If you can not install UMM, show its logs. If you do not start a game or an error appears, show the game logs.
FAQ Q: UnityModManager.exe won't open. A: Try running console.exe or with Windows7/XP compatibility mode.
Q: UMM menu does not appear in the game. A: Perhaps the game has been updated. In this case, need to click on the Install button in the UMM Installer. A: The game path should contain only english letters. A: Check the game logs for errors and has UMM log.
Q: Ctrl + F10 does not work on laptop. A: Try the function key combination. A: Additional hotkey can be set in the UMM menu, by default it is empty. Or in Game_Data\Managed\UnityModManager\Params.xml file set <keyCode>BackQuote</keyCode> for example.
Q: My game crashes or doesn't start. A: Perhaps the game version is incompatible. Additional information about the launch can be viewed in the game logs. A: Update the game and mods to latest versions.
Q: Why does Pathfinder Kingmaker crash? A: If you have previously installed KingmakerModLoader or there is a mention of it in the logs, you need to reinstall the game.
Q: What does it mean "DLL file not found"? A: You have selected the wrong game folder.
Q: Umm is it compatible with Linux and Mac? A: Yes. If the font is not displayed, for wine need to install winetricks allfonts.
Q: What does mean "Access denied" or "does not have write permission" error? A: Try to run Umm as administrator. A: Uncheck the read-only box from the game folder.
Q: I have the error "No network connection or firewall blocked". A: It does not affect UMM, only to check for updates.
Q: Error "Applying patch to. Class not found". A: The game engine has been updated, a new config must be created.
Q: Error parsing file UnityModManager.xml A: Remove it. This happens on some Linux builds.
Q: Where are saves and logs located? A: WIndows: c:\Users\%USERNAME%\AppData\LocalLow\<Company>\<Game>\Player.log A: Linux: ~/.config/unity3d/<Company>/<Game>/Player.log A: Mac: ~/Library/Logs/<Company>/<Game>/Player.log
Q: How to find out the game path? A: Windows: C:\Program Files (x86)\Steam\steamapps\common\<Game> A: Linux: /home/user/.steam/steamapps/common/<Game> A: Mac: /Library/Application Support/Steam/steamapps/common/<Game>
In version 0.27.11, the Harmony library was updated to version 2.3, which caused crashes in some games. If a game has stopped working, but it works with version 0.27.10, let me know, I will return the old harmony support for it.
Does not work with Skate XL Alpha 1.2.2.8. The game hangs during loading.
If I install the release of Skate XL and select the regular Skate XL install option from the UMM, it installs and runs fine, but the mods I'm trying to use only work with the Alpha 1.2.2.8 version.
Hi, I just started using Unity Mod Manager. I followed the steps and used it for Pathfinder: Kingmaker with mods installed, and when I open the game, there are no mods shown in the manager even though it's installed. Can I have some help, please?
Solved: CTRL+F10 not working in WOTR (possibly others). If you are not getting CTRL+F10 to open and have followed all installation instructions, then open the UMM installer and click Uninstall. Then click on Install and switch the installation method from DoorstopProxy to Assembly. In my case, I changed from Assembly to DoorstopProxy and it started to work. Previous to this change, I also had the player log opening and one of the lines read: [error] error Class 'ADOStartup' not found.
is this thing even usable anymore? Unfinished Business v2 isn't compatible, 5 out of the other 6 mods I tried to download aren't supported. What good is this? Even the one mod that seemed to load successfully when i click on it in the game it gives no information about the mod. the only thing that seems to work is the on/off button.
The UMM installer console app isn't working for me. Whenever I run it, I get this output:
[11:07 AM] Selected 'Pathfinder: Wrath of the Righteous' game. Do you want to change selection? Yes:<y> Continue:<any> [11:07 AM] Select the game folder that contains the 'Data' folder.
and then it quits when I enter another key press. I'm guessing that I entered a bad path when trying to set it up, but it isn't allowing me to give it a better path, and I can't figure out how to clear its data and start from scratch. This is on MacOS 15.1 on an M1 chip.
Incidentally, I was doing this because I wanted to reinstall umm after the game was updated, but that appears to be unnecessary. I can run the game with mods without any issues, I just can't get the installer to work.
