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GoriRed

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GoriRed

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4 comments

  1. x6568tank
    x6568tank
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    hey, im apparently having the weirdest f*#@ing error known to man because i cannot get any version of
    this godforsaken plugin to work

    the two base ones i've tried just. open FO4Edit despite me not having touched the .py file, no matter what f*#@ing game i'm in (currently trying with oblivion and failing). and this
    one gives me this goddamned error

    Plugin "Clean Plugins" failed:UnicodeDecodeError:'charmap' codec can't decode byte 0x8f in position 401954:character maps to <undefined>

    At:
    encodings\cp1252,py(23):decode
    D:\Games/MO2/plugins\mo2_batch_plugin_cleaner\cleaning_data.py(290):load
    D:\Games/MO2/plugins\mo2_batch_plugin_cleaner\plugin.py(200):All
    D:\Games/MO2/plugins\mo2_batch_plugin_cleaner\plugin.py(156):display

    any help is appreciated, i cannot figure this s#*! out
    1. GoriRed
      GoriRed
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      I'll do my best to help. First please update to v1.2 I just uploaded. It adds some extra error handling and logging.
      Then when you launch MO2

      • Go to Tools > Setting (ctrl+s)
      • Select Diagnostics page
      • Set Logs and Crashes - Log Level to Debug
      • Now you can start Clean Plugins tool.
      • After generating the logs, you probably should go back and set Log Level back to Info.

      While log level set to Debug you should see log entry "Batch Plugin Cleaner logging started" when you first start the tool.
      Note with the extra error handling it may display errors / exceptions when trying to read LOOT masterlist file, which going by error you posted above is where it was failing, but should continue now. Will output log entry of file name and error, so you should be able to check the faulty file out.

      I also have it outputting the detected Game to log, so can confirm MO2 reporting the correct game, as that will control what MO2 Application is launched. That said I would assume you only have xEdit version in your MO2 list for the game you managing, as I don't launch the exe directly but via MO2 defined application (ctrl+e)

      If you need more assistance please send me a PM with the MO2 log file mo_interface.log and possible the LOOT masterlist it failing to read if it is the right one for the game you managing. With the log file if you want you can just send me the logs between the line "Batch Plugin Cleaner logging started" and "Batch Plugin Cleaner logging finished"

      Note: You can find the folder mo_interface.log is in via the link at the bottom of the Diagnostics page in MO2 settings.

      Let me know how you go.
  2. wxMichael
    wxMichael
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    Glad someone else is picking this up. With all the projects I've got going I've not been able to work on it.
  3. MkHaters
    MkHaters
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    Looks clean AF bruh good job