hey, do you think you can make a dying light 2 vortex extension? so that it automatically merge the files instead of using notepad++ compare plugin. ex: player_variables.scr
Hey, I'm new to vortex (like I just started using it yesterday) but I am having trouble setting the mods up to run. When I launch the game, the mods I've added don't work (like no mods launched at all) even though it all says they are enabled. I've followed every tutorial and nothing has worked/I can't find any vortex tutorial for dying light. I was hoping to get some help from you. I don't have discord btw so I just decided to post it here.
Just wanted to say thank you for this amazing idea, everything seems to be working. I struggled so long trying to understand how to merge mods, this made everything seamless. Thanks again!
I wanted more people to play modded dying light but it was never seamless. "I stand on the shoulders of giants" You should really thanks Nagev. Would you be down to make a video showing yourself using it?
I'm trying to run the mod through Vortex. I don't know the issue causing it, but whenever I attempt to run I get the message, "Failed to launch game through launcher." and "Please check whether the game is set up correctly." I've checked the paths so I do not think it is something related to that. Here is the log file if it helps.
Sat, 19 Feb 2022 21:19:43 GMT - info: discovering relative tools E:\SteamLibrary\steamapps\common\Dying Light Sat, 19 Feb 2022 21:19:43 GMT - info: changed game mode newMode=dyinglight Sat, 19 Feb 2022 21:19:43 GMT - debug: gamemode activated dyinglight Sat, 19 Feb 2022 21:19:43 GMT - debug: assuming user needs elevation to create symlinks error=EPERM: operation not permitted, symlink 'C:\Users\<user>\AppData\Roaming\Vortex\Cookies' -> 'C:\Users\<user>\AppData\Roaming\Vortex\__link_test' Sat, 19 Feb 2022 21:19:43 GMT - debug: [mod-dependency-manager] game mode activated, updating conflict info gameMode=dyinglight Sat, 19 Feb 2022 21:19:43 GMT - debug: [script-extender-error-check] game doesn't use a script extender dyinglight Sat, 19 Feb 2022 21:19:43 GMT - debug: running checks event=startup, count=4 Sat, 19 Feb 2022 21:19:43 GMT - debug: all checks completed event=startup Sat, 19 Feb 2022 21:19:43 GMT - info: sorting mods modCount=1 Sat, 19 Feb 2022 21:19:43 GMT - debug: initialised Sat, 19 Feb 2022 21:19:43 GMT - info: done sorting mods elapsed=0, numRules=0 Sat, 19 Feb 2022 21:19:43 GMT - debug: running checks event=gamemode-activated, count=17 Sat, 19 Feb 2022 21:19:43 GMT - debug: [checking staging folder] gameMode=dyinglight Sat, 19 Feb 2022 21:19:43 GMT - debug: [checking staging folder] stagingPath=D:\Users\<user>\AppData\Roaming\Vortex\dyinglight\mods, vortexPath=D:\Program Files\Black Tree Gaming Ltd\Vortex, gamePath=E:\SteamLibrary\steamapps\common\Dying Light Sat, 19 Feb 2022 21:19:46 GMT - info: sass compiled in 1691ms Sat, 19 Feb 2022 21:19:46 GMT - debug: [mod-dependency-manager] check conflicts and rules gameMode=dyinglight Sat, 19 Feb 2022 21:19:46 GMT - info: css updated Sat, 19 Feb 2022 21:19:47 GMT - info: set channel stable Sat, 19 Feb 2022 21:19:47 GMT - info: checking for vortex update Sat, 19 Feb 2022 21:19:48 GMT - info: no update available Sat, 19 Feb 2022 21:19:48 GMT - info: completed update check Sat, 19 Feb 2022 21:19:50 GMT - debug: all checks completed event=gamemode-activated Sat, 19 Feb 2022 21:20:09 GMT - warn: Failed to start game through launcher text=Please check whether the game is set up correctly., wrap=true
This wont work for me, I tried installing the newest version and the older version, both are giving me invalid version 0.2 message. I've removed it from Vortex and re-installed several times now. Any advice?
TypeError: Invalid Version: 0.2 at new SemVer (D:\Vortex\resources\app.asar\node_modules\semver\semver.js:332:11) at compare (D:\Vortex\resources\app.asar\node_modules\semver\semver.js:647:10) at Object.gte (D:\Vortex\resources\app.asar\node_modules\semver\semver.js:703:10) at Object.context.registerGame [as callback] (D:\Vortex\resources\app.asar\renderer.js:5169:19) at D:\Vortex\resources\app.asar\renderer.js:2020:136 at Array.forEach (<anonymous>) at D:\Vortex\resources\app.asar\renderer.js:2019:187 at Array.forEach (<anonymous>) at ContextProxyHandler.invokeAdditions (D:\Vortex\resources\app.asar\renderer.js:2019:140) at ExtensionManager.applyExtensionsOfExtensions (D:\Vortex\resources\app.asar\renderer.js:2124:66) at init (D:\Vortex\resources\app.asar\renderer.js:3349:12) at Object.<anonymous> (D:\Vortex\resources\app.asar\renderer.js:3364:41) at __webpack_require__ (D:\Vortex\resources\app.asar\renderer.js:2:27) at D:\Vortex\resources\app.asar\renderer.js:7:136 at Object.<anonymous> (D:\Vortex\resources\app.asar\renderer.js:7:183) at Object.<anonymous> (D:\Vortex\resources\app.asar\renderer.js:8583:3)
Hi Redcorpsworld - This error will be raised for all users that download the extension through Vortex as you did not respect the packaging restrictions we defined in: https://wiki.nexusmods.com/index.php/Packaging_extensions_for_Vortex
And obviously because we failed to notice this when we added your extension to Vortex's extension list.