I'm one of the wayward souls having an issue with UMM not launching automatically or with ctrl+f10.
I've included the output log below (separated into a few posts because it's long). It's for Pillars of Eternity and I'm trying to load the IE Mod Rewrite if that helps. I can see some things failed to load, but I'm not sure how to approach and find a fix for it. When I uninstall the mod, UMM still doesn't launch or open with ctrl+f10.
Initialize engine version: 4.7.0f1 (9c73fd3cda99) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumd.dll 32.0.15.6094] Renderer: NVIDIA GeForce GTX 1070 Vendor: NVIDIA VRAM: 3072 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Non platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityModManager\0Harmony.dll (this message is harmless) [Manager] Injection... [Manager] Initialize. [Manager] Version: 0.32.2.0. [Manager] OS: Microsoft Windows NT 10.0.19045.0 x86. [Manager] Net Framework: 2.0.50727.1433. [Manager] Unity Engine: 4.7.1. Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless) [Manager] Game: Pillars of Eternity. [Manager] IsSupportOnSessionStart: False. [Manager] IsSupportOnSessionStop: False. [Manager] Mods path: C:\Games\Pillars of Eternity\Mods. Non platform assembly: data-056C4EE8 (this message is harmless) Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/data-056C4EE8.dll Non platform assembly: data-10BAD6C0 (this message is harmless) Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/data-10BAD6C0.dll Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless) Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless) [Manager] Injection successful. Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MsgPack.dll (this message is harmless) Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MsgPack.dll into Unity Child Domain - Completed reload, in 0.224 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.Linq.dll (this message is harmless) --->InitializeDisplay()...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) The referenced script on this Behaviour is missing!
(Filename: Line: 1773) The referenced script on this Behaviour is missing!
(Filename: Line: 1773) The referenced script on this Behaviour is missing!
(Filename: Line: 1773) The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ---- GAME BUILD VERSION: 1280 ----
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game is not running Windows 32 Bit
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc [Manager] Starting. [Manager] Parsing mods. [Manager] Reading file 'C:\Games\Pillars of Eternity\Mods\IEMod\Info.json'. [Manager] Sorting mods. [Manager] Loading mods. [IEMod] Version '1.4.4'. Loading. Non platform assembly: C:\Games\Pillars of Eternity\Mods\IEMod\IEMod.dll.2885.cache (this message is harmless) [IEMod] [Error] Error loading file 'C:\Games\Pillars of Eternity\Mods\IEMod\IEMod.dll'. [IEMod] [Exception] ReflectionTypeLoadException - The classes in the module cannot be loaded. System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00004> at (wrapper dynamic-method) System.Reflection.Assembly.System.Reflection.Assembly.GetTypes_Patch1 (System.Reflection.Assembly) <0x00046> at UnityModManagerNet.UnityModManager/ModEntry.Load () <0x00e79> [IEMod] Loading time 0.10 s. [Manager] FINISH. SUCCESSFUL LOADED 0/1 MODS. [GOGManager] Init() failed. Could not start GalaxyService
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Client Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Window Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Client Screen Origin: X 0, Y 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Clip On. Range: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 0.485300 ms Checking to instantiate global...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 14 shaders 33 combinations 0.008s Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 TypeLoadException: A type load exception has occurred. at (wrapper dynamic-method) UIMainMenuManager.UIMainMenuManager.Awake_Patch1 (UIMainMenuManager) <0x002a8>
(Filename: Line: -1) Unloading 9 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 3710. Total: 5.949300 ms (FindLiveObjects: 0.301400 ms CreateObjectMapping: 0.169000 ms MarkObjects: 4.986200 ms DeleteObjects: 0.096600 ms) Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
That was incredibly long. This looks like a monster of an output log to take a look at, so thank you for looking at it.
How do I use an old version of UMM? I'm trying to run mods for Planetbase but I believe they will only work with 0.27.7. I can't seem to use the mod manager without updating.
Having trouble installing mods with UMM. I can see it running in game, I was even able to load IE Mod by copy and pasting into the mod folder. However, the button to install mods in the program does not work. Nor does it let me drag zip files into the space where it clearly says to drag zip files. Any help would be appreciated.
