This... is not how it works. When you apply a colorspace to a baked in LUT, it's not using the AgX colorspace and you're losing all image fidelity and dynamic range. To get that accurate color, the AgX colorspace needs the raw color data to make use of it. I appreciate that there is another AgX enthusiast out there (and I dig the Pure name variant) but ReShade is not the way. 😅
first extract my files in ur game folder: - Unpack my files in ur Silent Hill 2 Remake\SHProto\Binaries\Win64 folder. then install reshade, cuz u need add the ini file from reshade installation setup.
u can do it later but need more steps to get it work properly.
press home key (default reshade menu key) navigate to the bottom of the first settings tab (first tab of the left). rename "any.png" to the one you want. pure.png or classic.png.
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- Unpack my files in ur Silent Hill 2 Remake\SHProto\Binaries\Win64 folder.
then install reshade, cuz u need add the ini file from reshade installation setup.
u can do it later but need more steps to get it work properly.
rename "any.png" to the one you want. pure.png or classic.png.
Thanks a million