For most modders, this would be a great tool, certainly more capable than the manual installations people recommend in their mods, and I am not confused, using this with vortex is more capable as it automatically unzips paks and rezips them, and the common user just reorders paks without internal merge.
What this can't merge is actual text files, so you get the freedom of any number of paks, with the limitation of that these paks will contain different text files.
I personally don't use that as I mod myself by downloading and learning from mods on this site how to do this and that, and then tinkering ideas from some of them into my own source controlled script set, since I want to transition between game updates. But were I not to mod directly, I would definitely use this extension with vortex and not any of the extremely limited manual installations method modders recommend to users, this here is easier, more powerful and safer.
Also created a bug report, but also wanted to mention it here.
The extension doesn't support DL2's weird mod load system.. At least on the latest version of DL2 as of this post.
It seems that mods have to get loaded numerically. So e.g. I download this mod: https://www.nexusmods.com/dyinglight2/mods/195
Which has the data file data4.pak. When the extension creates a symlink, DL2 won't load it, since it's not in proper numerical order.
For DL2 to load it properly, it would have to be named data2.pak, since it has to load just after the basegame's data1.pak file. Otherwise, it just refuses to work at all.
The mod "loads", in terms of the main menu thing saying "ayy you got mods", but it doesn't really load, as it's not working when you actually load your save-game.
It seems very reproducible on my end.
You can "fix" this, by opening the zip files you download, from e.g. the mod page linked above, and edit the data4.pak to data2.pak, and then it'll work, if you then manually import the file into Vortex.
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What this can't merge is actual text files, so you get the freedom of any number of paks, with the limitation of that these paks will contain different text files.
I personally don't use that as I mod myself by downloading and learning from mods on this site how to do this and that, and then tinkering ideas from some of them into my own source controlled script set, since I want to transition between game updates. But were I not to mod directly, I would definitely use this extension with vortex and not any of the extremely limited manual installations method modders recommend to users, this here is easier, more powerful and safer.
The extension doesn't support DL2's weird mod load system.. At least on the latest version of DL2 as of this post.
It seems that mods have to get loaded numerically. So e.g. I download this mod:
https://www.nexusmods.com/dyinglight2/mods/195
Which has the data file data4.pak. When the extension creates a symlink, DL2 won't load it, since it's not in proper numerical order.
For DL2 to load it properly, it would have to be named data2.pak, since it has to load just after the basegame's data1.pak file. Otherwise, it just refuses to work at all.
The mod "loads", in terms of the main menu thing saying "ayy you got mods", but it doesn't really load, as it's not working when you actually load your save-game.
It seems very reproducible on my end.
You can "fix" this, by opening the zip files you download, from e.g. the mod page linked above, and edit the data4.pak to data2.pak, and then it'll work, if you then manually import the file into Vortex.