EDIT: NVM, no sooner then typing this it occurred to me I hadn't ran it as administrator.
please tell me how to deal with this problem For more information about calling real-time (JIT) debugging instead of this dialog box, Please refer to the end of this message. **************Abnormal Text************** System. TypeInitialization Exception: The type initialization key for 'System. Net. ServicePointManager' threw an exception. ---> System. TypeInitialization Exception: The type initialization option for 'System. Net. ComNetOS' threw an exception System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize --->System Configuration.ConfigurationErrorsException: Missing root element. (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Config\machine.config) ---> System.Xml.XmlException: Missing root element. In System Xml.XmlTextReaderImpl.Throw(Exception e) In System Xml.XmlTextReaderImpl.ParseDocumentContent() In System Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement, ConfigurationSchemaErrors schemaErrors) In System Configuration.BaseConfigurationRecord.InitConfigFromFile() ---End of internal exception stack trace--- In System Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal) In System Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors) In System Configuration.ClientConfigurationSystem.EnsureInit(String configKey) ---End of internal exception stack trace--- In System Configuration.ConfigurationManager.PrepareConfigSystem() In System Configuration.ConfigurationManager.GetSection(String sectionName) In System Configuration.PrivilegedConfigurationManager.GetSection(String sectionName) In System Diagnostics.DiagnosticsConfiguration.GetConfigSection() In System Diagnostics.DiagnosticsConfiguration.Initialize() In System Diagnostics.DiagnosticsConfiguration.get_Sources() In System Diagnostics.TraceSource.Initialize() In System Net.Logging.InitializeLogging() In System Net.Logging.get_On() In System Net.ComNetOS..cctor() ---End of internal exception stack trace--- In System Net.ServicePointManager..cctor() ---End of internal exception stack trace--- In System Net.ServicePointManager.EnsureConfigurationLoaded() On UnityModManagerial Net Installer.UnityModManagerForm.Init() On UnityModManagerial Net Installer.UnityModManagerForm.UnityModManagerForm_Load(Object sender, EventArgs e) In System Windows.Forms.Form.OnLoad(EventArgs e) In System Windows.Forms.Form.OnCreateControl() In System Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) In System Windows.Forms.Control.CreateControl() In System Windows.Forms.Control.WmShowWindow(Message& m) In System Windows.Forms.Control.WndProc(Message& m) In System Windows.Forms.Form.WmShowWindow(Message& m) In System Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) **************Loaded assembly************** mscorlib Assembly version: 4.0.0.0 Win32 version: 4.8.9282.0 built-in by: NET481REL1LAST_C Basic code: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- UnityModManagerApp Assembly version: 0.0.0.0 Win32 version: 0.0.0.0 Basic code: file:///D:/d/UnityModManagerInstaller/UnityModManager.exe ---------------------------------------- System.Windows.Forms Assembly version: 4.0.0.0 Win32 version: 4.8.9251.0 built-in by: NET481REL1LAST_C Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly version: 4.0.0.0 Win32 version: 4.8.9282.0 built-in by: NET481REL1LAST_C Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly version: 4.0.0.0 Win32 version: 4.8.9037.0 built by: NET481REL1 Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Console Assembly version: 1.0.0.0 Win32 version: 1.0.0.0 Basic code: file:///D:/d/UnityModManagerInstaller/Console.EXE ---------------------------------------- UnityModManager Assembly version: 0.32.2.0 Win32 version: 0.32.2 Basic code: file:///D:/d/UnityModManagerInstaller/UnityModManager.DLL ---------------------------------------- System.Core Assembly version: 4.0.0.0 Win32 version: 4.8.9277.0 built-in by: NET481REL1LAST_B Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly version: 4.0.0.0 Win32 version: 4.8.9037.0 built by: NET481REL1 Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------
1752 comments
If you do not start a game or an error appears, show the game logs.
FAQ
Q: UnityModManager.exe won't open.
A: Try running console.exe or with Windows7/XP compatibility mode.
Q: UMM menu does not appear in the game.