To fix this, please re-upload the file and make sure to define a file version which respects semantic restrictions - e.g. 0.0.2 or 0.2.0 instead of 0.2
We will then update things on our end and the error should go away.
13 comments
thanks
I wanted more people to play modded dying light but it was never seamless. "I stand on the shoulders of giants" You should really thanks Nagev. Would you be down to make a video showing yourself using it?
I'm trying to run the mod through Vortex. I don't know the issue causing it, but whenever I attempt to run I get the message, "Failed to launch game through launcher." and "Please check whether the game is set up correctly." I've checked the paths so I do not think it is something related to that. Here is the log file if it helps.
Sat, 19 Feb 2022 21:19:43 GMT - info: discovering relative tools E:\SteamLibrary\steamapps\common\Dying Light
Sat, 19 Feb 2022 21:19:43 GMT - info: changed game mode newMode=dyinglight
Sat, 19 Feb 2022 21:19:43 GMT - debug: gamemode activated dyinglight
Sat, 19 Feb 2022 21:19:43 GMT - debug: assuming user needs elevation to create symlinks error=EPERM: operation not permitted, symlink 'C:\Users\<user>\AppData\Roaming\Vortex\Cookies' -> 'C:\Users\<user>\AppData\Roaming\Vortex\__link_test'
Sat, 19 Feb 2022 21:19:43 GMT - debug: [mod-dependency-manager] game mode activated, updating conflict info gameMode=dyinglight
Sat, 19 Feb 2022 21:19:43 GMT - debug: [script-extender-error-check] game doesn't use a script extender dyinglight
Sat, 19 Feb 2022 21:19:43 GMT - debug: running checks event=startup, count=4
Sat, 19 Feb 2022 21:19:43 GMT - debug: all checks completed event=startup
Sat, 19 Feb 2022 21:19:43 GMT - info: sorting mods modCount=1
Sat, 19 Feb 2022 21:19:43 GMT - debug: initialised
Sat, 19 Feb 2022 21:19:43 GMT - info: done sorting mods elapsed=0, numRules=0
Sat, 19 Feb 2022 21:19:43 GMT - debug: running checks event=gamemode-activated, count=17
Sat, 19 Feb 2022 21:19:43 GMT - debug: [checking staging folder] gameMode=dyinglight
Sat, 19 Feb 2022 21:19:43 GMT - debug: [checking staging folder] stagingPath=D:\Users\<user>\AppData\Roaming\Vortex\dyinglight\mods, vortexPath=D:\Program Files\Black Tree Gaming Ltd\Vortex, gamePath=E:\SteamLibrary\steamapps\common\Dying Light
Sat, 19 Feb 2022 21:19:46 GMT - info: sass compiled in 1691ms
Sat, 19 Feb 2022 21:19:46 GMT - debug: [mod-dependency-manager] check conflicts and rules gameMode=dyinglight
Sat, 19 Feb 2022 21:19:46 GMT - info: css updated
Sat, 19 Feb 2022 21:19:47 GMT - info: set channel stable
Sat, 19 Feb 2022 21:19:47 GMT - info: checking for vortex update
Sat, 19 Feb 2022 21:19:48 GMT - info: no update available
Sat, 19 Feb 2022 21:19:48 GMT - info: completed update check
Sat, 19 Feb 2022 21:19:50 GMT - debug: all checks completed event=gamemode-activated
Sat, 19 Feb 2022 21:20:09 GMT - warn: Failed to start game through launcher text=Please check whether the game is set up correctly., wrap=true
Still getting the same error above?
Or is it a different error let me know.
Kind regards
Redcorpsworld
TypeError: Invalid Version: 0.2
at new SemVer (D:\Vortex\resources\app.asar\node_modules\semver\semver.js:332:11)
at compare (D:\Vortex\resources\app.asar\node_modules\semver\semver.js:647:10)
at Object.gte (D:\Vortex\resources\app.asar\node_modules\semver\semver.js:703:10)
at Object.context.registerGame [as callback] (D:\Vortex\resources\app.asar\renderer.js:5169:19)
at D:\Vortex\resources\app.asar\renderer.js:2020:136
at Array.forEach (<anonymous>)
at D:\Vortex\resources\app.asar\renderer.js:2019:187
at Array.forEach (<anonymous>)
at ContextProxyHandler.invokeAdditions (D:\Vortex\resources\app.asar\renderer.js:2019:140)
at ExtensionManager.applyExtensionsOfExtensions (D:\Vortex\resources\app.asar\renderer.js:2124:66)
at init (D:\Vortex\resources\app.asar\renderer.js:3349:12)
at Object.<anonymous> (D:\Vortex\resources\app.asar\renderer.js:3364:41)
at __webpack_require__ (D:\Vortex\resources\app.asar\renderer.js:2:27)
at D:\Vortex\resources\app.asar\renderer.js:7:136
at Object.<anonymous> (D:\Vortex\resources\app.asar\renderer.js:7:183)
at Object.<anonymous> (D:\Vortex\resources\app.asar\renderer.js:8583:3)
I plan to look into this. I will back to you after I find out what's wrong but so far its working for everyone else.
Kind regard
Redcorpsworld
And obviously because we failed to notice this when we added your extension to Vortex's extension list.
To fix this, please re-upload the file and make sure to define a file version which respects semantic restrictions - e.g. 0.0.2 or 0.2.0 instead of 0.2
We will then update things on our end and the error should go away.
Kind regards
Redcorpsworld