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Author notes
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File credits
Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension.
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Changelogs
Version 0.3.1
Updated installer notification to reflect the new requirements of the mod folder being moved to User Documents. Partition checks are now for mods that install to the game folder and Local AppData.
Version 0.3.0
Updated Pak mod installer to handle new MODKit mod format. Moved to correct install directory "Document/inZOI/Mods"
Changed partion checks and installer error messages to target mod types that go into the game folder (since the default install path is in Documents now)
Version 0.2.1
Added installer for UE4SS DLL Mods
Improved code for partition-checked modtypes
Fixed incorrect path for button to open LogicMods folder
Minor code improvements
Version 0.2.0
Added multiple modtypes and installers for Documents folders: Canvas and AIGenerated folders, MyAppearances (appearance.dat), MyTextures (albedo.jpg), and MyAnimations (motion.dat)
Corrected Saves install path
Removed unnecessary logging
Version 0.1.4
Fixed undefined variable error for setting modtypes if the game had not been discovered yet
Version 0.1.3
Fixed partition checks for enabling modtypes for Config, Saves, and Creations mods
Added error messages if the user tries to install Config, Save, or Creations mods when those modtypes are not enabled
Fixed a ReferenceError for incorrect "CHECK_AI" variable name
Version 0.1.2
Added installers for My3DPrinter and Creations mods (to Documents folder). Note that the game, staging folder, and user folder must ALL be on the same drive for this to work since this game cannot use symlinks
Added buttons to open inZOI My3DPrinter and Creations (Documents) folders and to view the Changelog (folder icon in Mods toolbar)
Added a tool to launch the game with custom arguments (arguments provided by the user)
Version 0.1.1
Corrected save files path
Added automatic install of Mod Enabler
Removed .sig extension files from pak mod installer as they are not required
This extension adds inZOI modding support to Vortex Mod Manager.
Full support for new MODKit mods!
The Steam version of the game should be automatically discovered. Other versions may need to select the install location manually.
This game does not support symlinks. You must have the Vortex Mod Staging folder, User Documents folder, and the game folder on the same drive to use all extension features.
UE4SS LogicMod (Blueprint) Mod Authors - You MUST include a "LogicMods" folder above your .pak file in order for this extension to install the mod to the correct location. Without this, there is no way to differentiate between LogicMod paks and regular pak mods.
Mod Installation Notes:
MODKit Pak mods will be installed to the "Documents/inZOI/Mods" folder. The extension will ensure the folder name is correct during installation.
Creations, AIGenerated, and Canvas mods (My3DPrinter, MyAppearances, MyAIMotions, MyTextures) are installed to the Documents folder.
Config files (.ini) are installed to the Local AppData folder. - Only works if game, staging folder, and Local AppData are ALL on C Drive (limitation of hardlinks).
Save files (.sav) are installed to the correct Documents folder. Steam version only.
Legacy Mods:
Legacy UE Pak mods (.pak, .ucas, .utoc) will be installed to the correct ~mods folder automatically and can be load ordered in the Load Order tab.
Mods intended for the game's root folder will be installed as mod type "Root Game Folder".
The UE4SS mod will be installed next to the game's executable. The user can download UE4SS using the button in the folder icon on the Mods toolbar.
UE4SS Script mods will be installed to the correct folder. An "enabled.txt" file will be written to the mod if it was not included by the author.
UE4SS DLL mods will be installed to the correct folder. An "enabled.txt" file will be written to the mod if it was not included by the author.
UE4SS LogicMod (Blueprint) mods will be installed using mod type "UE4SS LogicMods (Blueprint)". This will be where mods from the future modding tools will go. - The mod author must include a "LogicMods" folder for this to work.
All other mods (upscalers, reshades, and other mods that need to be next to the game executable) will be installed to the Binaries folder.
Usage Notes:
You can open several useful files and folders using the buttons within the folder icon on the Mods toolbar.
Credits: Credit to Pickysaurus (Nexus Mods Community Manager) for his Unreal Engine Mod Installer extension. Credit to Nagev (Nexus Mods Vortex Developer) for his support on helping me learn to make Vortex extensions, and being patient when I break things :)
Support the Mod Author: If you would like to support my work, you can do so below. Your support is greatly appreciated!