A: Perhaps the game has been updated. In this case, need to click on the Install button in the UMM Installer.
A: The game path should contain only english letters.
A: Check the game logs for errors and has UMM log.
Q: Ctrl + F10 does not work on laptop.
A: Try the function key combination.
A: Additional hotkey can be set in the UMM menu, by default it is empty. Or in Game_Data\Managed\UnityModManager\Params.xml file set <keyCode>BackQuote</keyCode> for example.
Q: My game crashes or doesn't start.
A: Perhaps the game version is incompatible. Additional information about the launch can be viewed in the game logs.
A: Update the game and mods to latest versions.
Q: Why does Pathfinder Kingmaker crash?
A: If you have previously installed KingmakerModLoader or there is a mention of it in the logs, you need to reinstall the game.
Q: What does it mean "DLL file not found"?
A: You have selected the wrong game folder.
Q: Umm is it compatible with Linux and Mac?
A: Yes. If the font is not displayed, for wine need to install winetricks allfonts.
Q: What does mean "Access denied" or "does not have write permission" error?
A: Try to run Umm as administrator.
A: Uncheck the read-only box from the game folder.
Q: I have the error "No network connection or firewall blocked".
A: It does not affect UMM, only to check for updates.
Q: Error "Applying patch to. Class not found".
A: The game engine has been updated, a new config must be created.
Q: Error parsing file UnityModManager.xml
A: Remove it. This happens on some Linux builds.
Q: Where are saves and logs located?
A: WIndows: c:\Users\%USERNAME%\AppData\LocalLow\<Company>\<Game>\Player.log
A: Linux: ~/.config/unity3d/<Company>/<Game>/Player.log
A: Mac: ~/Library/Logs/<Company>/<Game>/Player.log
Q: Where upload saves and logs?
A: dropmefiles.com, pastebin.com
Q: How to find out the game path?
A: Windows: C:\Program Files (x86)\Steam\steamapps\common\<Game>
A: Linux: /home/user/.steam/steamapps/common/<Game>
A: Mac: /Library/Application Support/Steam/steamapps/common/<Game>
If I install the release of Skate XL and select the regular Skate XL install option from the UMM, it installs and runs fine, but the mods I'm trying to use only work with the Alpha 1.2.2.8 version.
Previous to this change, I also had the player log opening and one of the lines read: [error] error Class 'ADOStartup' not found.
[11:07 AM] Selected 'Pathfinder: Wrath of the Righteous' game. Do you want to change selection? Yes:<y> Continue:<any>
[11:07 AM] Select the game folder that contains the 'Data' folder.
and then it quits when I enter another key press. I'm guessing that I entered a bad path when trying to set it up, but it isn't allowing me to give it a better path, and I can't figure out how to clear its data and start from scratch. This is on MacOS 15.1 on an M1 chip.
Incidentally, I was doing this because I wanted to reinstall umm after the game was updated, but that appears to be unnecessary. I can run the game with mods without any issues, I just can't get the installer to work.
I've included the output log below (separated into a few posts because it's long). It's for Pillars of Eternity and I'm trying to load the IE Mod Rewrite if that helps. I can see some things failed to load, but I'm not sure how to approach and find a fix for it. When I uninstall the mod, UMM still doesn't launch or open with ctrl+f10.
Initialize engine version: 4.7.0f1 (9c73fd3cda99)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 32.0.15.6094]
Renderer: NVIDIA GeForce GTX 1070
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityModManager\0Harmony.dll (this message is harmless)
[Manager] Injection...
[Manager] Initialize.
[Manager] Version: 0.32.2.0.
[Manager] OS: Microsoft Windows NT 10.0.19045.0 x86.
[Manager] Net Framework: 2.0.50727.1433.
[Manager] Unity Engine: 4.7.1.
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
[Manager] Game: Pillars of Eternity.
[Manager] IsSupportOnSessionStart: False.
[Manager] IsSupportOnSessionStop: False.
[Manager] Mods path: C:\Games\Pillars of Eternity\Mods.
Non platform assembly: data-056C4EE8 (this message is harmless)
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/data-056C4EE8.dll
Non platform assembly: data-10BAD6C0 (this message is harmless)
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/data-10BAD6C0.dll
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
[Manager] Injection successful.
