Nexus Mods

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Pickysaurus

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Pickysaurus

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43 comments

  1. cydonianknight21
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    So I swear I read in a vortex changelog somewhere that this was a feature being implemented, so I did a search and I ended up here.
    This works perfectly in my testing and saves me doing it manually before I use BethINI to remove the beth modding platform from the game altogether. You'll definitely have my endorsement as soon as nexus lets me.

    Thanks a bunch for this. Now I can have some of the great mods that left nexus with barely having to use bethesdas shitty platform and still be in control :D

    The only thing is I would love to be able to set the mod source to bethesda.net and have it grab metadata from the site the way you can for nexus. Of course I don't know the technical limitations involved in doing that. At the moment the mods imported can either set to No Source or Nexus.
    1. Pickysaurus
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      I'm sure what you're suggesting is possible, but it's not something I plan to implement. Frankly, I'd prefer the mods you can only get on Bethesda.net were posted on Nexus Mods. So this extension is to provide a convenient way of managing those which you can't yet get from here ;)
    2. cydonianknight21
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      Fair enough. I would prefer that too but unfortunately its the user the loses out when a skilled modder takes objection to something on Nexus and pulls their mods. Oh well, this extension helps a lot :)
  2. jbnerhood
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    Why, in the name of all that is proper, would you want to add mods to your FO4 game from Bethesda.net when they are available on the NEXUS? The CC content I understand. Please clarify.
    1. UnknownZombie
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      They're not always available on Nexus. Like "Do It Yourshelf" as one example.
    2. jaywaddy1
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      There are at least two Bypass X location mods on Bethesda.net for SSE that are not available on Nexus. I'm sure there will be more examples to for both SSE and FO4.
    3. cydonianknight21
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      Some of the best modders (some of which have authored CC content for Bethesda) have taken their mods off the nexus and gone bethnet exclusive in protest of some policy changes they disagreed with. This allows you to have those mods back and controlled through Vortex

      Do It Yourshelf
      CREAtive Clutter
      Unlocked Settlement Objects

      Are just a few examples of those mods for FO4 that stand out in their class
    4. Pickysaurus
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      Some of the best modders (some of which have authored CC content for Bethesda) have taken their mods off the nexus and gone bethnet exclusive in protest of some policy changes they disagreed with. This allows you to have those mods back and controlled through Vortex


      To be clear, we never announced any policy change. The authors who did this just basically made up a worst-case scenario in their heads and decided that was what we were doing. I'm not sure how you can hate something that doesn't exist yet, but hey, maybe they'll come back some day.
  3. FatAssStarscream
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    I literally have never used Nexus mods before today so im sorry if this is a stupid question but i cant figure out whats going wrong, some of my mods wont import it says the file is not there but when i go look in the folder it is, in fact, there? also now my game wont open after importing the mods. like i cant even get to the main menu. whats happening.
    1. Pickysaurus
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      You'll have to give me more information. Which mods from Bethesda.net are you trying to import? It's not really possible for this extension to stop your game from starting
  4. dogmank69
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    I just installed your extension through Vortex and I am getting a "Cannot read property 'map' of null error".  Here is a screenshot of the error:
    https://www.dropbox.com/s/pcsp7davtvhmmqx/2020-05-23%2011_39_28-Vortex.png?dl=0
    1. Pickysaurus
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      At what point does that error appear?
    2. TheMetroidThumper
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      When it tries to import, im getting it too WTF?!!!!!!!!!!!!!!!!!!!!!
    3. Pickysaurus
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      If there's one thing that bugs me, it "me too!" posts. Please read the actual comment and realise I need more information to know where this is happening.
    4. Pickysaurus
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      Can you try selecting different combinations of mods to import and see if it's one specific file that crashes it?
    5. dogmank69
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      It happen on step 1 when I am choosing to import CC and whether to make archives for imported mods.
    6. Pickysaurus
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      Does it make any difference if you change any of those options?
    7. Pickysaurus
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      Ok, I've taken a best guess as to where these errors are coming from. Can you please try with v1.1.3 once you've installed it (or Vortex automatically updated it)
  5. SuperSonicPancakes
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    Hi, I'm relatively new to modding, my boyfriend is using this Vortex extension and it works fine for him* but for some reason after it's downloaded I get .. this https://imgur.com/a/086A6uV . It won't let me click anything (like next or cancel) or even click off it. Also probably needless to say it won't grab the mods I wan't either. I had him download it the same way he did, any idea whats going wrong?
    1. Pickysaurus
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      Hmm, ok that's a styling issue I need to fix. Try making Vortex fullscreen for now.
    2. SuperSonicPancakes
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      Thanks for the fast reply! Neither of us are able to set vortex to fullscreen with f11 though. Is there some other way? (great extension by the way)
    3. Pickysaurus
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      I've just uploaded a new version which includes vertical scrolls for low resolution monitors. This should fix your issue.
    4. SuperSonicPancakes
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      Thank you so much! works perfect. I endorsed and voted on it!
  6. Phoenix0
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    Nice extension. I'm just wondering if deleting the manifest after installation is a good idea. Wouldn't that mean we won't be notified in-game of CCC updates, and they would display as not installed. This could lead to unnecessarily redownloading the content, and I have had trouble in the past trying to re-download creation club content after deleting the manifest, so there could be a problem with the in-game downloader trying to overwrite existing files.
    For mods, unless you also unsubscribe as part of the import, wouldn't it auto-download all the mods again?
    Would it be feasible to include the manifest as part of the deployment? It would either need to identify the manifest file and deploy it to a different folder to the content, or target the folder level above, like with dlls, and put the content and manifest in their respective data and manifest folders within the mod staging area.
    1. Pickysaurus
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      Deleting the manifest is required because the files are now managed by Vortex, not Bethesda.net. If you want to restore to manifests you are responsible for any weirdness this will cause. It's feasible to include the manifest but I've intentionally excluded it.
  7. hypersuperguy
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    when i download this mod and put the rar archive into the dropzone on vortex there is not a window asking to restart vortex and the mod is enabled. when i close vortex and reopen it the "import from" tab only still includes NMM and MO. i followed the install to vortex instructions but i don't know what i did wrong.
    1. Pickysaurus
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      I'm not really sure what you're doing wrong, but you can go to "Find more" in the extensions tab and install it from there too.
    2. hypersuperguy
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      after i installed it through the extensions tab on the second step of the enabling process i get "cannot read property 'map' of null error
    3. Pickysaurus
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      Can you try with the version I uploaded today? I fixed a few bugs that may be related
    4. hypersuperguy
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      I installed the new update and with the new mod installed the restart prompt did not show up again and when i went to install through extension again the I got the exact same error in step 2.
    5. Pickysaurus
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      Can you check your game folder and tell me if you have both the "Mods" and "Creations" folders? On the first screen it should say how many mods and CC DLCs it has found.
    6. Pickysaurus
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      Also can you check if those folders contain any files that aren't manifest files?
    7. Pickysaurus
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      Re-reading your comment actually makes me thing you messed up installing the update. So go to extensions and remove anything that says "import from Bethesda.net) then download the latest version and drag it into the extensions tab. Vortex will require a restart after each install/uninstall if done correctly.

      I can see two places on stage 2 that "map" is used and neither should generate an error.
  8. BinaryMisfit
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    Awesome work. This is going to be a life saver going forward and should be a default plugin in Vortex as far as I am concerned.

    When selecting Skyrim and FO4 it should just run by default.
  9. 1ae0bfb8
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    Mike, thanks for making this, it works like an absolute champ!
    Nice one mate.
  10. vintagelf
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    Thank you for this. I hate window shopping.