful for any input you may have prior to me trying things out just as a precaution, I would hate to pull apart everything I have done before even getting to smoothing things overs.
Thanks for anything you maybe able to add in advance & thank you for all your hard work, LOOT is an incredible tool I never leave out of modding today.
Edit: if there is any information I can supply should it help please let me know & I will respond in kind A.S.A.P.
Most grateful for such a quick response, until now this has not caused me any problems but I am yet to get in game & start changing settings before starting my playthrough, I have launched the game prior to beginning my modlist as this was a fairly normal requirement as a number of files needed to be generated/detected, I will keep the checks you have mentioned in mind & see where it takes me.
i found this auto-alignment may cause flashbacks (manual alignment doesn't have the problem of flickering do I need to provide you with a list of my mods?
flashbacks only happen at mage academy (winter castle i'm sorry i don't know the names of the places described in english in the game but I think it should give you an idea of the location
Can anyone pls help me with this. I keep getting this error for the past few days when trying to update the masterlist and sort my plugins. "Oh no, Something went wrong! You can check your LOOTDebugLog.txt" LOOT version 0.22.3
Is there any way to make Loot show exactly how many Active Regular Plugins I have? Once it gets to 255 it stops there and I have no idea how many plugins are activated.
307 comments
Useful Links:
- Official Website
- LOOT's GitHub Repository
- LOOT's Discord Server
- Documentation - Read The Docs
- FAQs
- How To Report Issues Helpfully
- GitHub Status
Nexus categories for games that LOOT supports:
- Starfield
- Morrowind | Oblivion | Skyrim | Skyrim Special Edition
- Fallout 3 | Fallout New Vegas | Fallout 4
- Nehrim | Enderal | Enderal Special Edition
General Information:
Before asking any questions, please do the following first:
> Read the entire Description page
> Read the FAQs linked above
Reporting an Issue:
You can report an issue here on Nexus, or even better directly on GitHub. It is important that if you want to report an issue, that you always include as much information as possible. In general, you should first read the above article "How To Report Issues Helpfully" - and provide us with your Debug Log "LOOTDebugLog.txt". If the Debug Log isn't provided, potential issues will only take longer to be resolved.
Reasoning behind disabling sorting for Starfield in LOOT v0.22.1:
- Starfield - An update on plugin mods
- Discussion on LOOTs Discord server
Has anyone seen this error before? I cant find any documentation on this. Im really struggling can anyone help out please?
[10:01:06.896606] [debug]: Failed to get string value from 32-bit Registry view, trying 64-bit Registry view.
[10:01:06.896624] [debug]: Failed to get string value.
[10:01:06.897236] [warning]: Discarding game install for TES V: Skyrim Special Edition installed from Steam to E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ as a duplicate of the install for TES V: Skyrim Special Edition installed from Steam to E:\SteamLibrary\steamapps\common\Skyrim Special Edition
[10:01:06.897533] [trace]: Checking if game "TES V: Skyrim Special Edition" is installed.
[10:01:06.897590] [trace]: Adding new installed game entry for: Skyrim Special Edition
[10:01:06.897695] [debug]: Setting the current game to that with folder: Skyrim Special Edition
[10:01:06.897705] [debug]: New game is: TES V: Skyrim Special Edition
[10:01:06.897713] [debug]: Game selected is TES V: Skyrim Special Edition
[10:01:06.983080] [debug]: Loading style sheet for the "default" theme...
[10:01:06.983226] [warning]: Failed to find the style sheet for the "default" theme in the filesystem, attempting to load from built-in resources...
[10:01:06.983255] [debug]: Current style name is windows11
[10:01:07.236748] [info]: Initialising filesystem-related data for game: TES V: Skyrim Special Edition
[10:01:07.236841] [info]: Attempting to create a game handle for game type "The Elder Scrolls V: Skyrim Special Edition" with game path "E:\SteamLibrary\steamapps\common\Skyrim Special Edition" and game local path ""
[10:01:07.238083] [error]: libloadorder failed to create a game handle. Details: The user's Documents path could not be detected
[10:01:07.238249] [error]: Game-specific settings could not be initialised: libloadorder failed to create a game handle. Details: The user's Documents path could not be detected: Libloadorder error
"It appears you do have the latest version of Fallout 4 NG. Some mods may require functionality added in the latest version of Fallout 4 NG to work."
I would assume this is referring the the NG update which as of today I have done as we now have the new F4SE update, but this error still remains, I'm yet to try & find out if this will, as it warns of, any impact on any of my mods (likely due to the size of my modlist) functioning correctly but I'd be grateful for any input you may have prior to me trying things out just as a precaution, I would hate to pull apart everything I have done before even getting to smoothing things overs.
Thanks for anything you maybe able to add in advance & thank you for all your hard work, LOOT is an incredible tool I never leave out of modding today.
Edit: if there is any information I can supply should it help please let me know & I will respond in kind A.S.A.P.
Thank you once again!!
may cause flashbacks
(manual alignment doesn't have the problem of flickering
do I need to provide you with a list of my mods?
(winter castle
i'm sorry i don't know the names of the places described in english in the game
but I think it should give you an idea of the location