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MsgPack.dll (this message is harmless)
Loading C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MsgPack.dll into Unity Child Domain
- Completed reload, in 0.224 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
--->InitializeDisplay()...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Available display resolutions:
[ 0 ] 1920x1080
[ 1 ] 1768x992
[ 2 ] 1600x900
[ 3 ] 1366x768
[ 4 ] 1360x768
[ 5 ] 1280x720
[ 6 ] 1176x664
[ 7 ] 1280x768
[ 8 ] 1680x1050
[ 9 ] 1600x1024
[ 10 ] 1440x900
[ 11 ] 1280x800
[ 12 ] 720x480
[ 13 ] 1440x1080
[ 14 ] 1400x1050
[ 15 ] 1280x960
[ 16 ] 1152x864
[ 17 ] 1024x768
[ 18 ] 800x600
[ 19 ] 640x480
[ 20 ] 1280x1024
[ 21 ] 720x576
Largest resolution is [ 0 ] 1920x1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->InitializeRoutine(0, Fullscreen, )...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->GetDesktopResolution() returning 1920x1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->ChangeResolutionRoutine( 0, False )...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True).
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Checking to instantiate global...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Instantiating global.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
---- GAME BUILD VERSION: 1280 ----
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Game is not running Windows 32 Bit
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
ApplicationSessionGuid: f6e0cc5d-fa3f-455d-95b3-98cbe5153b48
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
[Manager] Starting.
[Manager] Parsing mods.
[Manager] Reading file 'C:\Games\Pillars of Eternity\Mods\IEMod\Info.json'.
[Manager] Sorting mods.
[Manager] Loading mods.
[IEMod] Version '1.4.4'. Loading.
Non platform assembly: C:\Games\Pillars of Eternity\Mods\IEMod\IEMod.dll.2885.cache (this message is harmless)
[IEMod] [Error] Error loading file 'C:\Games\Pillars of Eternity\Mods\IEMod\IEMod.dll'.
[IEMod] [Exception] ReflectionTypeLoadException - The classes in the module cannot be loaded.
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00004>
at (wrapper dynamic-method) System.Reflection.Assembly.System.Reflection.Assembly.GetTypes_Patch1 (System.Reflection.Assembly) <0x00046>
at UnityModManagerNet.UnityModManager/ModEntry.Load () <0x00e79>
[IEMod] Loading time 0.10 s.
[Manager] FINISH. SUCCESSFUL LOADED 0/1 MODS.
[GOGManager] Init() failed. Could not start GalaxyService
Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
Undefined,25,20,20,20,40,40,36,36,12,6
Fighter,30,20,20,20,30,30,42,42,14,5
Rogue,15,20,20,20,30,30,36,36,12,4
Priest,15,20,20,20,20,20,36,36,12,4
Wizard,10,20,20,20,20,20,36,36,12,4
Barbarian,15,20,20,20,25,25,48,48,16,6
Ranger,20,20,20,20,30,30,36,36,12,5
Druid,20,20,20,20,20,20,36,36,12,4
Paladin,20,20,20,20,25,25,42,42,14,5
Monk,25,20,20,20,30,30,42,42,14,6
Cipher,20,20,20,20,25,25,36,36,12,4
Chanter,25,20,20,20,25,25,36,36,12,4
Troll,25,20,20,20,30,30,84,84,28,6
Ogre,30,20,20,20,50,50,84,84,28,6
Wolf,25,20,20,20,30,30,42,42,14,6
Spider,25,20,20,20,30,30,36,36,12,6
Ooze,15,20,20,20,25,25,48,48,16,6
Stelgaer,25,20,20,20,30,30,42,42,14,6
Imp,25,20,20,20,30,30,36,36,12,6
DankSpore,10,20,20,20,30,30,72,72,24,6
SwampLurker,10,20,20,20,30,30,72,72,24,6
Eoten,25,20,20,20,30,30,48,48,16,6
Xaurip,25,20,20,20,25,25,36,36,12,6
Vithrack,25,20,20,20,25,25,36,36,12,6
WillOWisp,40,20,20,20,25,25,36,36,12,6
Delemgan,25,20,20,20,25,25,36,36,12,6
Pwgra,25,20,20,20,25,25,36,36,12,6
Wurm,25,20,20,20,35,35,48,48,16,6
Skuldr,25,20,20,20,25,25,42,42,14,6
