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GoriRed

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GoriRed

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10 comments

  1. sysdmp
    sysdmp
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    this is a hidden gem.
    I use your generic synthesis patcher already which is another gem, now I find this.
    very well thought out plugin that allows me to do exactly what I wanted.

    I used to manually build and sort bodyslides and usually have separate output per mod to allow finer control.
    this plugin removes like 80% of work I used to do. just configure once and boom.
    thanks a lot.

    I know nexus staff loves to make authors move those plugins out of skyrim section, but it makes it harder to find unfortunately...
    1. GoriRed
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      Thank you for the kind words, and I am glad this is has saved you time.
      I do agree mods in Modding Tools do get less attention.
  2. JustONOFF
    JustONOFF
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    I get an error when trying to open the plugin in MO2:

    Spoiler:  
    Show

    Plugin "BodySlide Batch Builder" failed: ParseError: not well-formed (invalid token): line 9, column 38

    At:
    xml\etree\ElementTree.py(577): parse
    xml\etree\ElementTree.py(1204): parse
    C:\Modding/MO2/plugins\BSBB\BodySlide.py(186): _read_slider_groups
    C:\Modding/MO2/plugins\BSBB\BodySlide.py(155): load_configs
    C:\Modding/MO2/plugins\BSBB\BSBBPlugin.py(382): display


    The plugin should be installed correctly, with the whole BSBB folder in the plugins folder from MO2 and BodySlide is correctly named 'Bodyslide x64' in my executable list.
    1. GoriRed
      GoriRed
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      OK That is erroring when trying to read your XML files in BodySlide SliderGroups folder, so possibly one of those XMLs has an error in it.
      I will add some better error handling in so it just outputs files it can't parse to the MO2 console and not crash out. Until I get that next version released you could manually check all the XMLs in ..\CalienteTools\BodySlide\SliderGroups\ and see if one is malformed, if you know how to check that. I will however aim to get that next version up quickly, as long as I have time around work.
    2. JustONOFF
      JustONOFF
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      That would be great, I would have to check hundreds of XMLs in my setup, no way could I ever do this without a tool.

      But thanks for your help, appreciate it!
    3. GoriRed
      GoriRed
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      Please try v2.1.2
      Please let me know how you go as didn't test extensively but I did add an error to one of my files and it worked as expected.
    4. JustONOFF
      JustONOFF
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      It starts as intented now! Funnily enough, I didn't even get an error about an invalid XML file whatsoever lol, so I think everything's alright i guess?

      Thanks for your effort! Your plugin should save me a good amount of time and effort on my side. :)
    5. GoriRed
      GoriRed
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      Good to here. Just FYI error won't popup in BSBB but will show in MO2 Log section.

      Yer I find it saving me a good amount of time as well, especially for when mods don't add there outfits to a group so they unassigned. Use to have to manually assign them to groups.
  3. GoriRed
    GoriRed
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    For those who use this and find that it not using your usual selection of meshes when there are multiple, you need to do one of the following.


    • You could go into the settings and enable "warn_batch_build_override". You will get the normal window popup that should auto select your regulars and just click OK on,
    • or make sure the groups you reference do not contain duplicates,
    • or run like 3BA first followed by more specific group to override the first when they have meshes.

    Hope this helps, until I release the next version where I am making this way easier so keep an eye out for the update.
    Gori.
    1. GoriRed
      GoriRed
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      I have now released v2 of this mod which was a complete rewrite. Technically the 2nd as started out as an unpublished PowerShell script.
      This issue was resolved in v2.