thank you for this mod you help the speedrun community good work! did you know if i can use the middle mouse button (press) not wheel up or down? because everytime i want to use free cam to set james back to position/practice spot i need also to rebind my key ( middle mouse button (press) This would be really nice if i can do something to avoid the keybind change everytime after i want james to teleport back. Thank you
A couple of other suggestions (though the mode is more than enough for someone who craves a photomode): tilt speed setting and either photo grid enabler (will help to adjust lines in the vertical image) or button for exactly 90° tilt. Don't know how time-consuming all these features will be, though.
"! An example `Engine.ini` file is included with the mod !
Open/create `Engine.ini` inside %LOCALAPPDATA%\SilentHill2\Saved\Config\Windows\ folder. Add the following sections:
== MAIN CONFIG ==
[/Game/Mods/VTSpectator/ABPML_Mod_VTSpectator.ABPML_Mod_VTSpectator_C] MovSpeed=1000.0 ; flycam movement speed PitchSpeed=120.0 ; mouse/rstick pitch sensitivty YawSpeed=150.0 ; mouse/rstick yaw sensitivity FastMultiplier=3.0 ; fast speed mult. by LShift SlowMultiplier=0.5 ; slow speed mult. by LAlt AxisTolerance=0.01 ; if your movement/look behaves odd or sticky, increase this GlobalFOVStep=5.0 ; step by which increase/decrease global FOV when using mouse wheel ResolutionMultp=2.0 ; hi-res screenshot resolution multiplier bDisableGameInput=True ; should we disable input to game charac......."
I don't understand this part. The only Engine.ini file I see is the standard one that comes with the game. Are you saying I need to copy and paste this into the Engine.ini folder????
The mod already works, but I'm trying to make it so that I can actually play as James after I manually position the camera in a fixed location with F10, instead of freezing him and the environment as well.
There is a "bug" , when I go into the options to change something, like graphic options or audio, then the free cam mode doesnt work anymore. I have to go out of the game and copy the folder again..
I've looked into this before but havent figured out yet how game enforced camera during cutscenes. Unlike some C++ based tools out there I'm a bit limited in what I can do but I will see about that.
BUMP * I second this, did you ever figure out how to enable this for cutscenes?
If not, do you know how some users out there who are photographing this game managing to take such high resolution screenshots of the cutscenes from different angles?
Thanks so much for the mod so far, it is so amazing ToT
Yeah I have been using F12 for the UE screenshots and they are so wonderful (thank you seriously oml), I was just curious how they can do it during cutscenes.
*EDIT Oh ok I see how it's done now.
Maybe your epic mod can eventually do something like this for cutscenes in the future haha, thanks for helpin us poor people out, excellent work bro thank you so much 🙇♂️🙇♂️🙇♂️
147 comments
did you know if i can use the middle mouse button (press) not wheel up or down?
because everytime i want to use free cam to set james back to position/practice spot i need also to rebind my key ( middle mouse button (press)
This would be really nice if i can do something to avoid the keybind change everytime after i want james to teleport back. Thank you
TiltSpeed=30.0
FixedTitlStep=90
Open/create `Engine.ini` inside %LOCALAPPDATA%\SilentHill2\Saved\Config\Windows\ folder.
Add the following sections:
== MAIN CONFIG ==
[/Game/Mods/VTSpectator/ABPML_Mod_VTSpectator.ABPML_Mod_VTSpectator_C]
MovSpeed=1000.0 ; flycam movement speed
PitchSpeed=120.0 ; mouse/rstick pitch sensitivty
YawSpeed=150.0 ; mouse/rstick yaw sensitivity
FastMultiplier=3.0 ; fast speed mult. by LShift
SlowMultiplier=0.5 ; slow speed mult. by LAlt
AxisTolerance=0.01 ; if your movement/look behaves odd or sticky, increase this
GlobalFOVStep=5.0 ; step by which increase/decrease global FOV when using mouse wheel
ResolutionMultp=2.0 ; hi-res screenshot resolution multiplier
bDisableGameInput=True ; should we disable input to game charac......."
I don't understand this part. The only Engine.ini file I see is the standard one that comes with the game. Are you saying I need to copy and paste this into the Engine.ini folder????
The mod already works, but I'm trying to make it so that I can actually play as James after I manually position the camera in a fixed location with F10, instead of freezing him and the environment as well.
I noticed that animations ingame stop when I go in freecam mode. Is there a way to keep animations up?
EDIT: Oh I read it in the comments, STRG + F3 works!
I second this, did you ever figure out how to enable this for cutscenes?
If not, do you know how some users out there who are photographing this game managing to take such high resolution screenshots of the cutscenes from different angles?
Thanks so much for the mod so far, it is so amazing ToT
2. For the cutscenes they use paid camera tool
Yeah I have been using F12 for the UE screenshots and they are so wonderful (thank you seriously oml), I was just curious how they can do it during cutscenes.
*EDIT
Oh ok I see how it's done now.
Maybe your epic mod can eventually do something like this for cutscenes in the future haha, thanks for helpin us poor people out, excellent work bro thank you so much 🙇♂️🙇♂️🙇♂️