Drake,45,20,20,20,55,55,72,72,24,6
SkyDragon,55,20,20,20,60,60,72,72,24,6
AdraDragon,65,20,20,20,60,60,72,72,24,6
Blight,25,20,20,20,25,25,36,36,12,6
Animat,25,20,20,20,25,25,30,30,10,6
FleshConstruct,25,20,20,20,25,25,72,72,24,6
Shadow,45,35,35,40,35,35,30,30,10,6
Phantom,45,35,35,40,25,25,30,30,10,6
CeanGwla,45,35,35,40,25,25,30,30,10,6
Skeleton,15,20,20,20,25,25,36,36,12,6
Revenant,15,20,20,20,25,25,72,72,24,6
Gul,25,20,20,20,25,25,72,72,24,6
Dargul,25,20,20,20,25,25,72,72,24,6
Fampyr,35,20,20,20,25,25,72,72,24,6
Wicht,25,20,20,20,25,25,30,30,10,6
Beetle,25,20,20,20,25,25,42,42,14,6
AnimalCompanion,25,20,20,20,30,30,36,36,12,5
WeakEnemy,1,0,0,0,0,0,1,1,1,1
HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
Lagufaeth,25,20,20,20,25,25,36,36,12,6
Lich,20,20,20,30,25,25,48,48,16,6
Eyeless,55,20,20,20,60,60,72,72,24,6
Kraken,45,20,20,20,55,55,84,84,28,6
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns,Display
1,1500,4,1
2,3000,10,2
3,4050,15,3
4,5400,15,4
5,6750,15,5
6,8100,20,6
7,9500,20,7
8,10800,20,8
9,12100,20,9
10,13500,20,10
11,14800,20,11
12,500,2,12
13,750,2,13
14,1000,3,14
15,0,0,15
16,0,0,16
17,2400,8,PX1_7
18,4500,10,PX1_8
19,6000,10,PX1_9
20,3300,10,PX1_10
21,0,0,PX1_11
22,2400,8,PX1_12
23,5700,8,PX1_13
24,0,0,PX1_14
25,4000,6,PX2_9
26,2100,6,PX2_10
27,3600,10,PX2_11
28,5000,10,PX2_12
29,1350,10,PX2_13
30,3600,8,PX2_14
31,6300,8,PX2_15
32,810,2,PX2_16
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
3 data files parsed!
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->MatchResolutionToIndex(1920x1080) returning 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Client Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Window Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Client Screen Origin: X 0, Y 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Clip On. Range: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Client Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Window Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Client Screen Origin: X 0, Y 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Clip On. Range: L 0, R 1920, T 0, B 1080
--->ChangeDisplayModeRoutine( Fullscreen, True )...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Client Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Window Size: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Client Screen Origin: X 0, Y 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Clip On. Range: L 0, R 1920, T 0, B 1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
UnloadTime: 0.485300 ms
Checking to instantiate global...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Shader warmup: 14 shaders 33 combinations 0.008s
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library C:/Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
TypeLoadException: A type load exception has occurred.
at (wrapper dynamic-method) UIMainMenuManager.UIMainMenuManager.Awake_Patch1 (UIMainMenuManager) <0x002a8>
(Filename: Line: -1)
Unloading 9 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 3710.
Total: 5.949300 ms (FindLiveObjects: 0.301400 ms CreateObjectMapping: 0.169000 ms MarkObjects: 4.986200 ms DeleteObjects: 0.096600 ms)
Platform assembly: C:\Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
That was incredibly long. This looks like a monster of an output log to take a look at, so thank you for looking at it.
EDIT: NVM, no sooner then typing this it occurred to me I hadn't ran it as administrator.
[6:29 AM] Game changed to 'Pathfinder: Kingmaker'.
[6:29 AM] Game path 'C:\Games\Pathfinder - Kingmaker'.
