0 of 0

File information

Last updated

Original upload

Created by

Hybred

Uploaded by

TheHybred

Virus scan

Safe to use

Tags for this mod

13 comments

  1. DeadlyDragon115
    DeadlyDragon115
    • supporter
    • 1 kudos
    Any idea if this is possible to do this for borderlands 3?. Engine ini is located in documents folder instead of app data but I dont seem to notice changes with these ini files.
  2. MichalMad
    MichalMad
    • member
    • 0 kudos
    IMG, this literally night and day difference. Tested in Stalker 2.
    1. TheHybred
      TheHybred
      • premium
      • 110 kudos
      Thanks! Which presets did you use?
    2. XzXz3
      XzXz3
      • member
      • 0 kudos
      I would like to know which preset you used as well
  3. GT500
    GT500
    • premium
    • 9 kudos
    Out of curiosity, why r.FXAA.Quality=4 instead of r.FXAA.Quality=5?
    1. TheHybred
      TheHybred
      • premium
      • 110 kudos
      From my testing, I couldn't notice a visual difference between the two in my unreal engine project, so I decided 4 for better FPS
  4. loresnexz
    loresnexz
    • member
    • 0 kudos
    kinda confused. I want to use it for Marvel Rivals, i'm using fsr balanced, which preset should i choose?
    1. TheHybred
      TheHybred
      • premium
      • 110 kudos
      I have a marvel rivals mod specifically if you want to check it out
    2. loresnexz
      loresnexz
      • member
      • 0 kudos
      saw it, but i prefer this one cause i really need fsr i this game so i can't put taau
      but, even if the AA is "overrided" by the fsr algorithm, i can see some improvements in ghosting and some boost in fps so it does help in a way
    3. TheHybred
      TheHybred
      • premium
      • 110 kudos
      With that one you don't have to use TAAU if you use the upscaling version, BUT I'm very happy to hear you got good quality out of this mod. Best of luck!
  5. DaankeyKang
    DaankeyKang
    • premium
    • 32 kudos
    I've tried the DLSS and FXAA presets (both Ultra Quality/Ultra Quality+ and Enhanced Normal) at native resolution for Marvel Rivals but they seem to make the game look like the TSR example image. And I know the .ini file is doing something since the image does change back to the in-game settings when I remove it. Any ideas?

    edit: actually it looks like it just removes reflections entirely and doesn't change the AA much (FXAA Ultra Quality+, 1080p)
    1. TheHybred
      TheHybred
      • premium
      • 110 kudos
      You need to set the anti-aliasing type to TAAU in game and put it at 100% scaling. If you use other AA types they will override the FXAA.

      And yes SSR reflections are disabled because their very dithered, so you have to use Lumen or nothing.
    2. DaankeyKang
      DaankeyKang
      • premium
      • 32 kudos
      Ok thanks