This page was last updated on 22 April 2025, 7:32PM
Changelogs
Version 0.3.5
Added installer for UE4SS DLL Mods
Added tool to launch the game with custom arguments (arguments provided by the user)
Minor code improvements
Version 0.3.4
Fixed incorrect path for button to open LogicMods folder
Improved code for partition-checked modtypes
Version 0.3.3
Fixed Epic ID not included in discovery
Version 0.3.2
Fixed the check for enabling config and save modtypes so they will be enabled properly if the game, staging folder, and Documents folder are on the same drive
Added an error message if the user attempts to install a config or save mod when the modtypes are not available
Version 0.3.1
Made the partition check for Config and Save modtypes synchronous so that it works as intended
Version 0.3.0
Fixed pak mods not being sortable in the load order if obtained from a non-Nexus source
Added button to download UE4SS (folder icon in Mods toolbar)
Added check for enabled.txt file when installing UE4SS Script mods
Added the ability to use the Config and Save installers and modtypes if the user has the game, staging folder, and config/save folder on the same drive
Version 0.2.0
Updated pak installer to accomodate .utoc and .ucas files
Disabled symlinks due to above change
Removed installers and mod types for configs and saves due to disabled symlinks
Added buttons to open the pak, binaries, config, and Steam save folders.
Added installer for UE4SS LogicMods
Removed UEMI dependency
Version 0.1.3
Corrected paths for Config files and Saves
Version 0.1.2
Reprioritized mod installers so that FFVIIHook would install correctly