[6:29 AM] Checking for updates.[6:29 AM] No updates.
[6:29 AM] cmd.exe netsh advfirewall firewall delete rule name="UnityModManager.exe"
[6:29 AM] No rules match the specified criteria.
[6:29 AM] cmd.exe netsh advfirewall firewall delete rule name="Kingmaker.exe"
[6:29 AM] No rules match the specified criteria.
For more information about calling real-time (JIT) debugging instead of this dialog box,
Please refer to the end of this message.
**************Abnormal Text**************
System. TypeInitialization Exception: The type initialization key for 'System. Net. ServicePointManager' threw an exception. ---> System. TypeInitialization Exception: The type initialization option for 'System. Net. ComNetOS' threw an exception System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize --->System Configuration.ConfigurationErrorsException: Missing root element. (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Config\machine.config) ---> System.Xml.XmlException: Missing root element.
In System Xml.XmlTextReaderImpl.Throw(Exception e)
In System Xml.XmlTextReaderImpl.ParseDocumentContent()
In System Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement, ConfigurationSchemaErrors schemaErrors)
In System Configuration.BaseConfigurationRecord.InitConfigFromFile()
---End of internal exception stack trace---
In System Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
In System Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
In System Configuration.ClientConfigurationSystem.EnsureInit(String configKey)
---End of internal exception stack trace---
In System Configuration.ConfigurationManager.PrepareConfigSystem()
In System Configuration.ConfigurationManager.GetSection(String sectionName)
In System Configuration.PrivilegedConfigurationManager.GetSection(String sectionName)
In System Diagnostics.DiagnosticsConfiguration.GetConfigSection()
In System Diagnostics.DiagnosticsConfiguration.Initialize()
In System Diagnostics.DiagnosticsConfiguration.get_Sources()
In System Diagnostics.TraceSource.Initialize()
In System Net.Logging.InitializeLogging()
In System Net.Logging.get_On()
In System Net.ComNetOS..cctor()
---End of internal exception stack trace---
In System Net.ServicePointManager..cctor()
---End of internal exception stack trace---
In System Net.ServicePointManager.EnsureConfigurationLoaded()
On UnityModManagerial Net Installer.UnityModManagerForm.Init()
On UnityModManagerial Net Installer.UnityModManagerForm.UnityModManagerForm_Load(Object sender, EventArgs e)
In System Windows.Forms.Form.OnLoad(EventArgs e)
In System Windows.Forms.Form.OnCreateControl()
In System Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
In System Windows.Forms.Control.CreateControl()
In System Windows.Forms.Control.WmShowWindow(Message& m)
In System Windows.Forms.Control.WndProc(Message& m)
In System Windows.Forms.Form.WmShowWindow(Message& m)
In System Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
**************Loaded assembly**************
mscorlib
Assembly version: 4.0.0.0
Win32 version: 4.8.9282.0 built-in by: NET481REL1LAST_C
Basic code: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
UnityModManagerApp
Assembly version: 0.0.0.0
Win32 version: 0.0.0.0
Basic code: file:///D:/d/UnityModManagerInstaller/UnityModManager.exe
----------------------------------------
System.Windows.Forms
Assembly version: 4.0.0.0
Win32 version: 4.8.9251.0 built-in by: NET481REL1LAST_C
Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly version: 4.0.0.0
Win32 version: 4.8.9282.0 built-in by: NET481REL1LAST_C
Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly version: 4.0.0.0
Win32 version: 4.8.9037.0 built by: NET481REL1
Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Console
Assembly version: 1.0.0.0
Win32 version: 1.0.0.0
Basic code: file:///D:/d/UnityModManagerInstaller/Console.EXE
----------------------------------------
UnityModManager
Assembly version: 0.32.2.0
Win32 version: 0.32.2
Basic code: file:///D:/d/UnityModManagerInstaller/UnityModManager.DLL
----------------------------------------
System.Core
Assembly version: 4.0.0.0
Win32 version: 4.8.9277.0 built-in by: NET481REL1LAST_B
Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly version: 4.0.0.0
Win32 version: 4.8.9037.0 built by: NET481REL1
Basic code: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------