Without MO2, how does load order work? I made one mod either 0 or the last number of the mod, but none of them make it override the other mod.
For example, I have the Beretta M9 mod, and I renamed the file to 0 or 18 (as the last mod), but when I play the game, it's still showing the vanilla M9. It worked before, when I remove the number entirely, but that was before I discovered this mod page and the advice on load order, and the rest of my other mod had number 500. Now that I organized them from 0 t o18, placing the Beretta M9 on either 0 or 18 wouldn't let it override the other mod that conflicts with it.
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Open game_daysgone.py in any text editor. Edit the first line:
from PyQt5.QtCore import QDir
to this
from PyQt6.QtCore import QDir
That's it, working great with 2.5.2 for me.
I wasn't quite sure how to set up cooked mods in MO2 or if it's even possible, but I'm only using one so I left it manually installed.
For example, I have the Beretta M9 mod, and I renamed the file to 0 or 18 (as the last mod), but when I play the game, it's still showing the vanilla M9. It worked before, when I remove the number entirely, but that was before I discovered this mod page and the advice on load order, and the rest of my other mod had number 500. Now that I organized them from 0 t o18, placing the Beretta M9 on either 0 or 18 wouldn't let it override the other mod that conflicts with it.
Is this how it's suppose to be renamed with number? Which comes first, the Weapon Rebalance Mod or the Beretta 92fs?
Cheers